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D9VK Thread
mrdeathjr commented on 1 April 2019 at 3:36 pm UTC

In this thread can leave opinions respect d9vk

Xpander commented on 1 April 2019 at 3:41 pm UTC

Nice. Warhammer Online doesn't yet work for me. Can't wait for it to become playable with D9VK

juliotux commented on 1 April 2019 at 3:51 pm UTC

It looks like Philip Rebohle (dxvk author) also started to contribute to d9vk. He created two pull requests to the code.
pull 6
pull 7

May be we are seeing the begining of an official support for dx9 in dxvk!

Avehicle7887 commented on 1 April 2019 at 6:00 pm UTC

Holy crap, I didn't expect it to work so soon already. Great news.

mrdeathjr commented on 1 April 2019 at 6:03 pm UTC

juliotuxIt looks like Philip Rebohle (dxvk author) also started to contribute to d9vk. He created two pull requests to the code.
pull 6
pull 7

May be we are seeing the begining of an official support for dx9 i dxvk!

This is a big step, at least 5.0ghz single thread dont be needed in future

legluondunet commented on 1 April 2019 at 8:50 pm UTC

How did you compile it?

I launched this command:
$ ./package-release.sh master test --no-package

but I obtained:

...
[2/228] Compiling C++ object 'src/util/util@sta/com_com_guid.cpp.obj'.
FAILED: src/util/util@sta/com_com_guid.cpp.obj 
x86_64-w64-mingw32-g++  -Isrc/util/util@sta -Isrc/util -I../../../src/util -I../../.././include -fdiagnostics-color=always -pipe -Wall -Winvalid-pch -Wnon-virtual-dtor -std=c++1z -O3 -DNOMINMAX -MD -MQ 'src/util/util@sta/com_com_guid.cpp.obj' -MF 'src/util/util@sta/com_com_guid.cpp.obj.d' -o 'src/util/util@sta/com_com_guid.cpp.obj' -c ../../../src/util/com/com_guid.cpp
In file included from ../../../src/util/com/../../d3d11/d3d11_include.h:3:0,
                 from ../../../src/util/com/../../d3d11/d3d11_interfaces.h:3,
                 from ../../../src/util/com/com_guid.cpp:3:
../../../src/util/com/../../d3d11/../dxgi/dxgi_include.h:28:10: fatal error: dxgi1_4.h: Aucun fichier ou dossier de ce type
 #include <dxgi1_4.h>
          ^~~~~~~~~~~
compilation terminated.
[7/228] Compiling C++ object 'src/util/util@sta/config_config.cpp.obj'.
ninja: build stopped: subcommand failed.

mrdeathjr commented on 1 April 2019 at 10:17 pm UTC

legluondunetHow do you compiled that?

I did:
$ ./package-release.sh master test --no-package

but I obtained:

...
[2/228] Compiling C++ object 'src/util/util@sta/com_com_guid.cpp.obj'.
FAILED: src/util/util@sta/com_com_guid.cpp.obj 
x86_64-w64-mingw32-g++  -Isrc/util/util@sta -Isrc/util -I../../../src/util -I../../.././include -fdiagnostics-color=always -pipe -Wall -Winvalid-pch -Wnon-virtual-dtor -std=c++1z -O3 -DNOMINMAX -MD -MQ 'src/util/util@sta/com_com_guid.cpp.obj' -MF 'src/util/util@sta/com_com_guid.cpp.obj.d' -o 'src/util/util@sta/com_com_guid.cpp.obj' -c ../../../src/util/com/com_guid.cpp
In file included from ../../../src/util/com/../../d3d11/d3d11_include.h:3:0,
                 from ../../../src/util/com/../../d3d11/d3d11_interfaces.h:3,
                 from ../../../src/util/com/com_guid.cpp:3:
../../../src/util/com/../../d3d11/../dxgi/dxgi_include.h:28:10: fatal error: dxgi1_4.h: Aucun fichier ou dossier de ce type
 #include <dxgi1_4.h>
          ^~~~~~~~~~~
compilation terminated.
[7/228] Compiling C++ object 'src/util/util@sta/config_config.cpp.obj'.
ninja: build stopped: subcommand failed.

Hi if you need here stay d3d9.dll binaries:

https://git.froggi.es/joshua/d9vk/-/jobs

Comandante Ñoñardo commented on 1 April 2019 at 10:28 pm UTC

It will be interesting to see how Alan Wake (Steam or GOG version) works with this....

mrdeathjr commented on 2 April 2019 at 12:37 am UTC

Comandante ÑoñardoIt will be interesting to see how Alan Wake (Steam or GOG version) works with this....

Maybe runs in future but SM 3.0 need more work but in lastest 2 weeks project advance so much

And now with phillip helping next times will be awesome

Shmerl commented on 2 April 2019 at 1:43 am UTC

@mrdeathjr: Just for convenience, when you post a screenshot, can you please make it from fullscreen or at least crop out everything besides the actual game image? It's quite distracting to see all the surrounding desktop, and it doesn't help focusing on the actual image from the game.

Thanks!

Shmerl commented on 2 April 2019 at 2:28 am UTC

Tried running The Witcher 1 - it produces black screen with in-game cursor, and then crashes

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