While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
Liberapay or
PayPal.
This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:



This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
Popular this week
- The Linux port of Psychonauts 2 will land next week
- HP teamed up with System76 for the HP Dev One laptop with Pop!_OS Linux
- Looks like iFixit have Steam Deck parts available now (Update: it's gone)
- Steam Deck gets a quieter fan again, and louder volume in the latest updates
- Proton Experimental fixes Final Fantasy XIV Online launcher
Contact
Latest Comments
-
Fly Dangerous, the 'love letter' to Elite Dangerous rac…
- iiari -
The Cities: Skylines - Colossal Collection Bundle is up…
- KohlyKohl -
Reminder: Update your PC info for the next round of sta…
- Pengling -
The modular Framework Laptop gets a new model with 12th…
- slaapliedje -
HP teamed up with System76 for the HP Dev One laptop wi…
- slaapliedje - See more comments
Latest Forum Posts
View PC info
This is a thread for posting benchmarks if you have any.
Mesa repo that contains the compiler: https://github.com/daniel-schuermann/mesa
* Testing instructions.
* Bug reporting.
Compiler is enabled by default. To disable it and use regular amdgpu/llvm compiler with the same Mesa build, set the environment variable:
RADV_PERFTEST=llvm
See:
* https://www.gamingonlinux.com/articles/valve-are-asking-for-help-testing-aco-a-new-mesa-shader-compiler-for-amd-graphics.14502
* https://steamcommunity.com/games/221410/announcements/detail/1602634609636894200
View PC info
amdgpu/llvm
aco:
Not bad! It produced around +3 fps for me on average (+3.6% improvement) in the busy street in Novigrad.
GPU: Sapphire Pulse Vega 56
Resolution: 1920x1200.
CPU: AMD Ryzen 7 2700X.
I had to use llvm 8.0.1 though, since 9.0 snapshot currently causes a GPU hang. So would be interesting to compare with 9.0 once it will be fixed.
View PC info
Plus, I'm not sure how recent Blender is in Debian testing now, due to freeze (it will end soon though).
View PC info
View PC info
Mesa does it by the version, so I'd say no need. New build will have a different version.
Actually, on second thought, most appropriate Blender benchies will want to test OpenCL, and that's traditionally not a strong contender with Mesa.
But basemark (if you can get it to actually run), unigine heaven, unigine superposition. Trying to think of a non-game application here, but really anything worth benchmarking will have effectively a game at heart. Anything else isn't really useful for benchmarking.
But the unigine benchies will give some of the OpenGL shaders a workout.
View PC info
Yes, my bad. Wonder why I was thinking it could take OpenGL....must be tired. Apologies for the noise!
(though basemark has a vulkan backend apparently)
View PC info
I'm having troubles compiling. What flag should I pass to -dri-drivers?? seems that part is failing? just swrast is ok??