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I tried during the recent free fly but couldn't get it to start. It basically failed at device creation. Might have been that my wine-ge-8.26 was not up to date enough for it to run. I did see someone on youtube do a DX11/Vulkan comparison on Linux with proton-ge-9.5 and had it working. From that comparison there was no real advantage yet.
Seems like they need to enable their multi-threaded renderer to make things better. Besides that, the server performance was terrible and it resulted in nothing but problems. So my test session was not extensive.
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See: https://github.com/starcitizen-lug/knowledge-base/wiki/Manual-Installation
Needed env variables:
export radv_zero_vram=true
export EOS_USE_ANTICHEATCLIENTNULL=1
Also this is needed:
echo 16777216 | sudo tee /proc/sys/vm/max_map_count
Performance is bad, but apparently it's not optimized yet:
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You do need very recent Wine (I'm using latest + esync + dxvk / vkd3d-proton in general).
Last edited by Shmerl on 15 August 2024 at 4:31 am UTC
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https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/rsi-launcher-2-0-1-release-notes/6992299
Yeah, the main reason for Vulkan is multi-threaded rendering and that hasn't been included yet.
When I tried it a couple of years ago, I managed to get 40-50 fps in busy places and 60 in quiet areas. Now I get less than 30 in cities, so the game has taken a beating on Wine.
It should be free again starting tonight and I still have it installed. So I may try to get Vulkan running again.