Who created Stadia's Vulkan-Renderer for Shadow of the Tomb Raider?
1xok Oct 16, 2019
The Definite Edition is released for the Linux Desktop and Stadia. Do you think that Square Enix really created two completely independent Vulkan renderers? One from Feral for the Linux Desktop and one from an unknown team for Stadia?

I mean, it doesn't really make any sense, does it?

And everything will be released on November 5th, although Tomb Raider was announced by Feral a year ago.

I think Feral could use an already finished renderer or created the renderer for Stadia as well. If that's the case, then the performance should be fabulous this time. Especially on AMD cards. The Vulkan renderer for Stadia must be well optimized for AMD hardware, otherwise the game consumes unnecessary computing power, which Google would have to provide.

I'm very curious about this release and hope for many benchmarks.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.