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Cyberpunk 2077 in Wine
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Shmerl 13 Mar
Nope, the game hangs if trying to enable ray tracing in the settings.
Shmerl 18 Mar
According to various reports, Cyberpunk 2077 on Linux now performs better than when playing it on Windows when using AMD GPUs (with difference on lower end like Steam Deck APU being even more pronounced). Excellent work of open source developers!
Xpander 18 Mar
Even with nvidia. Bought RTX 3080 with my friend, both the same model and according to in-game benchmarks we are within ~3% of difference. The only problem for my friend with windows 10 is that he has game crashing every 30 min to 1 hour while i have put 30 hours into it now without a single crash.
How the tables have turned i guess.

Bench result:
2560x1440, all maxed, RTX off, DLSS quality (~84 FPS when DLSS is off)
Spoiler, click me
https://i.imgur.com/463gySW.png


Last edited by Xpander on 18 March 2022 at 8:37 pm UTC
scaine 18 Mar
I'd love this to be a continued trend. I'd... god, I'd just love it!
Shmerl 29 May
Ray tracing started working in Cyberpunk 2077 in latest Mesa main and vkd3d-proton without crashing the game! Performance is completely tanked though with ray tracing enabled 😆, but I wouldn't expect much from this generation of RDNA2 anyway.

Also, looks like some graphics might be not fully correct when ray tracing is enabled.

Set up: Sapphire Pulse RX 6800 XT, 2560x1440.

No RT:

cp2077_no_rt

RT (all options enabled, lighting setting on ultra):

cp2077_rt

Last edited by Shmerl on 29 May 2022 at 6:17 am UTC
Shmerl 30 May
With pending PR !15030 for radv performance gets better with ray tracing than without it, though it's still not a playable level on those settings.

No ray tracing ~ 86 fps:

cp2077_no_rt

Ray tracing ~11 fps:

cp2077_rt

Notice also that visuals don't look correct (for example reflections don't seem to work at all), so things aren't fully implemented yet I assume.
scaine 31 May
I'm beginning to suspect that I really don't need RT in my life. I'm pretty sure it's the future, but the difference between these pictures is so small that they're simply not differences that I'm likely to notice at all.

Reminds me when people compared DLSS to FSR 1.0 - you can certainly tell when it goes wrong, and you can sometimes tell when you're putting stills next to each other. But at 60fps while I'm playing a game? Nope.
Shmerl 31 May
I don't really care much about it either, but it's not really working in the current pictures as it should. At least not fully.

So it's not yet at the point of such comparison. It's more just for fun of testing it and the game not crashing with ray tracing enabled anymore.

When it will work, I expect ray traced picture to look objectively better.

Last edited by Shmerl on 31 May 2022 at 6:13 pm UTC
scaine 31 May
Quoting: ShmerlI don't really care much about it either, but it's not really working in the current pictures as it should. At least not fully.

So it's not yet at the point of such comparison. It's more just for fun of testing it and the game not crashing with ray tracing enabled anymore.

When it will work, I expect ray traced picture to look objectively better.

Yep, I agree. And lets not forget that CP2077 was an early adopter, so I'm not even sure their implementation is indicative of what's to come. Time will tell! I still need 6800XT prices to dip under £750 anyway, so I'll be waiting a while anyway!
setimese 2 Jun
This game is beautiful! It's a great thing Linux users got a more polished version. :)
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