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How the tables have turned i guess.
Bench result:
2560x1440, all maxed, RTX off, DLSS quality (~84 FPS when DLSS is off)
Spoiler, click me
Last edited by Xpander on 18 March 2022 at 8:37 pm UTC
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Also, looks like some graphics might be not fully correct when ray tracing is enabled.
Set up: Sapphire Pulse RX 6800 XT, 2560x1440.
No RT:
RT (all options enabled, lighting setting on ultra):
Last edited by Shmerl on 29 May 2022 at 6:17 am UTC
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No ray tracing ~ 86 fps:
Ray tracing ~11 fps:
Notice also that visuals don't look correct (for example reflections don't seem to work at all), so things aren't fully implemented yet I assume.
Reminds me when people compared DLSS to FSR 1.0 - you can certainly tell when it goes wrong, and you can sometimes tell when you're putting stills next to each other. But at 60fps while I'm playing a game? Nope.
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So it's not yet at the point of such comparison. It's more just for fun of testing it and the game not crashing with ray tracing enabled anymore.
When it will work, I expect ray traced picture to look objectively better.
Last edited by Shmerl on 31 May 2022 at 6:13 pm UTC
Yep, I agree. And lets not forget that CP2077 was an early adopter, so I'm not even sure their implementation is indicative of what's to come. Time will tell! I still need 6800XT prices to dip under £750 anyway, so I'll be waiting a while anyway!