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Deus Ex Human Revolution and Deus Ex Mankind Divided DRMFREE on GOG!!
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Quoting: mirv
Quoting: Avehicle7887
Quoting: mirv(--edit: this is for DX:MD)
Installed and ran the benchmark, which...ran, I guess. Then I went oops, perhaps max options shouldn't be turned on for me. It will also take extra time on a first run through, building shaders and all that. So I tweaked a few options (running at 1280x800 to reduce post-processing impact, lessened details here & there, enable this or don't enable that) and have decent visuals without much in the way of jagged edges. A couple of visual glitches, but very minor.

Averages around 45fps to 50fps from the benchmark. Double buffered vsync, however that maps to DXVK. If the full game runs like that, it will be an enjoyable enough experience.

No stability issues getting that far, which is encouraging. Looks like I have my next game to play, seeing as I just finished Shadow of the Tomb Raider.

How did you get the game to run? I've tried with both DXVK and VKD3D (DX12) and I get the same message "0082:err:d3dcompiler:compile_shader HLSL shader parsing failed."

Now that you mention it, could possibly be the versions of DXVK and wine I'm using. Had issues with later versions of DXVK (waiting on package updates to see if they sort it out) so I'm running something quite old there. Possibly something broke, or rather fails properly when it was ignored before.
DXVK: v1.4.6-1-g1ae7d4b30
wine-5.3

--edit: curse my too fast reply! Glad you got it sorted, but I'll leave this info anyway.

Thanks anyways :)


On another note I just managed to get DX12 working in VKD3D, it requires "d3dcompiler_47.dll" set to 'native' to run.

I'll still use DXVK to go through the game but having access to a DRM-Free DX12 title I can run some benchmarks as VKD3D matures.

-------------------------------------------------

EDIT: Ran some benchmarks comparing DX11 and DX12. For best results I ran each benchmark 3 times and recorded the last one. The first 2 runs were to allow the shader cache to build up.


Settings used:


DXVK:


VKD3D:


Last edited by Avehicle7887 on 30 April 2020 at 11:17 pm UTC

frakswe 30 Apr

Quoting: Avehicle7887Turns out I find the solution 2mins later, had to install and set both "d3dx11_43.dll" and "D3DCompiler_43.dll" to 'native'. Runs fine now.

Hey and thanks for the "d3dx11_43.dll" hint. Didn't think i'd get the bloody thing running, appreciate it,

Last edited by frakswe on 30 April 2020 at 11:24 pm UTC

mirv 30 Apr

Quoting: Avehicle7887On another note I just managed to get DX12 working in VKD3D, it requires "d3dcompiler_47.dll" set to 'native' to run.

I'll still use DXVK to go through the game but having access to a DRM-Free DX12 title I can run some benchmarks as VKD3D matures.

That would be quite interesting to watch over time, and a good baseline of how VKD3D is going.

I would expect DXVK to run better for this game, which is more an indication of it being designed and built around DX11 more than anything else. Still nice to see comparisons though, cheers!

When I previously asked Feral about bringing Linux and Mac games to GOG the response I got was this:

"We don't have any plans to distribute our games through GOG. If this changes, we'll make announcements through our usual channels."

That doesn't sound like they are unable to more like they don't want to. I own Mankind Divided but it runs poorly still so I want to see if it runs better through Wine sans DRM.

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