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Quantic Dream
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CatKiller May 25, 2020
Heavy Rain
Beyond Two Souls
Detroit: Become Human

Have got Steam pages up with demos. Their earlier game Fahrenheit: Indigo Prophecy was remastered and ported to Linux by Aspyr, but they seem a bit flaky of late so I suspect that they won't do these ones.

They've got demos up. I tried Heavy Rain in Proton with my DS3 and it worked OK. There were some framedrops in new areas (shader compilation?), some of the button prompts were incorrect and some of the in-game text said "Placeholder," most of which I put down to it just being the demo. Other than that it was perfect: hit Play and it just runs with all settings cranked up automatically and the controller detected. Pretty sweet.

I've wishlisted them for Linux for now. Might try the other demos at some point if I get round to it.

Last edited by CatKiller on 25 May 2020 at 10:19 pm UTC
CatKiller May 25, 2020
So I've tried the other demos.

Detroit: Become Human works perfectly except that performance is awful - around 3 fps regardless of graphics settings.

Beyond Two Souls works perfectly (with some shader stutter) except that the sound is messed up. I've had that symptom temporarily before with Proton - I think it's picking the wrong sample rate for the card? - and a pulseaudio -k fixes it right up. Didn't help in this case, though. EDIT: Managed to get the sound working fine by configuring PulseAudio to prefer resampling to 44100 Hz rather than using the native sample rate. So this one's working fine apart from the shader stutter, too.

Last edited by CatKiller on 26 May 2020 at 12:19 am UTC
Koopacabras May 26, 2020
what's is heavy rain about anyway?? I've heard so much about that game, I played a little bit the demo performance was bad, seemed like the typical telltale series qick time events game, nothing exceptional, just another quick time events game.
Koopacabras May 26, 2020
aaah now I see the interesting thing about this games is that they have face motion capture, very few games do this thing these days, some have real actors and render them in game.... but face motion capture very few do that.
CatKiller May 26, 2020
Quoting: The_Aquabatwhat's is heavy rain about anyway??

It's a point-and-click style choose-your-own-adventure where any of the main characters are free to fail utterly. If one of them dies the story just carries on with them dead.

One way of looking at it is that it's a game made entirely of QTEs, in the same way that Shadow of the Colossus is a game made entirely of boss fights, or Ico is a game made entirely of escort mission. I.e technically true but missing the point.

Because it's controlled by gestures that bear some relation to the in-game action - and things that are hard for the character are hard for the player - it's much more involving than just spamming the left mouse button would be. The story itself is pretty grim and affecting. It sticks with you.

It's not going to be everyone's cup of tea.

Edit: yes, the facial and character modelling is very good, too.

Last edited by CatKiller on 26 May 2020 at 10:14 am UTC
Koopacabras May 26, 2020
just fired up again Heavy Rain ... peformance is not good, ( 🤔 maybe I should lower every setting?). Also it has lots of glitches, no it clearly doesn't have facial motion capture. The performance is not good at all and the graphics are not that good, it shouldn't be that way it doesn't look like a demanding game, after all this is a console port, probably in future DXVK versions it will get fixed up.

Last edited by Koopacabras on 26 May 2020 at 2:44 pm UTC
Koopacabras May 26, 2020
Just Tried Detroit, performance is more or less the same that Heavy Rain (30fps-50fps, but lots of stutter too) but the problem is that it crashed after getting down the elevator, had to restart Xorg.

EDIT: btw this is with Proton GE 5.8, with other versions yeah the performance is awful.

EDIT 2: I read on a youtube video that this games works better with AMDVLK... so I added VK_ICD_FILENAMES=/etc/vulkan/icd.d/amd_icd64.json and now it works much, much better... still the performance is not stellar but I could finish the demo mission successfully, FPS goes around 30fps-50fps. (console like performance). Also on Detroit the graphics are much better than on Heavy Rain.

Last edited by Koopacabras on 26 May 2020 at 9:49 pm UTC
Gooda May 26, 2020
QuoteSo this one's working fine apart from the shader stutter, too.
The latest Steam Beta adds Shader Pre-Caching option, maybe that will help with the shader stutter?

Has anyone tried the Epic Store version of Beyond: Two Souls using Lutris?
CatKiller May 26, 2020
Quoting: The_AquabatAlso on Detroit the graphics are much better than on Heavy Rain.
They ought to be: it's 8 years newer.
CatKiller May 26, 2020
Quoting: Gooda
QuoteSo this one's working fine apart from the shader stutter, too.
The latest Steam Beta adds Shader Pre-Caching option, maybe that will help with the shader stutter?


That's what I'm hoping for. The games are said to come out on 18 June, so that's maybe time for those changes to make their way from the beta client to the main one.

Probably too soon for the Detroit fixes to make it into a new version of Proton, though: that game uses Vulkan, which can be passed through, so the bottleneck is somewhere in the Wine side it seems.

It's mostly idle curiosity that got me looking: the one game of the three that I know anything about I've already played on the PS3. Having day-one playability on Linux as soon as the Epic exclusivity is over would be a feather in the cap, though, particularly if we don't have a native port to look forward to.

Last edited by CatKiller on 27 May 2020 at 12:02 am UTC
PublicNuisance May 28, 2020
Beyond Two Souls and Heavy Rain launched and played fine. Detroit: Become Human launched to a black screen with a cursor. Apparently it works on Mesa 20.1 though. Sadly all three seem to use use Denuvo.

AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT Gaming X 8GB | Mesa 20.0.6 | Samsung 970 Evo Plus 500GB | Mate 1.24 | Kernel 5.6.11-1-MANJARO | Proton 5.0-7
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