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Problem about Ragnarok online private server clients
sharkdeed 30 Jul

Hi all,

I have been trying to run private Ragnarok Online clients on my Manjaro with Lutris. I could find one private server client that has a Lutris installer on the which runs perfectly but its not the server that i would like to play. I have tried 2 different clients (which are pretty similar) one is from ShiningMoonRO and the other is Ragna0 and i couldn't run neither of them and the problem looks like quite similar.

My system specs:
OS: Manjaro Linux x86_64
Kernel: 5.6.16-1-MANJARO
Shell: bash 5.0.17
Resolution: 1920x1080
DE: kde
WM: i3
CPU: Intel i7-5820K (12) @ 3.600GHz
Memory: 2570MiB / 15912MiB
Lutris Version: 0.5.6
Wine Prefix Arch: 32bit(tried 64bit as well)
Wine version: 5.9 staging(tried tkg4.6, lutris4.12, lutris5.7.3, lutris5.7.5, lutris5.7.8 as well)
DXVK version: 1.7L-3322da4-2

Note: all my wine games are installed on an hard drive while my main system runs on a SSD.

When i run the client, i first run the game launcher for both of these clients which gets updates and patches them. That step runs flawlessly. However, when i click start i get a message that says(i know it does not mean that much and probably a game specific error but it might help for some people)
[string "buf"]:1: unexpected symbol

so i have gone into the console. When i execute the game with WINEDEBUG=warn+all the log is like below(put it inside of spoilers cuz its kinda long):
002c:fixme:winediag:__wine_start_process Wine Staging 5.9 is a testing version containing experimental patches.
002c:fixme:winediag:__wine_start_process Please mention your exact version when filing bug reports on
0024:fixme:ntdll:NtQuerySystemInformation SystemCodeIntegrityInformation, len 8, buffer 0x31ea58, stub!
0024:fixme:wtsapi:WTSEnumerateProcessesA Stub 00000000 0x00000000 0x00000001 0031EA24 0031EA30
0024:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
00cc:fixme:fltlib:FilterFindFirst (0, 02284020, 216, 0339F1B4, 0339F1B0) stub
00cc:fixme:fltlib:FilterFindClose (00000202) stu

However, i have noticed some things when i execute the game with WINEDEBUG=warn+all and the log is like in the pastebin url below:
Log for WINEDEBUG=warn+all

I know that my problem can be too specific to the game but i just wanted to see if anybody was able to fix this.

Please let me know if you need more information

Last edited by sharkdeed on 30 July 2020 at 2:53 pm UTC

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