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Last edited by Koopacabras on 11 September 2020 at 9:12 pm UTC
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Devil May Cry 5 has an intro that uses in-game graphics. To access it, just don't press anything in the "PRESS ANY BUTTON" screen for about 30 seconds.
Another real world Linux Vulkan benchmark is Wreckfest. Finish 1 race then let the replay loop infinitely.
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Then measure performance using DXVK_HUD and VK_LAYER_MESA_overlay.
Last edited by Shmerl on 16 September 2020 at 5:51 pm UTC
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hashcat does a fine bit of 'straight numbers' GPU benchmarking i would think.. And it doesn't even rely on having any GUI stuff running..
$ hashcat --benchmark
or
$ hashcat --benchmark > /tmp/example_gpu_benching.txt
to store the output for reviewing and to "diff" against when overclocking..
( example output: https://hastebin.com/osunebaxey )
With hashcat in combination with sensors , and a bit of grep, awk etc. , it'd probably be a relative breeze to script a speed vs temp. GPU benchmarking script thingy...
Last edited by Duck Hunt-Pr0 on 19 September 2020 at 7:35 pm UTC
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Oh..My bad .. I just happened to see the "[...]in order to adjust my overclocking" bit, and was thinking faster is better.. for 3D graphics in games as well as 'compute workloads'
Might i suggest checking rendering times (of an identical scene) using Blender? Or is that too perhaps something unrelated to 3D graphics performance?
Last edited by Duck Hunt-Pr0 on 19 September 2020 at 8:08 pm UTC