While you're here, please consider supporting GamingOnLinux on:
Patreon,
Liberapay or
PayPal Donation.
We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!



We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
Popular this week
- Tencent now own majority stake in Don't Starve and Oxygen Not Included creator Klei
- System76 reveal the brand new Darter Pro with Intel Xe graphics and their open firmware
- Plasma 5.21 Beta is out and it's a thing of beauty, towards first-class Wayland support
- Kathy Rain: Director's Cut announced and will support Linux
- TUXEDO announce the InfinityBook S 15 with Intel Xe
Contact
Latest Comments
-
FreeSpace 2 Source Code Project releases version 21.0.0…
- pageround -
Google open sources VR painting app Tilt Brush
- slaapliedje -
Intel hits a new milestone with the Iris Xe "DG1" deskt…
- pete910 -
Bytten Studio say not to sleep on Linux in their postmo…
- slaapliedje -
Quake II RTX adds support for the official cross-vendor…
- slaapliedje - See more comments
Latest Forum Posts
- Unigine Superposition Benchmark
- The_Aquabat - Mechwarrior 5 Epic Games Store performanc poor , help much apprec…
- mirv - Intel Xe vs AMD Radeon
- Arehandoro - New Desktop Screenshot Thread
- sainivedant41 - OpenHMD Oculus Rift CV1/DK2 with positional tracking
- midget_3111
VPN wasn't a problem with AC Odyssey and Farcry 5 at all. Wonder if they ban someone tinkering with Lutris/DXVK/Wine a bit too much because I had that message some time earlier trying to get AC:Odyssey working. I can still launch and play other uplay games with no fuss at all, so CAs or that vpn shouldn't a be a problem either. I dunno, guess AMD user still have to wait for further development/integration of RADV/DXVK/VKD3D.
Verifying the installation files in Ubisoft Connect has solved that same error message for a few users. Have you already tried it?
View PC info
If you've got the Windows version set to 10 in winecfg try changing it to 7...
Holy cr*p! @libgradev That's it! Changing winecfg from Windows 10 to 7 makes ACV launch to main menu. Can't believe it... Performance is no good, but I guess different settings in Lutris may change that. Thanks a lot for your support, both of you!
Well now, the game starts up to main menu. But neither benchmark nor loading a savegame works. Screen goes black, the game doesn't respond anymore and after a short time even the linux desktop freezes so I have to hard reset. Very strange.
Strange because I still see the loading screen with Eivor standing in the water. I can move and interact in this situation but when it fades black into the game that's when the crash happens.
Settings:
- lutris-6.0-rc1-x86_64
- esync on
- fsync off
- d3d11.dll and d3d12.dll (compiled yesterday from vkd3d-proton-git) copied to a new dxvk package under /runtime/dxvk/dxvk12/
- winecfg: d3d11 and d3d12 set to native, builtin
you probably have to provide some trace information to the issue discussion on github:
https://github.com/HansKristian-Work/vkd3d-proton/issues/409
View PC info
You're welcome, tripped across this getting Immortals: FR running over the holidays