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I have a big backlog like most of us here, and by no means do I have a massive collection compared to many. Yet I will never ever finish my ~500+ games in my lifetime. This realisation led me to buy way fewer games in the past two years, saving me quite a bit of money. Why buy games I will likely never play? What do I actually owe these creative content creators? It's not up to me to have them succeed and produce more quality games.
Weird, huh? I think so.
I do still contribute to PC gaming and can happily refer to myself as a PC gamer, known for prolific use of credit cards during store sales. I'm not sure how much of a gamer you can be if you stopped buying for years...but who decides what a 'gamer' is anyways? Not me. So do what makes you happy! Spend your money on other activities you value and want to contribute to. Then again if you like a game, even if its AAA, then I believe you should support them too.
The only thing I really disagree with is your assertion that 2021 hasn't been a good gaming year. In my opinion, it's been pretty spectacular. Native games like Valheim, Griftlands, Legend of Keepers, Loop Hero and most recently, the absolutely superb Roguebook have kept me very happy this year with hours upon hours of gaming.
Throw the net into Proton-land and I've been blown away by The Phantom Abyss, Everspace 2, Mass Effect Legendary Ed, all the while playing old favourites like Noita, or games that recently removed Denuvo, like Nier:Automata, Death Stranding, or Star Wars: Fallen Order.
2021 has been pretty special, I think.
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I'll admit, I did feel weird consciously deciding to stop buying games. I mean you go online here and other places and it's all NEW RELEASE, NEW RELEASE, SALE!!, and the comments are usually "OMG my wallet!", "grow the collection!", and "best game ever!" (I am making fun of us all a bit here, have a laugh 😂).
I think it's ok fade in/out of one's hobbies. I know there was a stretch of several years where I really didn't game much at all due to life (although I still bought games, hoping I'd find time later).
Pretty much exactly sums up my situation. I started trying to "complete" more games in 2020. I'm very bad at that, usually getting "bored/distracted" or giving up when it gets hard. I think I've completed 11 in the last 2 years. Probably more than I've ever finished in my life before.
On top of that, I've "discovered" games that have been in the collection
gathering dust, but turned out I really enjoyed. The STALKER series, Witcher 1-2 (made me read the books), XCOM 1, etc etc. Instead of browsing for a game to buy, I play!
I guess I'm singling you out here, but you wrote it very nicely. Sorry. But what are we calling AAA? Like large commercial budget? If so, I might have to disagree. I can think of quite a few good games from the past that are pretty good (Witcher 3 as an example). Or are we talking more about mass-market games? In that case, I can agree.
Totally cool. I hope you are enjoying the new games too!
I can respect your opinion here, after all, our enjoyment from gaming is subjective. Of the games you mentioned, I remember a few of them from this site. Perhaps I should say something like, 2021 did not have a lot of games that interested me personally? Without trying to sound super down on anyone's gaming choices, for me, if I saw something interesting, I likely already owned something similar.
While I'm not buying, I still enjoy reading about Linux gaming here including all the new releases and news. So I must admit I appreciate all of you that are still buying and trying new games and talking about them.
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This really hit home. I feel strongly about this ideology of consumerism as "support" - keep spending money as a display of love for things! - or even a moral obligation or personal responsibility. Yeah, it is a bit suspicious that y'all that sell things want to convince us of how important and good it is to buy things.
If I wanted to be charitable or do something nice for a cool person I could find more effective ways of doing it than by accumulating random shit I don't care for. Heck, those days we even have things like Patreon that specialize in that.
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It's not clear-cut, there is a grey area and all, but I'd say it's the games by the really huge publishers, with the huge budgets. Very small studios or single devs are definitely indie, but even some really big studios are still on a completely different league compared to a studio owned by something like Microsoft, Sega, EA, Sony, Take Two, etc.
I'd say Witcher 3 is AAA, maybe not as high budget as Cyberpunk 2077 but still clearly in the AAA realm. And it's certainly an outlier, a game that stands out for how well liked it was, winner of multiple awards and breaking records of copies sold. And it still had a bunch of problems: it was notoriously buggy at first, it was delayed, had accusations of heavy crunch. It was full of the usual spurious (if harmless) bling - a bunch of cosmetics, pre-order exclusive "protective sleeve", decorative statues for the ultra-expensive versions, etc. It was a quite heavy game on release, and on the high end of game prices. And, while it was masterfully executed, it was not particularly inventive or unusual - action RPG and open world, in AAA, who ever heard of that? None of that makes the game bad, but what I mean to say is that this is the shining jewel of AAA and it still has some of the same bullshit? Now imagine the average quality of AAAs, those with the always-online DRM, with the micro-transactions, the bad reviews...
Look, I know some things are only achievable by AAA. Indies can't get this much content in an open-world game, can't get instant match-making at any time in the day, can't get the same ridiculous high fidelity, and etc... but looking below the shiny film on the top, it's not worth it.
Edit: I'm not sure if I was clear in what I'm saying. I'm not saying that no AAA game is ever worth your time/money, I'm saying that as a whole AAAs are not worth the trouble they cause. My conclusion is not that no one should ever play any AAAs, but that everyone needs to look more critically - look past the marketing - and stop making excuses for the fundamental problems of AAA games. Look into other directions, think about which limitations are actually acceptable, this kind of stuff. Though I'm ranting way too much, maybe if someone wants to keep discussing the issue we should make a new thread.
Last edited by eldaking on 29 November 2021 at 5:42 am UTC
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For all those reasons, I'm naturally attracted to smaller indie titles where such games are in abundance. Subcube, Hivetime, Encodya, that sort of thing.
For AAAaaaaaaaaaaaa games I find there's also very little inventiveness in the games - they're all basically the same, just with a different splash of paint on top, and are incredibly boring, overpriced, junk. I much rather donate to developers on Patreon where even if a game comes out that I don't like, at least they mostly try to do something different (and won't crash as much either).
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I can get that. I think part of the turn off is that, especially big budget games, promise NEVER SEEN BEFORE ONE OF A KIND LIFE CHANGING EXPERIENCE and the hype doesn't match the reality on any level. My favorite game was Morrowind... I've never played the sequels because, well, I'm not expecting them to be much better. It's improvement in small steps, at best, and when this year's release seems the same as last year's.... Well I think it's easy to dismiss them, especially in light of thier ridiculous hype.
Well crap. WL2 was one of the ones I tried this year, but I couldn't do it. It was so.... Boring? Perhaps the aurora/infinity engine styled RPg's aren't for me. I really like the concept, but I've only ever managed to complete Planescape: Torment (fantastic writing) and Fallout.
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BioWare is particularly infamous. Got bought by EA in 2007, same year as they released Mass Effect (the first one, but they had already started work on the second). Dragon Age Origins was released in 2009, but work started in 2002. They finished what they were already doing... and then it was all downhill.
There are plenty of other, lower-profile, stories. At first it's all great, their games have more stuff than ever. Then they start making more action RPGs and shooters, focusing more on multiplayer, putting out more DLC, graphics become more "AAA generic", people from the studio are moved to help with other projects, deadlines get shorter, there are news of controversy in the workplace, and then you realize their old games were so much better, why could that be.