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Mario Kart Wii Deluxe: Red Edition title-screen, on GPD Win Max 2021.
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All of the characters have different outfits in this version of the mod. Here is Diddy Kong dressed as an annoying little yob.
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I had to include a penguin somewhere - this is GamingOnLinux, after all!
Of course, the main hook isn't the cosmetic differences, but rather the fact that the mod includes 480 tracks and 10 new battle arenas! It also rebalances the game, which is a plus because, as anyone who's familiar with Mario Kart Wii will know, there wasn't much of a point to using the karts because the then-new bikes had all of the advantages. People call Mario Kart Wii "the racing game that wouldn't die", and this mod is a testament to that; There's no fussing with building karts from parts with hidden stats that the game won't show you, or having to stock up on coins that can affect your top speed - you just pick what works best for you and quickly dive into the racing.
There's a hell of a lot to get stuck into here, and, in spite of having played the original unmodded game to death over the years (ending up with two original discs along the way), I'm sure that Mario Kart Wii Deluxe will remain in my rotation for a very long time to come. I would highly recommend this one.
Building Dolphin from source has worked well for me, too, using the provided instructions. When the incorporated mGBA last year, the build was suddenly failing, but I posted a quick note in the forums describing the situation. A dev responded almost immediately with an extra instruction, which was then also added to the instruction page. Dolphin is a great project.
Anyway, I'd be interested in your thoughts on it, once you've tried it!
It really is - I've been super-impressed by how clear the menus and documentation are, and by how well it all works.