You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

In my book, the more games that attempt XCOM-styled combat the better. Fort Triumph is one that does it, only it's pushing things even further with the dynamic environments and the fantasy setting.

The fun in Fort Triumph really is in how you use the environment to your advantage. Drop trees on top of people, kick a box into them, set fire to everything around them and more there's tons you can do with it. Are they by some water? Run over and kick them into it. There's even a character class that can use a grappling hook to pull enemies into things, which can sometimes be truly hilarious when you manage to set off a physics chain-reaction by doing so.

Currently in Early Access and covered here a few times, CookieByte Entertainment just recently did a massive update to the game. Major changes included:

  • Replaced the Forest and Village environments with shiny new ones.
  • Houses in the village environment now have fleshed out interiors with furniture that responds to physics and destructible walls.
  • AI factions will now use heroes fully, including physics abilities and attacks - brace yourselves!
  • Performance improved considerably.
  • Creatures and recruiting creatures are removed in this iteration, along with creature dwellings on the world map - we received plenty of feedback from players finding it confusing and unrewarding as it is now. We plan to reintroduce creatures in some way down the road after we experiment a bit.

They also have a brand new trailer:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Plenty of smaller changes came with this update too including two different types of water tiles. So you now have shallow and deep water, with shallow water stunning enemies if you hit them into it and deep water killing them. A large forest mushroom map item was added which you can break in half and kick at enemies, multiple new VFX and SFX added, UI improvements and so on. Full update notes can be found here.

Once finished, this could end up being one of the most entertaining turn-based strategy games around. It's already good enough to spend quite a number of hours in thanks to the random skirmish campaigns you can do, while also picking which side you wish to be.

You can pick it up on Steam (20% off until September 30) or try a heavily outdated demo on itch.io, not that the demo really represents it any more but it's still there.

Article taken from GamingOnLinux.com.
7 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
2 comments

tuubi Sep 26, 2019
View PC info
  • Supporter
It does look brilliant. I'm looking forward to your review after it leaves early access.
14 Sep 26, 2019
View PC info
  • Supporter Plus
Agree; it looks pretty fantastic. Going on wish list.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.