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Diablo is a classic and it can live on forever thanks to open source. Freeablo is a cross-platform free and open source game engine and it just had a massive update.

Not to be confused with Devilution and devilutionX, which are reverse engineered and walk a pretty iffy legal line. Freeablo, instead, is an original GPL licensed re-implementation for getting Diablo running on modern platforms. Think of it like OpenMW for Morrowind and openXcom for X-COM.

What's new in Freeablo v0.4? A huge amount including: multiplayer, save/load, monster attack animations, melee combat, town NPCs, a dialogue system, player inventory and much much more—it's getting into a much more playable state. Check out the release trailer for Freeablo 0.4:

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It needs the original data files like other open source re-implementations, you can pick up a copy of Diablo from GOG.com for that. This release actually adds support for the GOG version too!

See the announcement here, and the GitHub page here.

Hat tip to Lightkey.

Article taken from GamingOnLinux.com.
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3 comments

Cimeryd 7 Mar, 2020
Sounds nice,and it makes me realize that this is what we need done to Warcraft 3. Reforged retroactively screwed people who had the old game, now we need a community driven engine pulling assets from game discs.
Botonoski 8 Mar, 2020
I imagine this port will likely become the preferred one once the features exceed devilutionx.
legluondunet 8 Mar, 2020
I just downloaded it (there is a 0.4 Linux packaged available on their official site) and launch it:
- no sound
- no credits (not very important)
- no options
- no video intro
...
I will see if I obtain better results compiling Freeablo myself.
But for the moment we are far to obtain DevilutionX or Tchernobog(+wine) game experience.
It's good to have another free Diablo engine project, this one is promising, let's see...


Last edited by legluondunet on 8 March 2020 at 4:37 pm UTC
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