Celebrating one year since Planetary Annihilation Inc took over development of Planetary Annihilation: TITANS from Uber Entertainment, the team have given an update.
The post goes over what they've been able to achieve and it is quite impressive. Before Planetary Annihilation Inc appeared, it did seem like the game was left on life support so they've given it a big boost. A fair amount of Planetary Annihilation: TITANS was getting old, so their first point of action was to upgrade the underlying tech to be more modern. Along with that they also upgraded the AI, put a fair amount of effort into their servers to improve performance, gave it more multi-threading and so on.
One lingering issue on Linux, is that it doesn't work right on AMD GPUs with Mesa and hasn't done for a long time. They're fully aware and it seems it hasn't been forgotten about, as they said "We are aware of the Linux Mesa issues so please hang tight, we’re working on it!".
They also just recently put out another small update which updates Naval units speed, since naval battles could end up far too slow along with even more AI improvements. They also noted that "It has been a great year and we look forward to an even better one to follow.", so it sounds like they have more fun stuff to come.
Additionally, they have a really interesting development timeline up that's worth a little look, giving a little history behind it all.
Really glad to see such effort being put into TITANS, as it remains a seriously fun grand-scale RTS. I've got a lot of hours in it personally and I come back to it often. There's just something incredible about hundreds of units flowing towards each other, explosions everywhere and just when you think you've won, another player crashes an entire moon into you—ouch.