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Category: Mesa

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Mesa 19.2 released to push open source graphics drivers

By Liam Dawe,
A few months after the last release, Mesa 19.2 is officially available today pushing open source GPU drivers to new heights.

The Valve-funded shader compiler 'ACO' is being queued up for inclusion in Mesa directly (updated: merged)

By Liam Dawe,
Back in early July, Valve announced their work on a new AMD GPU shader compiler for Mesa named ACO and now they're trying to get it pulled into Mesa directly. UPDATED.

Valve's new "ACO" Mesa shader compiler for AMD GPUs now has vertex shader support

By Liam Dawe,
For our third bit of Valve news today, they also recently announced that their Mesa shader compiler "ACO" had a bit of an upgrade recently as well.

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics

By Liam Dawe,
Valve developer Pierre-Loup Griffais mentioned on Twitter, about a new Mesa shader compiler for AMD graphics named "ACO" and they're calling for testers.

Mesa 19.0 is officially out, lots of improvements for Linux open source graphics drivers

By Liam Dawe,
Today is the day, for those of you using open source graphics drivers (AMD/Intel and some older NVIDIA GPUs), Mesa 19.0 is now officially out.

Mesa 18.3.0 for those of you using the open source drivers

By Liam Dawe,
For those of you using Intel and AMD (and some older NVIDIA cards) Mesa 18.3.0 was officially released today.

Zink, a new driver project for OpenGL on Vulkan from Collabora

By Liam Dawe,
Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.

Mesa 18.1.8 and Mesa 18.2.0 have been released, pushing Linux open source GPU drivers further

By Liam Dawe,
Released yesterday, both Mesa 18.1.8 as a bug-fix release and Mesa 18.2.0 as the latest full release of the open source graphics drivers are now out.

Mesa now supports OpenGL 4.4 Compatibility Profile for radeonsi

By Liam Dawe,
Good news for those of you using an AMD GPU, as Mesa with radeonsi now has support for compatibility profiles up to OpenGL 4.4.

Mesa 18.1 is out with the shader cache on for Intel

By Liam Dawe,
Open source drivers on Linux have advanced rather quickly and now we have another fresh release out with Mesa 18.1 which was released yesterday.

Rise of the Tomb Raider tested on AMD RX 580

By Samsai,
To go along with Liam’s benchmarks of the game on his Nvidia GPU, I decided to also run some tests on my RX 580 to give you a picture of the AMD performance of the Rise of the Tomb Raider port. So, let’s go!

Some reflections on radv, the first open source Vulkan driver for AMD GPUs

By BTRE,
With recent commits that fix bugs and allow newer Vega cards to pass tests for official conformance, development for radv continues apace. It’s a good time to look back and talk about just how far the driver has come in such a short time.

Mesa 17.3.0 released to further advance open source graphics drivers

By Liam Dawe,
Mesa 17.3.0 is the latest version of the open source graphics drivers and it has officially released today.

Feral Interactive continues to contribute to Mesa as one of its developers gets commit privileges

By BTRE,
Alex Smith of Feral has been granted the right to push code into Mesa, a continuing sign of the commitment of Feral to Mesa and Vulkan.

The RADV Vulkan driver for AMD GPUs now has a shader cache in Mesa, plus more Mesa news

By Liam Dawe,
Following on from the OpenGL shader cache, RADV the open source Vulkan driver for AMD cards can also now make use of a shader cache.

Mesa now has more games in the whitelist for threaded GL

By Liam Dawe,
The threaded GL dispatch code to speed up some Linux games currently uses a Whitelist and now more games have been added.

Mesa 17.2 officially released

By Liam Dawe,
The open source graphics drivers, Mesa, have been updated to 17.2 which is a major new release bringing in many changes.

Dawn of War III is set to get another small performance improvement with RadeonSI

By Liam Dawe,
Arriving in the public Mesa-git mailing list just under an hour ago, another small improvement for RadeonSI with Dawn of War III when using OpenGL.

Mesa has a few more games in the threaded OpenGL whitelist as of today

By Liam Dawe,
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.

OpenGL multithreading in Mesa is ready for wider testing

By Liam Dawe,
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.
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