As the first in a series of posts giving out more detail on what Valve wanted to achieve with the Valve Index, a new "Deep Dive" post is up starting with information about the Field of View.
I have to admit, I am a little surprised. The Valve Index limited pre-orders that went live on May 1st have already completely sold out.
Valve have pushed out the details of their new in-house VR kit, the Valve Index along with the Controllers and 2.0 Base Stations.
Just as an update to our previous article talking about Valve's new VR headset the Valve Index, I contacted Valve to get some bits cleared up.
What could possibly be a little prank from Valve, the unfinished Steam store pages for the Valve Index, Valve Index Base Station and Valve Index Controllers went online a little too early.
While details are extremely light, we now know Valve's VR headset is called the Valve Index and more details are coming soon.
The Khronos Group recently announced a provisional specification of OpenXR, a royalty-free open-standard aimed at unifying access to VR and AR (collectively known as XR) devices. Also, Collabora announced Monado, a fully open source OpenXR runtime for Linux.
It appears Valve are truly getting more serious about Virtual Reality as they appear to be making their own headset. On top of that, apparently a new Half-Life VR game is coming.
This is pretty sweet! Locomancer, a Virtual Reality game about building a model train set has added Linux support.
What will hopefully help developers work on VR projects using Valve's experimental "Knuckles" controllers, Valve have opened up the source code for their Moondust Knuckles Tech Demos.
A reader emailed in to show off that they've been able to get the PSVR headset working on Linux with Steam using OpenHMD and OpenHMD-SteamVR.
Valve have expanded their VR support, with the introduction of their SteamVR Input system which is very much like what they've done for gamepads in the main Steam client.
HTC has recently announced that the HTC Vive PRO HMD is now available to pre-order with shipping expected in April, on top of that the normal Vive has seen a price drop.
A small SteamVR beta is out that fixes an OpenGL crash with the AMD radv drivers and it also fixes support for the Vive Pro on Linux.
Keith Packard has been consulting for Valve for the past year to get Virtual Reality devices hooked up and properly working on Linux. Take a look at his presentation from LinuxConfAu 2018.