As another win for both open standards and modern graphics APIs, the classic and continually improving open source graphics rendering engine OGRE will get Vulkan support in the upcoming 2.3 release.
With XDC 2020 (X.Org Developers Conference) in full swing, we've been going over the various presentations to gather some interesting bits for you. Here's more on the ACO shader compiler and Vulkan Ray Tracing.
Today the X.Org Developers Conference (XDC 2020) begins and there's a couple of interesting talks worth checking out, especially if you like to follow OpenGL and Vulkan.
Laminar Research have now released a huge upgrade to their flight simulator with X-Plane 11.50, which brings in lots of rendering changes and advancements.
Yesterday, September 9, NVIDIA released a new update to their Vulkan Beta Driver series to clean up some lingering bugs found. One of which should help Wine.
Do a barrel roll! Actually, now you can in Fugl, the shape-shifting bird flying sim just had another Early Access upgrade to improve their Vulkan API support and more.
It appears that Valve aren't stopping their push to improve Linux gaming, as they just recently hired another developer to help improve open source graphics drivers.
While the Proton compatibility layer already has DXVK for translating DirectX 9/10/11 into Vulkan, VKD3D-Proton has become the official version for translating Direct3D 12 on top of Vulkan.
While we already briefly mentioned SDF based real-time global illumination was coming in our post on the recent Godot Engine 3.2.2 release, Godot's Juan Linietsky has now explained the upcoming feature in more detail.