Last week NVIDIA released a new Vulkan Beta Driver which came with some issues, a new build has gone out today fixing some of the most pressing.
Half-Life: Alyx, Valve's return to the Half-Life franchise in VR-only form released for Windows last month and it appears they're now preparing a Linux version.
DXVK when paired up with Wine (and integrated in Steam Play Proton) translates Direct3D 9/10/11 to Vulkan enabling better performance on Linux for a lot of Windows games. Today, a brand new release went up.
Today NVIDIA put out a brand new Vulkan Beta driver, as they continue to expand the capabilities of Vulkan Ray Tracing with a bunch of fixes.
X-Plane 11 is a very highly rated flight simulation game and Laminar Research have been working on advancing the graphics side of it, with a first Beta out for the next version with Vulkan support.
The second update in the space of a week, NVIDIA just today put out another NVIDIA Vulkan Beta driver which further expands the Ray Tracing capabilities on Linux.
NVIDIA continue to fix up and improve their Linux drivers, with a brand new Vulkan Beta Driver available today.
DXVK, the almighty translation layer that takes D3D 9/10/11 and spits out Vulkan, that paired up with Wine allows many Windows-only games to perform will on Linux has a new update out.
Today, Valve replied to our message asking about the situation with Half-Life: Alyx and Linux support and we got our answer.
The Khronos Group has today announced that the cross-platform Vulkan graphics API now has official Ray Tracing support with their new provisional extensions.
Need to add some fancy effects to your Linux games? vkBasalt can help with that and a brand new release is now up.
A huge update for the Linux overlay layer, MangoHud, as it can now work with OpenGL games in addition to Vulkan making it many times more useful and awesome.
With the Vulkan API making the creation of Linux gaming overlays like MangoHud easier, having a way to manage them without editing a configuration file would be sweet - enter GOverlay.
Developer Philip Rebohle today announced the release of DXVK 1.5.5, bringing with it plenty of bug fixes for this impressive Direct3D to Vulkan translation layer.
With Ray Tracing becoming ever more popular, NVIDIA have written up a technical post on bringing DirectX Ray Tracing to Vulkan to encourage more developers to do it.
LunarG, the software company that Valve sponsors who work on building out the ecosystem for the Vulkan API recently conducted a Vulkan developer survey with the results out now.
NVIDIA continue being quick to advance their Vulkan drivers as today they released an update to their special Beta branch.
MangoHud enables you to quickly and easily monitor FPS, temperatures, RAM, VRAM and do a little benchmarking too. A fresh release was just today put up.
While not actually released yet and not due until later this year with Godot Engine 4.0, the Vulkan parts have now been merged into the main Godot project.
Another fresh release of the Direct 3D to Vulkan translation layer, DXVK, was released today which continues their cycle of bug fixing.
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