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Category: Vulkan

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DXVK 1.4.3 released helping games with a large number of different shaders

By Liam Dawe,
No doubt some of our readers will be in for a busy weekend testing, with another release of DXVK now officially available.

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference

By Liam Dawe,
This is quite a surprise! Early yesterday we were notified that Middle-earth: Shadow of Mordor, which Feral Interactive ported to Linux in 2015 has gained a Vulkan Beta.

Vulkan support is not far away now for the flight sim X-Plane 11, physics & flight model updates coming

By Liam Dawe,
X-Plane 11, the detailed flight simulator is finally closing in on an update that will bring in Vulkan support.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be

By Liam Dawe,
Good and bad news to share this Tuesday morning. Stardock Entertainment have given an update on the status of porting Ashes of the Singularity: Escalation to Vulkan and Linux.

D9VK 0.22 released fixing The Sims 2 and games complaining drivers are too old

By Liam Dawe,
Joshua Ashton released a small tidying up version of D9VK yesterday, fixing a few issues to give you a better experience with this D3D9 to Vulkan layer.

DXVK 1.4.1 is out fixing issues with Batman: Arkham City, Hitman 2 and Ni no Kuni Remastered

By Liam Dawe,
The fresh releases just don't stop rolling off the production line recently. Developer Philip Rebohle announced the DXVK 1.4.1 update tonight to clear up some issues from the recent big release.

D3D9 over Vulkan gets even better as D9VK 0.21 'Lollihop' is out

By Liam Dawe,
Developer Joshua Ashton continues doing some great work, as another release of the D3D9 to Vulkan layer D9VK is out.

DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4

By Liam Dawe,
Developer Philip Rebohle has pushed out another major release of DXVK, the Vulkan to D3D layer used together in Wine and Steam Play.

Need a new stresstest for your Linux PC? Geekbench 5 is out adding Vulkan support

By Liam Dawe,
You all love benchmarks right? Hearing the fans on your PC spin up to keep everything inside nice and cool while you start to sweat. Geekbench 5 has been officially released this month.

DXVK 1.3.4 is out with a few quick fixes, plus more updates to Proton GE

By Liam Dawe,
Two bits of Wine related news for you to peruse over this fine Sunday evening, as both DXVK and Proton GE have new releases available.

NVIDIA has a new Vulkan Beta driver which may fix multiple titles with DXVK and Steam Play

By Liam Dawe,
It seems the NVIDIA driver has had a few issues lately with multiple titles played with DXVK and Steam Play, so they've put out a new Vulkan Beta driver in need of some testing.

Godot Engine continues advancing the Vulkan rendering system, 3D work has begun

By Liam Dawe,
Godot Engine developer Juan Linietsky has another progress report up on the status of moving over to Vulkan and it's sounding great.

NVIDIA Vulkan beta driver 435.19.02, plus 435.21 stable driver released

By Liam Dawe,
NVIDIA have release two new drivers over the last day! An update to their Vulkan beta driver as well as a new stable driver update for everyone.

DXVK 1.3.3 is out, a small and tidy release for the D3D11 and D3D10 to Vulkan layer

By Liam Dawe,
Developer Philip Rebohle pushed out a fresh update to DXVK yesterday with a couple little fixes and improvements.

D9VK 0.20 'Frog Cookie' is out further advancing this great D3D9 to Vulkan layer

By Liam Dawe,
Developer Joshua Ashton has just today released another build of D9VK code-named 'Frog Cookie', further polishing this D3D9 to Vulkan layer that was forked from DXVK.

DXVK 1.3.2 is out as a small and focused stability update to this Vulkan layer

By Liam Dawe,
Developer Philip Rebohle has put out a new point release of the Vulkan-based D3D11 and D3D10 implementation for Wine, with DXVK 1.3.2 now up.

FOSS game engine "Godot Engine" making fantastic Vulkan API progress

By Liam Dawe,
Godot Engine developer Juan Linietsky continues pushing ahead with Godot's move to Vulkan, with another impressive progress report now available and it all sounds great.

The incredibly fierce roguelike Jupiter Hell has now entered Early Access

By Liam Dawe,
With tactical turn-based combat, an impressive visual style and a thick atmosphere Jupiter Hell has now entered Early Access.

NVIDIA have three new Linux driver releases out today

By Liam Dawe,
Today, NVIDIA have released a new stable driver update in addition to an updated Vulkan beta driver and a new OpenGL beta driver.

Zink, the OpenGL implementation on top of Vulkan is still progressing

By Liam Dawe,
Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.
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