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Hey! I've passed here and read all the comments so far. As developer of the game, I can add more info to it for sure, and try to clarify some of the questions in the comments.

We really like to play these management games, but we always thought that they were missing something that made them more than just buy products, put them on shelves and see the money coming. Most of these games are basically that, including some small tweaks, like variable market prices, shop lifting...that was not enough in our opinion. Without mentioning the "asset flip" throughout the genre. We are making it all pretty much, from UI to 3D models.

As game lovers, we decided to add a major mechanic that will rule our game...the real history of the gaming industry.
How? The game will start on the second generation of video games, when Atari 2600 was released, then it will follow a timeline, what we mean by timeline is that as the days pass by new games will be released and be available to be added to your store's shelves. The nicest thing is that it will happen in the same way it was back in the days, for example,

Spoiler, click me
in 1980 Atari (Ultravision in GSC) release Pac-Man (Maze Muncher in GSC) and Donkey Kong (Ape Escape on GSC) in this order, that will happen on GSC as well.
Together with the timeline, the way you organize your store will affect your sales, you need to prepare to acclaimed releases that will come, to not be caught short handed having customers leaving without the game they wanted...and so on.

Enough spoilers...lol.
We hope you gonna love this game and enjoy all the touches and details we are adding in it.
If you have questions, suggestions, you can always visit our socials, they are all on our Steam Page.

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