Thank you for helping to keep GamingOnLinux civil and safe!
Please tell us why you're reporting this content. Please note we store your IP address for all reports to help prevent spam and abuse. You can also email any complaints to: [email protected].
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- Tabulo is chess meets Balatro and it's out now
- > See more over 30 days here
- Away later this week...
- Liam Dawe - Casual/Social places for developer chatter
- LoudTechie - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - Weekend Players' Club 2026-01-16
- grigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Played the demo for 16 hours and was very invested. Played in a slow pace, but I like it that way. The demo covers first two chapters of the game (Prologue and Chapter 1) which are considered tutorial-type handholding experience where you are met with different mechanics and challenges one piece at a time in a more controlled environment. Then you advance to Chapter 2 (not available in the demo), where the proper game sort of starts. You have everything you've built at that point, just no more handholding as far as I understand. It's considered normal for a new game to start at Chapter 2, according to dev.
Having 16 hours of entertainment for free is good, but some people would be shocked at the idea of having a 8 or even 4 hour tutorial. I would say that it was long because I was engaged and interested: I read everything, pondered at things, calculated my moves and not because I was held hostage by the game with it's drip feed of information about WASD controls for 16 hours (as sometimes happens in this day and age)
So, naturally, I would advise anyone to try the demo, where every core game mechanics are covered and then decide about buying. It's a very unusual game, very experimental in the good sense. There's something from AI WAR, Syndicate, 4X games and RPG indeed. One android went on a mission to steal money, while the other went to study cats (of all things), I was busy building water treatment infrastructure and orchestrating a military operation with air support to steal toilet paper from a warehouse. Sounds insane? Yes, frankly, when spelled like that, but it was fun and unusual and engaging. That's extremely rare in my experience.
Play the demo!