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Played the demo for 16 hours and was very invested. Played in a slow pace, but I like it that way. The demo covers first two chapters of the game (Prologue and Chapter 1) which are considered tutorial-type handholding experience where you are met with different mechanics and challenges one piece at a time in a more controlled environment. Then you advance to Chapter 2 (not available in the demo), where the proper game sort of starts. You have everything you've built at that point, just no more handholding as far as I understand. It's considered normal for a new game to start at Chapter 2, according to dev.

Having 16 hours of entertainment for free is good, but some people would be shocked at the idea of having a 8 or even 4 hour tutorial. I would say that it was long because I was engaged and interested: I read everything, pondered at things, calculated my moves and not because I was held hostage by the game with it's drip feed of information about WASD controls for 16 hours (as sometimes happens in this day and age)

So, naturally, I would advise anyone to try the demo, where every core game mechanics are covered and then decide about buying. It's a very unusual game, very experimental in the good sense. There's something from AI WAR, Syndicate, 4X games and RPG indeed. One android went on a mission to steal money, while the other went to study cats (of all things), I was busy building water treatment infrastructure and orchestrating a military operation with air support to steal toilet paper from a warehouse. Sounds insane? Yes, frankly, when spelled like that, but it was fun and unusual and engaging. That's extremely rare in my experience.

Play the demo!

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