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I started playing it on my LCD deck yes, and while the gameplay is ok most of the time, cutscenes are buggy and because they are designed to a certain timing, when the rendering lags there is a large audio desync. Pausing can help, but I've had the game come to halt in 3 occasions during cutscenes, which required to painfully kill the process.

It's an okayish experience otherwise with very low preset and frame generation, but it's certainly not great. I'm excited for any fixes, but I doubt Insomniac can do anything about scripted events, so I'm not holding my breath.

On the plus side, DualSense support is working extremely well, with both accelerometer and adaptive triggers working as they do on PS5. The haptics are auits intense though, so the battery drains fast.

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