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- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
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Thanks for the input, guys. Even though it turned out to be three very different takes... not sure what to expect now xD
I´m pretty amazed on a technical level how well the first two games run and look. Smooth transitions from high-speed roof-level gameplay to walking on crowded, highly detailed streets with rarely any noticable pop-ins, and then again in and out of indoor-locations... high-detail cutscenes filled with complex lighting and effects... but at no point did I have the urge to cheer on my deck (come on boy, you can do it... I now you can!) like I sometimes feel with other demanding games.
...and I dont know what coding-magic went into realising all those fine patterns of clothings, Spider-Mans eyes etc. almost without any moireing (is that a word?) even on the Deck´s low resolution.
The games seem to be incredibly well optimised and its really sad if the new one falls short there.