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Probably not much. IIRC, Epic's infrastructure, including Epic Online Services which third-party devs can use, is hosted on AWS, so that's already a big number of players right there.
sure but having the game runing on an server without an GUI and streaming it as an cloud gaming is completely different.

we have servers for online game since a lot of time ago, but hardware power and bandwidth to stream it is relatively new and we still dont have infrastructure for that world wide.

its a bit miss leading if you ask me.
not to mention, they are probably counting the same people twice on 2 different games.

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