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My take on Epic's strategizing:
We need the Vampire Survivors, the Schedule 1s, the Balatros, and those flash-in-the-pan lightning-in-a-bottle indie games to come to EGS rather than Steam. We need EGS to be 'in the news' for once, rather than Steam again being the focal point of some hot new release that attracts millions of sales. How do we do that? By reducing sales cost to zero on the first $1M revenue.

Trouble is, these Vampire Survivor lightning games release on Steam because that's where the player base resides. Despite the application fee and the 30% take, it's still where you find the bulk of PC players.
I'm torn on this because while we do need competition in the PC Games Storefront scene, I don't really want a bunch of EGS exclusives that I need to sideload on my Deck or my PC. I much prefer the rich library environment of Steam games than the lacking library view of a non-Steam game shortcut.

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