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You are about to report this comment from GustyGhost

The new map doesn't play to the strengths of the base game. There is no opportunity for crowd control horde fighting. The dungeon plays more like a collision test environment for development than as an actual level.

GustyGhost's guide to fixing Megabonk:

  • Replace the conventional "bullet sponge" final boss with a massive final wave.

  • Optional infinite mode

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