Thank you for helping to keep GamingOnLinux civil and safe!
Please tell us why you're reporting this content. Please note we store your IP address for all reports to help prevent spam and abuse. You can also email any complaints to: [email protected].
- GOG did an AMA and here's some highlights - like how they'll continue using generative AI
- Discord is about to require age verification for everyone
- PlayStation Publishing reveal Horizon Hunters Gathering, Guerrilla's new co-op action game
- JSAUX announce a charging-friendly Steam Deck travel case
- System76 plans for COSMIC include Vulkan, HDR, gaming improvements and more
- > See more over 30 days here
- Will you buy the new Steam Machine?
- tmtvl - Small update for article comments and forum posts
- Liam Dawe - Help! Steam ignoring gamepad
- JSVRamirez - Weird thing happening with the graphics
- Ehvis - New Desktop Screenshot Thread
- scaine - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I imagine that most developers choose not to retain older versions because of support issues. Having to determine which version of the game is being used to troubleshoot the user's problem would be a pain in the butt! Of course, the solution would be a notice from the developer that they will only provide support for the latest version.
It reminds me of a bug report experience I had long ago with Morrowind. I had discovered an issue and decided to report it to Bethesda. I had to applaud the tech on this one. I was so embarrassed. It turned out I hadn't installed the latest patch, which had been out for awhile. The Bethesda tech, once realizing this, just politely told me that the bug had already been addressed in the latest patch and provided a link. 😆