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I remember the time before Umamusume. When projects were allowed to make a decent profit, and player goodwill was the priority. A lot of free resources, rates were permissive, events weren't excessively monetized.
If you want to look at what post-Uma Cygames looks like, look at Shadowverse: Worlds Beyond. I play that game, and I would rather spend money on the physical Shadowverse Evolve TCG despite them costing more due to how greedy the monetization in SVWB is.