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picking or adding platforms is a massive undertaking
Choosing to support PS5 or Switch is an undertaking. Supporting Linux takes ZERO effort for games that already work on Windows. It only takes effort if you INTENTIONALLY decide to screw over Linux users.

chosen intentionally based on a combination of priorities, opportunity, and team bandwidth
Priorities in this case would be adding MS spyware and screwing Linux users (because Linux is a threat). That's what the team bandwidth was used for. And just to be clear: this took MORE bandwidth than simply releasing a normal Windows game, which would've worked on Linux by default.

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