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Pillars of Eternity II will be getting three post-launch content packs
By m0nt3, 26 April 2018 at 9:00 pm UTC

Mid game DLC of Tyranny was frustrating, as I would have to go back and start a new file for it i believe because I progressed to far into the story. Hopefully that wont be the case for PoE 2. Which I am very excited about. Really enjoyed the first one.

Fallout-inspired ATOM RPG has another big content update
By razing32, 26 April 2018 at 9:00 pm UTC Likes: 2

Quoting: vidje
Quoting: razing32Much like Nanobang I am rooting for this game.
Fallout 2 caused me many hedaches in wine.
A Linux native post apocalyptic RPG would be nice.
Try this https://github.com/falltergeist/falltergeist

I love the open source community :D

The action-RPG 'Last Epoch' that's currently crowdfunding has a working Linux demo now
By m0nt3, 26 April 2018 at 8:32 pm UTC

Has anyone tested the new build on mesa yet?

Reminder: Update your PC info for the next round of statistics updates
By MVinhas, 26 April 2018 at 8:25 pm UTC

I used to change my distro every 1/2 months, including in the process Ubuntu, Debian and Arch Linux, and then I met Fedora.

Brutal Hexen-inspired FPS 'Apocryph' is planning to release on April 27th
By TheSHEEEP, 26 April 2018 at 8:11 pm UTC Likes: 2

:D
Okay, I think I see what you guys meant now.


Pillars of Eternity II will be getting three post-launch content packs
By mraggi, 26 April 2018 at 8:07 pm UTC

Yeah, I'll also be waiting until all DLC is out and then some more time for fixes. I'll still buy everything from obsidian at launch (or sooner, if available). :)

Campo Santo, developer of Firewatch has joined Valve
By Doc Angelo, 26 April 2018 at 7:54 pm UTC

Quoting: GuestRebellion, with Sega as publisher. Demo was AvP (2010).

I assume it was this game and demo: https://steamdb.info/app/34200/depots/

Just out of interest: Did you really check the file system and all the files and the directory were gone? Or was the directory still there, and the last update was just "empty" and therefor updated the game directory with completely nothing - essentially deleting all files (except the directory)?

After some googling, I only found some demos and games that were delisted in the store, but still downloadable and accessible for people who already owned it.

GOG now have the Linux version of retro-inspired FPS STRAFE: Millennium Edition
By Smoke39, 26 April 2018 at 7:45 pm UTC

Wasn't the pre-order bonus for this game just a gag weapon that instantly ends the game in victory when fired? Not really something to fuss about missing out on, I think.

Comedy adventure game HIVESWAP: Act 1 is now on GOG
By crabel, 26 April 2018 at 7:34 pm UTC

I think it is a great game, developers put a lot of love and effort into it. I can really recommend it, but there are also some buts ...

It's currently unclear when act 2 will come out and if one has to pay for it. It took me just about 4 or 5 hours to complete the game and get all possible steam achievements (ok, I had to consult a guide for the latter). So it is very short. IMHO it is either a tad pricey (10$ per act) or quite cheap (10$ for all 4 acts).

A fresh Steam Beta Client finally fixes Unreal Engine screenshots on Linux
By tuubi, 26 April 2018 at 7:28 pm UTC

Quoting: GuestRecently on Rise of the Tomb Raider I actually had a hardlock up from it and couldn't even use CTRL-Alt-F4 and had to hard reboot :-\ only game thats done that every other one has been a matter of alt-tab and using system monitor to kill the process
This is a game specific bug I think. If you happen to be on Nvidia and aren't using the latest beta driver, you'll have all kinds of weird problems. I played quite happily with 390.48 for a good while, but finally had to cave and install 396.18 again just to play this one game without (rare) crashes and outrageous memory leaks leading to swapping and stuttering. Too bad the beta driver is worse for almost anything else, even if I force the old shader compiler.

Campo Santo, developer of Firewatch has joined Valve
By Doc Angelo, 26 April 2018 at 7:21 pm UTC

Quoting: GuestYes, I have a source. Me. In details here, it was a demo, downloaded via Steam itself. It was later decided (either by Valve themselves, or a ratings board) that the demo wasn't suitable for the country. The next time I fired up Steam, the game (demo, in this case) was summarily removed in its entirety - without notification to me. I had to go hunting for what happened.

Thanks for the answer! Out of interest: Which developer decided to do that and which game was it?

A fresh Steam Beta Client finally fixes Unreal Engine screenshots on Linux
By Xpander, 26 April 2018 at 7:01 pm UTC

Quoting: GuestNice to know it's fixed

Does anyone else have issues sometimes with games where using the steam overlay too much can freeze the game? Or not so much freeze the game but the overlay itself, where it just stays stuck? I'm assuming it's a common issue and not just me, that's one I'd hope to see fixed someday as well

Good stuff!

nope, but theres minor stutter on some games when some achievement notifications pop up.
haven't seen the overlay freeze or game freeze with it though

GOG now have the Linux version of retro-inspired FPS STRAFE: Millennium Edition
By x_wing, 26 April 2018 at 6:46 pm UTC

Quoting: PublicNuisanceI seem to remember reading recently that the staff that had helped bring Shadow Warrior (2013) to Linux were no longer there or something to that effect in regards as to why Shadow Warrior 2 hasn't been brought to Linux but I can't find the link at the moment. May have been just gossip on Reddit.In any case they could farm out the work if they wanted so it would be a weak excuse.

That would be sad. Remember reading the Linux release support discussion in Steam forums. Good lord, best example ever of how to manage and fix the issues. Check this out:

Quoting: KnockoutgamesSorry this isn't fixing everyone completely. I went to staples and bought a Radeon HD 6xxx series and fixed all the problems with it. For those with issues please post your detailed system information if you haven't already (Steam->Help->System Information). Also post screenshots of issues, without them I'm really shooting into the dark.

@royal snipe
Sorry it didn't fix your situation see above.

@Sinedio
Will be uploading a fix for cursor soon

@Scotsman
The latest update focused on AMD specific issues, I'm still planning on fixing the mountain issues in Chapter 11. stay tuned.
https://steamcommunity.com/app/233130/discussions/0/611702631212326869/?ctp=5

We should buy this guy a big bucket of coffee!

Valve has removed the Steam Machine section from Steam
By slaapliedje, 26 April 2018 at 6:40 pm UTC

Quoting: etonbears
Quoting: slaapliedjeHa, using meters to represent your height reminds me of a ton of jokes that were in Super Troopers 2. Stupid USA needs to start using the Metric system like every other country on the planet.

They have been trying to go metric since 1793 apparently! It's not easy to change the frame of reference you acquire in childhood (which is why any given "society" tries to plant its ideas of religion/politics/patriotism as early as possible), so the USA has significant popular resistance to any metric change.

Even in the UK where we have long since decimalized our currency (the US currency was always decimal, of course), and officially adopted the metric system of weights and measures, we also still officially use miles for distance, and pints for beer. I grew up with both the Imperial and metric systems, and use them interchangeably, but generations older than mine still think and talk in Imperial.

In case we feel too superior about the logic/modernity of the metric system (which originates in the French revolution of 1789), consider that we all customarily use archaic measures of time (24 hrs of 60 mins of 60 seconds) and angular measure (one revolution/circle is 360 degrees of 60 minutes of 60 seconds) without a second thought. There are metric/decimal alternatives for both, but we continue to use the systems derived from the ancient Sumerian base 60 number system, some 4000 years later.:O

It actually looks like the Metric system was 're-discovered' like so many other things later on. I mean it was formalized then, but it seems it was either based upon older measurement systems, or just lucked out that they landed on something that was used, and then lost. Measurements / time / earth rotation are all interconnected.

Hey if the Sumerians figured out all of that, and we're still using it, they can't be half bad, right?

Campo Santo, developer of Firewatch has joined Valve
By Doc Angelo, 26 April 2018 at 6:40 pm UTC Likes: 3

Quoting: GuestNeg. I mean they can delete your access to the game, and remove it from your hard drive entirely.

Never heard of that. Why would they do that? Do you have a source for that?

A fresh Steam Beta Client finally fixes Unreal Engine screenshots on Linux
By Xpander, 26 April 2018 at 6:32 pm UTC Likes: 1

Quoting: WendigoI hope they will fix the bug that slows down the whole system for about a minute after closing steam. This is super annoying. I had hoped that the switch from LM17.x to LM18.x would fix the issue (as it did for the empty taskbar menu) but unfortunately it is still present.

yeah i have the same when steam client has been opened for like 2-3 days. I learned to just pkill -9 steam to kill it faster when i need to.


haven't had any issues with screenshots though, they worked always fine for me except UE4 games and SOMA, which made just black ones

Fallout-inspired ATOM RPG has another big content update
By vidje, 26 April 2018 at 6:32 pm UTC Likes: 2

Quoting: razing32Much like Nanobang I am rooting for this game.
Fallout 2 caused me many hedaches in wine.
A Linux native post apocalyptic RPG would be nice.
Try this https://github.com/falltergeist/falltergeist

GOG now have the Linux version of retro-inspired FPS STRAFE: Millennium Edition
By PublicNuisance, 26 April 2018 at 6:31 pm UTC

Quoting: x_wingLooks nice. I may be buying this one (I'm in the need of some brainless killing :P).

Wish devolver digital brings Shadow Warrior 2 to Linux though...

EDIT: Liam should have used this video: https://youtu.be/QSZGsborBXE (they definitely bought me XD)

I seem to remember reading recently that the staff that had helped bring Shadow Warrior (2013) to Linux were no longer there or something to that effect in regards as to why Shadow Warrior 2 hasn't been brought to Linux but I can't find the link at the moment. May have been just gossip on Reddit.In any case they could farm out the work if they wanted so it would be a weak excuse.

Valve has removed the Steam Machine section from Steam
By Eike, 26 April 2018 at 6:22 pm UTC

Quoting: Purple Library GuySo like, it's easier to think "2 teaspoons" than "howeverthefuckmany ml", and so to this day cooking is dominated by imperial measures.

The teaspoon is equal to 1 fluid dram (or drachm) and thus ​1⁄4 of a tablespoon or ​1⁄8 of a fluid ounce.
Well, I didn't know this exists.
Our recipes go with "2 teaspoons" as well, but that's just "what approx. fits in two of your local teaspoons". :)

Campo Santo, developer of Firewatch has joined Valve
By Doc Angelo, 26 April 2018 at 5:57 pm UTC

Quoting: GuestNot necessarily. The games may depend on Steam features or libraries (there are games I cannot run because the "steam runtime" libs are borked).

There are some games that need specific libraries to run. That's an old problem with Linux gaming. I remember that I had to run Sid Meier's Alpha Centauri with a line like this: "LD_PRELOAD=/path/to/libraries ./SMAX". I bought this game retail on a disc, not for or via Steam. If anything, Valve made this more easy with their libs. A lot, I think.

If a game has certain features like leader boards or achievement but works otherwise, there is no problem if it still works as intended.

If there is no mechanism preventing you from copying the game files to another machine (without Steam installed) and the game still runs, there are DRM issues.


Quoting: GuestAnd you have to manually copy away from any Steam control. Otherwise Valve can basically delete your game anytime they want.

I assume you are talking about keys from various reseller sites that get deactivated when there was fraud involved. That of course sucks, but I made it a habit to never buy keys from dubious sources.

Apart from that, I never heard that Valve removed a game from a library.

Puzzle With Your Friends is now available
By slaapliedje, 26 April 2018 at 5:56 pm UTC

Quoting: Kels
Quoting: slaapliedjeDamn, I have always wanted a decent Jigsaw program for Linux, but it requires the ability to import your own images. This doesn't look like it has that ability?

You can try Palapeli, that's got ability to import and a variety of piece shapes. I do get the occasional random crash, but it seems to save frequently and start up fast so that's not much of a hardship. It's free, too!

I'd say the main draw on this one is the multiplayer, which I can see being appealing.

I've tried Palapeli. Puzzle Master is the one I used to use on Windows, and it does work great with Wine. But is a little slow (well it was a long while ago when I last tried it. It's definitely the bar that is set high for a good Jigsaw Puzzle program. It's been a while since I tried Palapeli, but it wasn't quite there yet.

Quoting: dpanter
Quoting: slaapliedjeDamn, I have always wanted a decent Jigsaw program for Linux, but it requires the ability to import your own images. This doesn't look like it has that ability?
Checked out Animated Puzzles on Steam?
You can play 'Career' mode to unlock more puzzles as you play or unlock everything immediately. Workshop support, download as many as you please. Create your own puzzles.
Looks good, plays great and runs smooth as a babys butt.

Puzzle With Your Friends has the interesting multiplayer thing going on... I'm taking the bait. :)

Edit: After playing one puzzle, I can only say that the controls are not good.
Often picking the wrong pieces or not picking them up at all, often not connecting to matching pieces without re-positioning the piece onto the exact same place again or even twice over, not clearly marking which pieces are locked in the correct position... to be honest, it's pretty weak.
Lets hope they fix the mechanics and add more puzzles, workshop support, custom level support etc ASAP.
Really can't recommend it as it is. Get Animated Puzzles instead tbh (note that AP is strictly single player)
I'll have to give that one a shot!

GOG now have the Linux version of retro-inspired FPS STRAFE: Millennium Edition
By Avehicle7887, 26 April 2018 at 5:30 pm UTC Likes: 4

Quoting: liamdawe
Quoting: Avehicle7887Just like Battletech, this is another game I won't buy. Pre order exclusive content + delayed Linux release is bad marketing.
Turning away from a Linux game, because it had a release delay is to be blunt, idiotic. That's a sure fire way to ensure we get low Linux sales, I really hope that attitude is a minority.

I don't want anyone to take this the wrong way, but it's a fact that our market share and sales figures for Linux games aren't turning any heads and it will continue to do so if people take this sort of stance. There's many complicated reasons for a delayed Linux release, half the time I'm sure people just don't even stop to think how for a team of often 1 or 2 people, additional platforms support overhead alone can cause sleepless nights...

As for pre-order bonuses, I am however right with you on that. I think pre-order bonuses are utter nonsense.

Edit: spelling

Rereading my own message it (most likely) seems I expressed myself the wrong way.

What I meant was that Pre Order Exclusives and delayed Linux releases don't go hand in hand, because it's unfair for Linux users as they usually buy games when a Linux version is out not before.

In no way I meant I'm against delayed Linux releases, especially since I spend so much on them already. I also pre-order many Linux games that come with pre-order exclusives.

I hope that is more clear to what I meant ;)

GOG now have the Linux version of retro-inspired FPS STRAFE: Millennium Edition
By x_wing, 26 April 2018 at 5:02 pm UTC Likes: 3

Looks nice. I may be buying this one (I'm in the need of some brainless killing :P).

Wish devolver digital brings Shadow Warrior 2 to Linux though...

EDIT: Liam should have used this video: https://youtu.be/QSZGsborBXE (they definitely bought me XD)

Valve has removed the Steam Machine section from Steam
By Purple Library Guy, 26 April 2018 at 4:58 pm UTC Likes: 1

Quoting: etonbears
Quoting: slaapliedjeHa, using meters to represent your height reminds me of a ton of jokes that were in Super Troopers 2. Stupid USA needs to start using the Metric system like every other country on the planet.

They have been trying to go metric since 1793 apparently! It's not easy to change the frame of reference you acquire in childhood (which is why any given "society" tries to plant its ideas of religion/politics/patriotism as early as possible), so the USA has significant popular resistance to any metric change.

Even in the UK where we have long since decimalized our currency (the US currency was always decimal, of course), and officially adopted the metric system of weights and measures, we also still officially use miles for distance, and pints for beer. I grew up with both the Imperial and metric systems, and use them interchangeably, but generations older than mine still think and talk in Imperial.

In case we feel too superior about the logic/modernity of the metric system (which originates in the French revolution of 1789), consider that we all customarily use archaic measures of time (24 hrs of 60 mins of 60 seconds) and angular measure (one revolution/circle is 360 degrees of 60 minutes of 60 seconds) without a second thought. There are metric/decimal alternatives for both, but we continue to use the systems derived from the ancient Sumerian base 60 number system, some 4000 years later.:O
I'm Canadian, and we went mostly metric when I was a kid. So it can be done. But one thing I notice is that while some metric measures "took" fairly easily, some imperial stuff hung on. I think it's because, while the metric system is very rational and easy to calculate in, the imperial system (having grown up through habitual practical use by people) tends to give you numbers that are easy to think in at the scales people use. So like, it's easier to think "2 teaspoons" than "howeverthefuckmany ml", and so to this day cooking is dominated by imperial measures.

The action-RPG 'Last Epoch' that's currently crowdfunding has a working Linux demo now
By Cyril, 26 April 2018 at 4:30 pm UTC

Quoting: monnefTried demo, but apart from bad performance, which is expected in alpha builds, there are some issues with keyboard. For one, when filling a character name, every letter I type is doubled. And a second issue, using skills doesn't seem to work for me - I press a key 1, nothing happens, tried even shift+1 and still nothing (shift+1 is character 1 on my layout). Any ideas?

As someone said, it doesn't work well with Azerty keyboards, but i don't know yours. You can try to remap the keys on the game launcher, there is a "Graphics" tab and an "Input" one. I tried on mine but still doesn't work (I'm on Azerty layout).

But there is a workaround, type this in a terminal : "setxkbmap us" to change your layout on Qwerty and now you can use the 1, 2, 3, 4 etc. To reset at normal, I type this : "setxkbmap fr".

Edit: But for the doubled letter issue, I don't know, I don't have this one...

Paradox has announced Stellaris: Distant Stars, a new story pack
By Purple Library Guy, 26 April 2018 at 4:28 pm UTC

Quoting: Mal
Quoting: Purple Library Guy
Quoting: MalEven the controversial 2.0 release with all the feature scrapping and game style flattening ultimately had the purpose of simplify the game implementation so that it's easier to develop and test it (with... arguable success for now).
I don't really know whether I agree or not with the rest of what you say--I just have insufficient information to form a judgement--but I don't think this is really true. In some ways it makes the game more complex, like it tends to lead to more fleets running around. But mainly it seems like the key changes that simplify the game (mainly the shift to only hyperdrive movement) was aimed at impacting tactical gameplay. For the most part it was aimed at putting limits on the number of avenues invaders have to attack through, creating the possibility of chokepoints and making the idea of guarding borders at least plausible. This goes together with the new system of starbases which can be built up to seriously badass fighting power.
I'm not yet sure whether I think that's an improvement, but it does seem to have been a major motivation for the changes. They weren't all about simplifying the code.

My point was just on game implementation and testing not on game difficulty. Just with the mere FTL cut they removed a lot of code and a lot of edge cases from the game which ultimately makes it easier to develop (especially when they will enhance it in future) and test.

My opinion on 2.0 overall is that the game has been made more restrictive to the player. In the sense that either options have been removed entirely or new balance changes makes so that adopting a play style that diverges from the "meta" intended by the game designer is totally non viable compared to before. So yes: difficulty changed in the sense that several macro options have been removed. But the new play style enforced on the player does have a lot of new things to manage. So if 2.0 is more or less difficult is more of a subjective thing (how fast you can adapt to it and how much you are ok in doing that).
Yesyes. I wasn't saying that the FTL cut didn't simplify the code (although some of the other changes didn't, eg changes to discourage doomstacks and hence encourage more fleets and add an extra bookkeeping feature to fleets, their size cap--it's minor, but that added complexity rather than subtracting). I was saying that their motivation for doing so was less to simplify the code and more to shift the tactical gameplay in ways they found desirable due to some perceived shortcomings of how it worked before. And again, I wasn't offering an opinion as to whether that tactical shift was actually desirable or not, just pointing out that Paradox definitely did seem to find it desirable and claimed that as their major motivation for the change. So if you say the change had the "ultimate purpose" of simplifying the code, I want to say that while that simplification happened and I'm sure they were pleased about that, it would be at least an overstatement to say that was the "ultimate purpose".

Midnight Ultra, a colourful retro-inspired FPS is now on Linux
By Nezchan, 26 April 2018 at 4:11 pm UTC

Quoting: GustyGhost
Quoting: aFoxNamedMorrisWho thought that posterizing a stamp-sized rendering of a lo-fi 3D game was a good idea? This looks awful!

Game art is hard. That's why there are so many "retro" indie games.

But that's not something you do because it's easier. Posterizing is a design choice that doesn't save you anything.

All four chapters of the text-parser driven adventure game 'Snail Trek' are now on Linux
By Cyril, 26 April 2018 at 4:07 pm UTC Likes: 1

Quoting: ArehandoroThis looks hilarious! And being so cheap is an insta-buy! Although it isn't in GOG :/

We can vote here! https://www.gog.com/wishlist/games/snailtrek

Comedy adventure game HIVESWAP: Act 1 is now on GOG
By Kohrias, 26 April 2018 at 4:02 pm UTC Likes: 1

It got really good reviews. I'll give it a shot ;)

The action-RPG 'Last Epoch' that's currently crowdfunding has a working Linux demo now
By monnef, 26 April 2018 at 4:00 pm UTC

Tried demo, but apart from bad performance, which is expected in alpha builds, there are some issues with keyboard. For one, when filling a character name, every letter I type is doubled. And a second issue, using skills doesn't seem to work for me - I press a key 1, nothing happens, tried even shift+1 and still nothing (shift+1 is character 1 on my layout). Any ideas?