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Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By MaCroX95, 8 November 2016 at 5:29 pm UTC Likes: 2

Well I think the Mac is bigger problem here than Linux, there is a lot bigger marketshare on Mac's side and he sold only 1% more to them than to us. And the thing is that thte game has been out 1 year less for us, so practically if he gets 2% sales in a lifetime 2 times shorter than the Release of Windows version (some Linux users also perhaps got it on the Windows before) that would mean that sales would be much higher if that was day 1 support :) I mean a lot of people dual boot and some buy game on Windows but prefer Linux and then developers don't get the right information if they don't provide day 1 support for all platforms... and since he literally had no problems with technical support to Linux users, porting the game was basically only thing to do (which is not that hard with modern engines), so all in all I believe that still, it is worth to him :)

https://gyazo.com/5f61ee82080f8bb3d41fe4b3b9e32d91

And yeah, Mac users are responsible for majority of tech issues :)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By wolfyrion, 8 November 2016 at 5:20 pm UTC Likes: 3

well I dont know if these stats are correct or wrong...but check this out

Steam Marines has been in a Humble Bundle -> The Return of Space Boy Bundle <- for $1
Published 14 months ago

I dont know if that time was a Linux Build Released or not
checking the Linux depot --> Last Update about a year ago (August 21, 2015 – 13:22:24 UTC)

So how sales are calculated ??? Based on Bundle purchases?? or from Purchases that were not in bundle?
So having in mind that this game was published in 2013 for Windows and maybe mac and in 2015 it was released for Linux gaining 2% profit for a 3 year old game just from Linux users I consider it very good.

Maybe some users have already bought the bundle as well and wanted a port to Linux since they already had the game for $1.
Everything is a bit confusing

If you want to show real stats you have to release your game in day 1 for all platforms and the last day before you bundle your game you push out sales stats. That will show you the real percentage of each platform sales.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By riusma, 8 November 2016 at 5:05 pm UTC Likes: 1

Quoting: HoriStill, this is not the customer's problem or concern.

You're absolutely right, but I was more speaking from the dev' viewpoint here (i.e. he only gets 70% of 4000€ ~ 20.000€ depending on how optimistic you are toward Linux sales). :)

NB: just to be clear, I've really nothing against this dev' who seems to be a nice guy from what I could see on the Steam's forum where people were asking for a Linux port. :)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By skinnyraf, 8 November 2016 at 5:01 pm UTC Likes: 2

If we assume that Linux gamers are about 1℅ of Steam users, it means his game had twice as big market penetration on Linux than on Windows.

It partially comes from limited options, but still, if we reach 10℅ users publishers can expect sales of more than that.

Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
By ImFromMoston, 8 November 2016 at 4:48 pm UTC

Valve drive me mad, they're so frustrating. what with this filtering of games issue to what bugs me the most at the moment;
They decide to support ps4 pads, which is cool. but come on valve at least complete the support of your OWN pad first so I can use it on the desktop.

At this point Ive been waiting since pretty much launch for full functionality of this pad if I thought it would have taken this long to get here i would not have bothered with it. its not even as functional as running it under windoze, which is a joke, considering its meant to be the default input device for Steamos

Just wish there was more consideration for their customers running Steamos/Linux.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By 1mHfoksd1Z, 8 November 2016 at 4:39 pm UTC Likes: 1

Quoting: riusma
Quoting: valguskWow either Valve or this guy is greedy.

Valve takes 30% of incomes. :)

Still, this is not the customer's problem or concern.

GOG Connect has new games for you to grab from Steam for free if you already own them
By badber, 8 November 2016 at 4:34 pm UTC

I like GOG but for me the lack of Galaxy for GOG stops me from buying them only because of convenience. I've become too accustomed to the ease of using Steam so I pretty much only go for GOG when getting something not on Steam. I'd be very likely to get everything on GOG if they had a functional Linux client and I'm not making any kind of a stand out of principle here.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By riusma, 8 November 2016 at 4:21 pm UTC

Quoting: liamdaweThe thing about SteamSpy, is that you shouldn't entirely trust their data. I've seen multiple reports of it being way off. Just something to think about when quoting numbers :)

Well, for above 15.000 units it begins to give orders of magnitude (about +/- 50%) if you take data with a (large) pinch of salt (and know how Steamspy works), and above 100.000 it begins to be relatively accurate (about +/- 10%). Taking SOMA as example you find more or less what you can expect from the 450.000 units the dev' have sold (including PS4 units) in Steamspy. Note that in some cases dev' have pretended that Steamspy wasn't accurate... and some months later Steamspy was indeed right when dev' were forced to give actual numbers (that was the case for Kerbal Space Program). :)

Quoting: valguskWow either Valve or this guy is greedy.

Valve takes 30% of incomes. :)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By 1mHfoksd1Z, 8 November 2016 at 4:20 pm UTC Likes: 6

I too think the dev overestimated the Linux sales. But also I think that we too are part of the problem, because as you said, some of us bug devs for Linux versions of their games and then they don't buy them.

I did that a few times as well, BUT most of the time was because I lost interest in the game in the meantime... and that is a good enough excuse IMO... Of course people are going to lose interest in your product if you take a year or more to release it for their platform.

It may also be the case that many people already owned the game and wanted a Linux version for it. The dev might have assumed those people would buy the game, or in some cases people could have said they would (lied) just to trick the dev. And yes, I really think some people lie about that... too many people say they "are going to buy another copy for their friends"... I mean come on, this probably does happen, buy not THAT much. In my case I barely have any friends that use Linux let alone use it for gaming.

Anyway, at the end of the day 2% still sounds good considering the small percentage of Linux users on Steam. Let's say the dev wanted a little more and it still looks small for it... it's ok, a little overconfident but ok. But then you look at the 3% Mac sales and those too don't seem to be enough... together they sum up to 5%.... Now if 5% of your sales are not worth it (that means you could do without them just as well) then I don't know what to say... You either have a very costly porting process and support (tho they did say, Linux users did not need any support) or you are just plain greedy.

I'm sorry if I sounded harsh but that's what I feel. I'm also taking nobody's side here. I don't know anything about the games, never promised to buy this game (didn't even knew it existed until now) and I also don't try to take the side of the users since I am not one of them (again, I don't own the game).
I am just throwing my 2 cents after reading an article just because it had financial info about Linux sales inside (which is of interest for me)

PS: My comment is based on the assumption that all the numbers/percentages posted by the dev are accurate. Tho, I think that the way Steam counts platform-specific sales is anything BUT accurate.

Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
By crt0mega, 8 November 2016 at 4:16 pm UTC

Quoting: boltronicsDead Island Riptide
Yeah, I've bought that one, too. Good to know it also works fine with Wine :)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By valgusk, 8 November 2016 at 4:14 pm UTC Likes: 2

Wow either Valve or this guy is greedy.
If you believe steamspy, this got 111,707 ± 8,641 sales. Lets just imagine 111k players, of which 2% would be 2220 Linux players. Then lets assume a bizarre idea that they all got it for its lowest price on humble bundle (90% off), at 2eur, which I believe does not even count as Linux sale. It would be 4440Eur at that, which for such a simplistic and easy to port game should already be a tad less than extra money, ooor if we approximate and take 50% off (10eur), and get like 22,2k euros. I need about a couple years to earn this kind of money. And it came only from Linux. How long should it take to port to Linux, or how much should you pay Valve for this money to be dismissable? It really looks to me like 1-2 developers could easily spawn a game like this.

Edit: was typing too long lol, someone already tried imagining the money. But still, I find it very realistic, and I believe he just imagined overtaking Linux with a delayed port and bask in riches and fame.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By Liam Dawe, 8 November 2016 at 4:02 pm UTC Likes: 1

The thing about SteamSpy, is that you shouldn't entirely trust their data. I've seen multiple reports of it being way off. Just something to think about when quoting numbers :)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By riusma, 8 November 2016 at 4:01 pm UTC Likes: 4

QuoteI've said it before, and I will say it again, don't bug developers for a Linux version if you aren't personally interested and plan to buy it. It can create situations like this, but it's also worth noting that the developer may have overestimated how much they would make from Linux.

Well, according Steamspy the game has sold more or less 100.000 units (on Steam, or activated or played on Steam) which leads to approximatively 2.000 units accounted for Linux players (which is not that bad for a 20€ game - not a cheap one - with mixed reviews). From Steam forum I would say that there is less than 2.000 Linux players who were asking for a Linux version. ^^

Quoting: raverrebel
Quoting: veccherhe said 3% of mac users represents 50% of his support issues, 2 options: he have a problem with his mac version or mac users are quite annoyng.
but 2% for linux even after being launched 1 year after the windows version is quite a good number actually.

I think he meant that 50% of the reported issues by Windows users are actually not issues but user caused problems. The other 50% are technical issues.

QuoteAnd btw, that 3% of Mac users represents over 50% of my support issues. So extra bad for Mac.

Source

;)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By reaVer, 8 November 2016 at 3:46 pm UTC Likes: 3

Mac users ARE annoying. Didn't you get that memo? All of them are in love with apple devices eventhough they can't do anything.

On a more serious note, the fact we're not so taxing on support should be another reason just for supporting us. And as for the other issue of people buying the windows version: don't buy the windows version. Then there's of course the group that has played through wine and lost interest altogether.

Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
By Erikcht, 8 November 2016 at 3:44 pm UTC

Only those Parts isn't filtering
"FEATURED & RECOMMENDED"
"TRENDING AMONG FRIENDS"
"MORE CURATOR RECOMMENDATIONS"
"RECENTLY UPDATED"
-(sub filter) "UPCOMING"
"UPDATES AND OFFERS"

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By raverrebel, 8 November 2016 at 3:44 pm UTC

Quoting: veccherhe said 3% of mac users represents 50% of his support issues, 2 options: he have a problem with his mac version or mac users are quite annoyng.
but 2% for linux even after being launched 1 year after the windows version is quite a good number actually.

I think he meant that 50% of the reported issues by Windows users are actually not issues but user caused problems. The other 50% are technical issues.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
By veccher, 8 November 2016 at 3:34 pm UTC Likes: 3

he said 3% of mac users represents 50% of his support issues, 2 options: he have a problem with his mac version or mac users are quite annoyng.
but 2% for linux even after being launched 1 year after the windows version is quite a good number actually.

Transport Fever released with day-1 Linux support, some thoughts
By Liam Dawe, 8 November 2016 at 3:02 pm UTC

Quoting: cRaZy-bisCuiTWhy would you compare the game that much with City: Skylines while it's the successor to Train Fever? It looks to me almost the same - even though the gameplay might be more advanced.
They are both simulation games centred around cities, I have not played Train Fever.

Edit: Also I don't know why you're saying it like I compared every aspect to Cities, it was a passing mention in the opening...

Enter the Gungeon has another patch, it no longer screws up the audio if you switch to another app
By Liam Dawe, 8 November 2016 at 3:01 pm UTC

Quoting: GuestDoes Alt+Tab even work on Linux? I've never had any luck using Alt+Tab with full screen games so I stopped even trying. I guess I'll give it a shot with a few other games and see if it works there, may have been an issue with X-COM and X-COM2.
Works fine for me, for games that don't allow it and you're using Steam, you can just bring up the Steam Overlay and then do it, works fine :)

Transport Fever released with day-1 Linux support, some thoughts
By cRaZy-bisCuiT, 8 November 2016 at 2:28 pm UTC

Why would you compare the game that much with City: Skylines while it's the successor to Train Fever? It looks to me almost the same - even though the gameplay might be more advanced.

Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
By boltronics, 8 November 2016 at 2:15 pm UTC

Quoting: crt0megaI bought Dead Island some time ago and its native "port" runs like arse.

Dead Island and Dead Island Riptide are two games I purchased at launch (have the retail boxes on the shelf), and played entirely under Wine. I actually took a chance with Riptide and pre-ordered to get a bonus Turtle Beach headset, and it paid off - worked with Wine on launch without issue. Of course, that was back in the d3d9 days.

Since I had already completed the game, I never looked at the native GNU/Linux port that came out (years?) later. Good to know I didn't miss anything.

Enter the Gungeon has another patch, it no longer screws up the audio if you switch to another app
By camoceltic, 8 November 2016 at 2:09 pm UTC

Quoting: GuestDoes Alt+Tab even work on Linux? I've never had any luck using Alt+Tab with full screen games so I stopped even trying. I guess I'll give it a shot with a few other games and see if it works there, may have been an issue with X-COM and X-COM2.

I've had a couple games somehow stop me from using it, but the vast majority work just fine for me. What games have you been having that problem with?

Black Mesa, the very popular fan-made recreation of Half-Life is now on Linux in beta
By Grimfist, 8 November 2016 at 12:48 pm UTC

Does anyone have weird crash problems with that game? Mine keeps crashing right before entering the test chamber in 'Anomalous Materials'. Console always tells about a segfault but that's it. From the Steam Forums I read that the bundled libstdc++6.so seems to be a big part of the problem, but for me that doesn't fix it. Also the plethora of posts about the buggy Linux version, I would stay away from the game for now until the Linux port is more stable. (And Xen is still missing :D )

Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
By Sn3ipen, 8 November 2016 at 12:38 pm UTC

I hate that i have to watch games i can't play, but there are so many issues with the Steam client on Linux that haven't been fixed for years. The client is just so terribly slow compared to Windows and the video player refuse to play full screen. I want to watch trailers and community uploaded videos directly from the Steam client and i want to browse the store and buy games without waiting for the client to load.

GOG Connect has new games for you to grab from Steam for free if you already own them
By Creak, 8 November 2016 at 12:24 pm UTC

Quoting: ripper
Quoting: elbuglioneGOG and CDPR are absolutely DEAD for me...
Stop GOG "advertising" until GOG Galaxy arrives to Linux!

Yes, it's not optimal, but you can still play Linux games from GOG even without Galaxy, so I see no point in the hatred.

I share the same point of view as @elbuglione. I don't like that GOG is advertising "and Linux soon" for their GOG Galaxy client for more than a year now!!! It's totally unacceptable. "Soon" means "in the next weeks or months", and not "in the next years or decades".

As long as there won't be the Linux client, they simply won't have my money.

Transport Fever released with day-1 Linux support, some thoughts
By Sn3ipen, 8 November 2016 at 12:24 pm UTC

I have been eagerly waiting for this game, since it seems like they fixed all the small annoyances that made me dislike Train Fever and added more features. The game does seem like a modern version of OpenTTD.

You forgot to mention mod support. There is currently 91 mods in the workshop as we speak. I am curious to see what the modders will be able to do with this game.

The performance seems a little troublesome on larger maps. I am currently downloading the game from Steam to find out.

Transport Fever released with day-1 Linux support, some thoughts
By Creak, 8 November 2016 at 11:41 am UTC

First time I see a video of this game, I wasn't very interested before. But in fact this is excellent! Back in the days, I loved Transport Tycoon and this game seems to be a gorgeous, modernized version of it. I was looking a lot at OpenTTD, but as for the original game, I always found the train management to be very painful (especially the railways signals.

Quoting: liamdaweI thought I would need something to allow the train to turn around, but it magically switched directions when it got to the station. This was a massive let down for such an in-depth simulation game to completely disregard the need for direction when it comes to trains. I mean, that’s the whole point of the game isn’t it?
I see a lot of parallels between Transport Fever and Transport Tycoon, and this behavior is actually the same as in TT. Not that it is good, but at least it's the same ;)

Anyway, this game definitely get into my wishlist!

Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
By lucifertdark, 8 November 2016 at 11:26 am UTC

Featured & Recommended went from 6 non linux supported games to 9 after I clicked the option to show only Linux supported games, hopefully they can fix that.

Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
By crt0mega, 8 November 2016 at 10:35 am UTC Likes: 1

I bought Dead Island some time ago and its native "port" runs like arse. I'm glad it works with Wine – with 2.5-3x FPS and no crashes unlike the native port. I did not try the Definitive Editions yet but because of the odd state of official Linux support I might skip these.

Without Wine I'd have missed the incredible amount of fun playing Dead Island. Slicing zombies into pieces is highly underrated.

Without Wine I'd have been unable to complete BioShock 2 and many other games I've bought before I left the gruesome world of Microsoft Windows.

Transport Fever released with day-1 Linux support, some thoughts
By skinnyraf, 8 November 2016 at 10:32 am UTC Likes: 1

I'll be watching them closely. I have only recently started playing Train Fever and I like it in general, though there are some issues. Automagical turning of locomotives is one thing, it's a pity they haven't added turntables or loops in the new game. The other is suboptimal routing of trains - way to often I get "no path to stop" or something, even though there is clearly a path. :/

Magic transporting of goods just means that your trucks are not the only means of transport. E.g. goods are transported even if you haven't set up a route yet. Magic transport from a factory to a truck station simply means in-factory transport e.g. using forklifts.

All in all, based on your article, Transport Fever looks like an expansion of Train Fever - even the interface is basically the same, just slightly reshuffled. And despite the name, Train Fever was not just about trains: it had trucks, buses and trams too.