Latest Comments
Starbound officially released!
By , 22 July 2016 at 10:24 pm UTC
By , 22 July 2016 at 10:24 pm UTC
Ah this is nice, definitely picking this one up ^_^
Starbound officially released!
By NovenTheHero, 22 July 2016 at 10:24 pm UTC
By NovenTheHero, 22 July 2016 at 10:24 pm UTC
What is the server info liam?
Knights of the Sky and Dungeon Souls are now available DRM free on GOG
By Nor Mantis, 22 July 2016 at 9:34 pm UTC Likes: 4
By Nor Mantis, 22 July 2016 at 9:34 pm UTC Likes: 4
Probably way behind the times here. I recently took another look at GOG since it is so popular here on Gaming on Linux. I noticed they changed their packaging method from .deb or tar.gz. On Arch I use to have to build the package etc, on the AUR people were tying to make it easy. Eventually lost interest in GOG but now its really easy to install games with their new (or not so new) installer. Very impressed, I will be looking at GOG now as my main source of games instead of Steam. Again I learn something new from the users here thank you!
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By Shmerl, 22 July 2016 at 9:31 pm UTC
Not exactly. Regarding IPv6 it should sound like "all ISPs should support IPv6". I.e. those who don't are causing harm and slow down its adoption. Because they contribute to the lingering need of supporting IPv4.
By Shmerl, 22 July 2016 at 9:31 pm UTC
Quoting: dmantioneI agree with that, but this is very similar to "all websites should be available under ipv6", which I believe should absolutely be the case anno 2016.
Not exactly. Regarding IPv6 it should sound like "all ISPs should support IPv6". I.e. those who don't are causing harm and slow down its adoption. Because they contribute to the lingering need of supporting IPv4.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By dmantione, 22 July 2016 at 9:26 pm UTC
By dmantione, 22 July 2016 at 9:26 pm UTC
(double post, please ignore)
Starbound officially released!
By ElectricPrism, 22 July 2016 at 9:25 pm UTC
By ElectricPrism, 22 July 2016 at 9:25 pm UTC
Well I guess it's time to give Starbound a second chance now that It's 1.0
And it fails now I give up on it forever.
At least now I expect no new features will destroy old saves and worlds which I like.
And it fails now I give up on it forever.
At least now I expect no new features will destroy old saves and worlds which I like.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By dmantione, 22 July 2016 at 9:25 pm UTC
I agree with that, but this is very similar to "all websites should be available under ipv6", which I believe should absolutely be the case anno 2016. But just like there are an awfull lot of websites that are ipv4 only (because the webmaster benefits of ipv6 are too small), you should expect that not every developer feels an urgent need to support Wayland. If a direct call to X is a solution for a quick need, the short term self-interrest will quickly win from the long term community interrest.
By dmantione, 22 July 2016 at 9:25 pm UTC
Quoting: ShmerlIt wasn't wrong way back in the past. Today it's wrong, because developers are aware that switch to Wayland is in progress and they shouldn't stand in the way of it on purpose. So, absolutely not goes to "games should depend on X".
I agree with that, but this is very similar to "all websites should be available under ipv6", which I believe should absolutely be the case anno 2016. But just like there are an awfull lot of websites that are ipv4 only (because the webmaster benefits of ipv6 are too small), you should expect that not every developer feels an urgent need to support Wayland. If a direct call to X is a solution for a quick need, the short term self-interrest will quickly win from the long term community interrest.
Starbound officially released!
By zimplex1, 22 July 2016 at 9:16 pm UTC
By zimplex1, 22 July 2016 at 9:16 pm UTC
Not to mention they got their SteamOS icon back now that it launches directly to the game. I can't wait to start digging into all the new stuff (I haven't played in over a year).
System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By TheGZeus, 22 July 2016 at 9:12 pm UTC Likes: 1
32-bit libs sure are useless for gaming *cough*.
...Wayland? No one cares about Wayland. No one cares about egl.
Yeah, dash, because the _shell_ really hampers performance. Dash is distro-specific, as well (d is for Debian).
The steam client is a lot more than just a browser. It's also their DRM, multiplayer client (including voice chat), download manager...
My point is that you know less than you think. Just read up on these subjects a bit more and come back to it.
By TheGZeus, 22 July 2016 at 9:12 pm UTC Likes: 1
Quoting: c927776...Funroll Loops.Quoting: mr-egg...a side by side installation of Ubuntu for FREE...
Fuck Ubuntu (or any other distro of that complexity), if they want to support all linux distributins they need to create "minimal distro" (take Arch or Gentoo and cut useless crap) and by minimal I mean SDL, X, kernel, alsa, minimal shell (dash), minimal WM, and libraries only needed to run game and already mentioned stuff; that way game will run on all distros, and wont depend on distro specific bullshit. Also if they are doing dynamic linking ship libraries with game, give us ability to use ones installed on our system and dont use steam-runtime crap which will be outdated very soon; if not link staticall, compile 32 and 64 bit versions with conservative flags and game will run on Linux for decades.
Steam client is big problem also, because it is 32 bit application and pulls bunch of "for some users useless crap" like Pulseaudio, 32bit libs; this situation is more fucked up than WOW64 on Windows, because on F/LOSS backward compatibility means nothing when you have source code and can recompile/relink software when API/ABI breaks. Audio/video libs on linux are develoepd very rapidly, Winte... Wayland is coming and steam-runtime will become complicated mess. Valve could also open source Steam client, it is very bad web browser anyway.
32-bit libs sure are useless for gaming *cough*.
...Wayland? No one cares about Wayland. No one cares about egl.
Yeah, dash, because the _shell_ really hampers performance. Dash is distro-specific, as well (d is for Debian).
The steam client is a lot more than just a browser. It's also their DRM, multiplayer client (including voice chat), download manager...
My point is that you know less than you think. Just read up on these subjects a bit more and come back to it.
He's back, he's also a bit sick and he's hosting the Friday Livestream at 7.45 PM UTC!
By psycho_driver, 22 July 2016 at 9:06 pm UTC
By psycho_driver, 22 July 2016 at 9:06 pm UTC
I think by "got sick" you mean "got busy setting up his Starbound server". You should hop on it while you're livestreaming and harass him.
System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By Shmerl, 22 July 2016 at 9:02 pm UTC
By Shmerl, 22 July 2016 at 9:02 pm UTC
I backed them.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By Shmerl, 22 July 2016 at 8:26 pm UTC
By Shmerl, 22 July 2016 at 8:26 pm UTC
I'm using gnome-breeze for GTK based applications in KDE Plasma 5. Works well and looks close to native KDE.
Hidden in Plain Sight, a local multiplayer game that sounds hilarious is now on Linux
By Liam Dawe, 22 July 2016 at 8:16 pm UTC Likes: 1
By Liam Dawe, 22 July 2016 at 8:16 pm UTC Likes: 1
Quoting: qchtoYou just made my day with this announcement.. Thanks!This is why I live :)
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By TacoDeBoss, 22 July 2016 at 8:07 pm UTC Likes: 1
By TacoDeBoss, 22 July 2016 at 8:07 pm UTC Likes: 1
On another topic, though, I just finished Episode 5 last night. This game might actually be the best game I've ever played.
Didn't expect that one.
Didn't expect that one.
Hidden in Plain Sight, a local multiplayer game that sounds hilarious is now on Linux
By Voltage, 22 July 2016 at 8:05 pm UTC Likes: 2
By Voltage, 22 July 2016 at 8:05 pm UTC Likes: 2
I already bought this game
Fun included
Fun included
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By TacoDeBoss, 22 July 2016 at 8:04 pm UTC
By TacoDeBoss, 22 July 2016 at 8:04 pm UTC
Quoting: m2mg2What is indirectX??? is this like Valve's togl?Just like it.
Hidden in Plain Sight, a local multiplayer game that sounds hilarious is now on Linux
By qchto, 22 July 2016 at 8:01 pm UTC Likes: 4
By qchto, 22 July 2016 at 8:01 pm UTC Likes: 4
Holy crap! This is the only reason I wanted an OUYA so bad!
Haven't tried it yet on Linux, but this game is awesome in couch-local-multiplayer with friends... and alcohol (optionally).
You just made my day with this announcement.. Thanks!
Haven't tried it yet on Linux, but this game is awesome in couch-local-multiplayer with friends... and alcohol (optionally).
You just made my day with this announcement.. Thanks!
He's back, he's also a bit sick and he's hosting the Friday Livestream at 7.45 PM UTC!
By Arkona, 22 July 2016 at 7:43 pm UTC
By Arkona, 22 July 2016 at 7:43 pm UTC
REading this, now I remember how it was when I was in army. That was a good time actualy.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By rkfg, 22 July 2016 at 7:33 pm UTC
By rkfg, 22 July 2016 at 7:33 pm UTC
Quoting: STiATI haven't seen any good looking GTK3-only themes anyway. It's usually the other way round, you have a good GTK2 theme that doesn't have a GTK3 port and all GTK3 apps either look ugly or use another theme (both cases are equally bad). So I don't see it as a major flaw.Quoting: rkfgSupports GTK themes as well so it also looks good.
<caugh>.. Qt 5.7 ;-).
https://github.com/manjaro/release-plan/issues/73
"QT 5.7.0 doesn't support GTK3 theming" And it's true ;-). Will be fixed in 5.8 though (hopefully).
He's back, he's also a bit sick and he's hosting the Friday Livestream at 7.45 PM UTC!
By WorMzy, 22 July 2016 at 7:31 pm UTC
By WorMzy, 22 July 2016 at 7:31 pm UTC
Welcome back! :D
He's back, he's also a bit sick and he's hosting the Friday Livestream at 7.45 PM UTC!
By Liam Dawe, 22 July 2016 at 7:27 pm UTC
By Liam Dawe, 22 July 2016 at 7:27 pm UTC
Much appreciated Samsai, can't really talk with my throat right now :(
He's back, he's also a bit sick and he's hosting the Friday Livestream at 7.45 PM UTC!
By niarbeht, 22 July 2016 at 7:24 pm UTC
By niarbeht, 22 July 2016 at 7:24 pm UTC
Welcome back!
System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By ElectricPrism, 22 July 2016 at 7:22 pm UTC Likes: 1
By ElectricPrism, 22 July 2016 at 7:22 pm UTC Likes: 1
Thanks to everyone who backed it, now I can but it when it comes out after you all are my guinnie's :P
But seriously SS2 was incredible, if they do this right I'll be stoked.
But seriously SS2 was incredible, if they do this right I'll be stoked.
paraLLel, a Vulkan renderer for the N64 emulator used by RetroArch
By ProfessorKaos64, 22 July 2016 at 6:34 pm UTC
By ProfessorKaos64, 22 July 2016 at 6:34 pm UTC
Quoting: leillo1975It's time to play again Mario64 and Ocarina of time?The article notes it is still part of mupen64plus for now.
I installed repository and downloaded retroarch, but when I do a Online updater I dont see Core Updater to install Nintendo 64 (ParaLLEl)
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By Shmerl, 22 July 2016 at 6:32 pm UTC
By Shmerl, 22 July 2016 at 6:32 pm UTC
It wasn't wrong way back in the past. Today it's wrong, because developers are aware that switch to Wayland is in progress and they shouldn't stand in the way of it on purpose. So, absolutely not goes to "games should depend on X".
GUI for launchers can be made without dependency on X either. There are toolkits for that. That's exactly what this conversation started from if you didn't follow. GTK2 doesn't allow it, but GTK3 does. So does Qt 5.
GUI for launchers can be made without dependency on X either. There are toolkits for that. That's exactly what this conversation started from if you didn't follow. GTK2 doesn't allow it, but GTK3 does. So does Qt 5.
System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By c927776, 22 July 2016 at 6:28 pm UTC
Fuck Ubuntu (or any other distro of that complexity), if they want to support all linux distributins they need to create "minimal distro" (take Arch or Gentoo and cut useless crap) and by minimal I mean SDL, X, kernel, alsa, minimal shell (dash), minimal WM, and libraries only needed to run game and already mentioned stuff; that way game will run on all distros, and wont depend on distro specific bullshit. Also if they are doing dynamic linking ship libraries with game, give us ability to use ones installed on our system and dont use steam-runtime crap which will be outdated very soon; if not link staticall, compile 32 and 64 bit versions with conservative flags and game will run on Linux for decades.
Steam client is big problem also, because it is 32 bit application and pulls bunch of "for some users useless crap" like Pulseaudio, 32bit libs; this situation is more fucked up than WOW64 on Windows, because on F/LOSS backward compatibility means nothing when you have source code and can recompile/relink software when API/ABI breaks. Audio/video libs on linux are develoepd very rapidly, Winte... Wayland is coming and steam-runtime will become complicated mess. Valve could also open source Steam client, it is very bad web browser anyway.
By c927776, 22 July 2016 at 6:28 pm UTC
Quoting: mr-egg...a side by side installation of Ubuntu for FREE...
Fuck Ubuntu (or any other distro of that complexity), if they want to support all linux distributins they need to create "minimal distro" (take Arch or Gentoo and cut useless crap) and by minimal I mean SDL, X, kernel, alsa, minimal shell (dash), minimal WM, and libraries only needed to run game and already mentioned stuff; that way game will run on all distros, and wont depend on distro specific bullshit. Also if they are doing dynamic linking ship libraries with game, give us ability to use ones installed on our system and dont use steam-runtime crap which will be outdated very soon; if not link staticall, compile 32 and 64 bit versions with conservative flags and game will run on Linux for decades.
Steam client is big problem also, because it is 32 bit application and pulls bunch of "for some users useless crap" like Pulseaudio, 32bit libs; this situation is more fucked up than WOW64 on Windows, because on F/LOSS backward compatibility means nothing when you have source code and can recompile/relink software when API/ABI breaks. Audio/video libs on linux are develoepd very rapidly, Winte... Wayland is coming and steam-runtime will become complicated mess. Valve could also open source Steam client, it is very bad web browser anyway.
Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By dmantione, 22 July 2016 at 6:26 pm UTC
By dmantione, 22 July 2016 at 6:26 pm UTC
Absolutely not. Obviously, using abstraction layers like SDL, allows you to support both X11 and Wayland, so X is no longer a dependency. But in the tradional Linux desktop, which was always X11 based, it wasn't wrong in any way to use X directly. Many games are doing this and it is a simple fact that lots of games depend on X directly. Even SDL games sometimes see a need to contact X directly, if the abstraction layer is not sufficient. Also don't just think about the actual game engine. Games often use traditional GUIs for launchers, installers and configuration programs.
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By dmantione, 22 July 2016 at 6:08 pm UTC
Depends on how you define "native". If the definition is "does not support DirectX", then are only a few. But almost all major engines have an OpenGL renderer and don't need translation layers. Unity, Unreal4, Serious Engine, Source2 engine, you name it... all can do OpenGL. For some of these engines OpenGL is less efficiënt, because the OpenGL renderer needs to do an unncessary amount of state changes. But does that mean that they are not native? A matter of taste, but as far as I am concerned any engine that calls the OpenGL engine without translation layer can be considered native.
By dmantione, 22 July 2016 at 6:08 pm UTC
Quoting: Comandante oardoI was asking how many true native OpenGL engines are there, besides IDtech?
Depends on how you define "native". If the definition is "does not support DirectX", then are only a few. But almost all major engines have an OpenGL renderer and don't need translation layers. Unity, Unreal4, Serious Engine, Source2 engine, you name it... all can do OpenGL. For some of these engines OpenGL is less efficiënt, because the OpenGL renderer needs to do an unncessary amount of state changes. But does that mean that they are not native? A matter of taste, but as far as I am concerned any engine that calls the OpenGL engine without translation layer can be considered native.
Rust has now sold over 30 thousand copies on Linux
By c927776, 22 July 2016 at 6:08 pm UTC
We in Europe pay in €, I payed this game 25-28€ just after Linux "port" was released, could not played it on Linux for 2-3 years because it was full of bugs; game runs bad and look ugly even on Windows, tried it last time 1y ago, maybe something changed.
By c927776, 22 July 2016 at 6:08 pm UTC
Quoting: ElectricPrismSo 19.99 * 34,291 = 685,477.09
We in Europe pay in €, I payed this game 25-28€ just after Linux "port" was released, could not played it on Linux for 2-3 years because it was full of bugs; game runs bad and look ugly even on Windows, tried it last time 1y ago, maybe something changed.
System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By , 22 July 2016 at 5:27 pm UTC
I guess im a skeptic until more devs take an active role in developing on Linux but that is very encouraging. Its great to have lots of games on Linux but im probably not the only one wanting to get as close to or even to beat windows performance in titles.
By , 22 July 2016 at 5:27 pm UTC
Quoting: EikeThese do. They are able to do ("minimal" ) testing.
I guess im a skeptic until more devs take an active role in developing on Linux but that is very encouraging. Its great to have lots of games on Linux but im probably not the only one wanting to get as close to or even to beat windows performance in titles.
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