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Latest Comments by Beamboom
Crazy Justice has a new video to show off some proper gameplay ahead of Early Access
22 Aug 2018 at 10:29 am UTC

Gameplay looks fun! But both sound and music needs a massive overhaul imo... I can't listen to that stuff for hours, that's too darn sure.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 6:37 am UTC Likes: 12

There's nothing I can say here that's not already said.

I'll just go in a corner and faint for a while.

NVIDIA have officially announced the GeForce RTX 2000 series of GPUs, launching September
20 Aug 2018 at 8:44 pm UTC Likes: 1

Finally!
Now the prices will finally drop on the 1080s - ergo I can get one (and then Vive is next on my list!).

Fictorum, the action RPG with destructible environments looks like it's now on the way to Linux
20 Aug 2018 at 3:28 pm UTC Likes: 1

With such a low metascore I'd advice anyone considering a purchase to read reviews quite thoroughly.

Subsideria aims to modernise classic space shooters, releasing with Linux support on August 24th
18 Aug 2018 at 8:02 am UTC

Quoting: GuestLike a drag queen without fashion sense it's too much of all the wrong things.
Quote of the week! (and spot on if you ask me)

Liam, hire this man for reviews :-D

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 6:42 am UTC

If they were able to make Wine a completely transparent layer that required no tweaks whatsoever then this would be utterly fantastic.

A small update on the status of BATTLETECH for Linux
14 Aug 2018 at 12:55 pm UTC Likes: 2

Quoting: AlthorionAnd yeah, Beamboom is right. It’s hard to make Unity games perform right on any OS
I didn't draw that conclution though :) I just ask because it's interesting to know. There could be other reasons, 3rd party middleware is one major suspect.

Quoting: AlthorionThere are other free game engines out there.
With comparable complexity of development suite, ecosystem, and the same level of potential visual quality - who compiles to the same amount of platforms, including VR? Not that I know of...

I wouldn't really hold it against them if multiplat development in Unity still requires some competence in multiplat development in order to work properly. I'm just curious as to exactly what the challenges they meet are... Are they mundane, type "mouse behaves differently" type of annoyance, or are they more complex?

Insurgency: Sandstorm is looking real good in the latest videos, Linux version should come in the first couple updates
14 Aug 2018 at 12:47 pm UTC

I do wish they had more variation of scenery/locations (urban/seaside/jungle/residential/etc), but count me in!

A small update on the status of BATTLETECH for Linux
14 Aug 2018 at 12:03 pm UTC Likes: 8

In these cases it would always be interesting to hear why it's proven more difficult than expected. Make it an automated reply, Liam :)

But a core component of Unity is it being cross platform. Had this been just about any other engine I'd just file it under just another of them hassles that a new platform can provide, but Unity... It's more or less their entire business idea, isn't it?

So, the cause for this, and all other similar cases, would be interesting to know! Not to point fingers, but simply out of curiosity. Also it would work as a current state of affair in regards to how platform independent Untity really is at this stage.

Talking point: Leaving user reviews for Linux games can really help a developer
10 Aug 2018 at 9:49 am UTC Likes: 4

This is a very good point. I've never thought of that. ... And I even love writing down my thoughts and opinions on all sorts of things :-D I guess my opinion on user reviews has kept me from writing them myself.

But I'll start writing reviews from now on, whenever I think it's worth it!