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Latest Comments by linux_gamer
Lefties unite! Counter-Strike 2 now lets you swap hands
26 Apr 2024 at 5:06 pm UTC Likes: 1

A new minority to shot at, nice! :shock:

Happy Holidays & Merry Christmas from GamingOnLinux
23 Dec 2022 at 11:33 pm UTC

Merry Christmas & Happy Holidays!

Squid Game knock-off Crab Game now has a Linux version
17 Nov 2021 at 2:22 pm UTC

One of the twitch streamers I follow plays it regularly, I will test it, no doubt.

12 years ago we appeared online, Happy Birthday to GamingOnLinux
6 Jul 2021 at 9:35 am UTC Likes: 1

Congratulations!
BTW are we now able to discuss PEGI/USK 12+ year games openly? :grin:

Metro Exodus from 4A and Deep Silver has officially released for Linux
14 Apr 2021 at 7:42 pm UTC

I would love to receive a free copy :whistle:

Bought Metro 2033 and LL and really liked it, the performance was so good it was ahead of Windows at almost all settings as I remember.

Metro Exodus arrives for Linux on April 14
27 Mar 2021 at 1:03 am UTC

Was waiting for that port!

Move over Stream Deck, give me some Stream Pi
14 May 2020 at 3:04 pm UTC

"Stream pi", really? Why not pi-stream? You have to speak very distinctly, else you will get served a cake.
:whistle:

If you have an old NVIDIA 8 or 9 series GPU, there's a new Linux driver update out for you
27 Dec 2019 at 6:50 pm UTC

I would like to see a 390+ driver with vulkan support for my GTX470, so hope has not died yet.

The Khronos Group has launched a unified samples repository for Vulkan learning
2 Nov 2019 at 8:37 am UTC Likes: 2

I took a look at graphical programming around the time Vulkan came out and I realized learning OpenGL didn't make sense at that point: Reviewing some simple programming exampes (eg. colored triangle) felt like 5 examples took 6 totally different approaches, because OpenGL had so many versions, extensions, libraries etc.

When the Vulkan specs were released I was excited but in the first year there was literally no literature other than the specs. (The first educational book pretty much was a copycat job of the specs and felt it didn't help at all)

Quoting: subI wanted to learn OpenGL and didn't manage for years.
Simply couldn't find the time.
Now, I do have some time that I would like to invest in learning a graphics API,
but OpenGL seems to be quite obsolete by now.
Then again, Vulkan as a first graphics API without prior knowledge of GPU architectures,
sounds a bit too challenging.

What do you think is the best approach?
Thanks for any input! :)
The best education on Vulkan to me was the youtube series (german)
Youtube [External Link]

OpenXR from The Khronos Group and Monado from Collabora could unify VR & AR
20 Mar 2019 at 7:07 pm UTC

Really good approach, I hope its not too late, though. We already have the graphical fragmentation and honestly I am surprised how many non-graphics developers and project managers I met haven't heard of Vulkan yet.