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Latest Comments by Hori
NVIDIA GeForce are teasing something for August 31, likely RTX 3000
10 August 2020 at 9:59 pm UTC

rtx3k coming 21 years from now confirmed

With less than a month to go there's a new Crusader Kings III dev video
5 August 2020 at 1:52 pm UTC

Now I'm hyped again

CK2 is one of my most favourite games all time, and has a very special place close to heart. And since this is Paradox, I'm sure CK3 will be even more amazing than the previous!

Quoting: KimyrielleCan't wait for the first good thing to happen in 2020, which will be this game.
HA! Indeed!

COVID or not I'm still gonna isolate myself at home to play this game :)

Valve gets another developer to work on Linux graphics drivers, starting with AMD RADV
29 July 2020 at 8:10 am UTC Likes: 1

Quoting: Patola
Quoting: ziabiceThere's also this juicy news here about Proton: https://github.com/ValveSoftware/Proton/issues/4093.

A user asked to implement deduplication of Proton prefixes and the reply is:

QuoteWe are working on this. Should be in an upcoming major release. Stay tuned.

Currently the implementation uses symlinks, so it should work on all filesystems which support symlinks.
I hope the feature is optional. Even though it uses lots of space, I prefer each game sandboxed in its own wine instance. I find it more manageable because many of these games have special requirements.
It would still be a great advantage.
I am currently playing The Walking Dead series from Telltale where each game allows you to import the save from the previous ones in order to continue the story immersively by taking past choices into consideration.
And I had to manually copy and paste the save file for each prefix. It's not a big deal for me, but it's something that shouldn't be needed, it's tedious and it just gives us Linux gamers (but also PC gaming in general) a bad image, since we have to tinker with things just to get them working properly.

I am aware of other games also that have a save import feature but TWD and Borderlands remastered were the only ones I've used it for.

And yeah... the originally stated issue on GitHub, the wasted storage space, is very real as well. This directly affects your pocket because gigabytes are not exactly cheap if you get a really good SSD. And it's sad that you waste a bunch of them simply for using Linux (which IMO makes Linux more expensive than Windows)

5 new titles and 1 leaving Stadia Pro in August, Celeste out now + more Stadia news
29 July 2020 at 7:32 am UTC Likes: 1

Quoting: eldakingOk, so are people really going to play Celeste on a remote server?

It's not a heavy game, most laptops and probably even some smartphones can run it. But from all I know, it is a very precise and fast platformer, the kind of thing that would be ruined by lag.

I can get that if it is free on the subscription you already have, might as well play instead of getting it elsewhere (regardless of price)... but are people really flexing the stability and bandwidth of their home internet like that? Using their stadia pro to play things that don't push the limits of a high-end computer?
Casuls don't know/care about lag. If they have a large selection of games available, and especially one that contains good games, they will take it, and will be happy with it without knowing any better.

Also, most people (not just casuls) don't research a game too much, if at all, before buying. They don't check to see if it will work fine on their platform, they just simply expect it to.
Checking if something works on your setup is a thing pretty much only for Linux users... because there's a relatively high chance things don't work well for us.

And lastly... does it really matter? I've seen enough people complaining that streaming services cause lag that affect your movements and yada yada even if you don't immediately notice it and they blow it out of proportions. Yet every time I come in my hometown and stay a while I stream my games with Steam Link and it's absolutely fine, even shooters and "precise" games. The only thing I can complain is that the image is compressed, and being a videophile I do notice it. But the vast majority of people are not so sensitive to (small) visual artifacts, and they are not sensitive to lag either. It's fine, streaming works just fine... unless of course you have bad internet, or you use WiFi somewhere with a lot of interference.

People who are sensitive to lag/compression or play highly competitive games, sure, they won't have a great time with that, but most people aren't like that.
And even for people who are, or who would simply want a better experience - it's hard to not consider streaming, when your alternative is to get an actual PC.
There's a surprising amount of people who don't own a PC, not even a laptop! There's also many who do have a laptop but it's their workplace laptop (makes sense, not to get your own, if all you do is very casual stuff) and usually it's not allowed to install games on those. And there's also many who have really, really old hardware.
Statia IMO is targeted at the casual market first, the kind of people who would otherwise be happy with just mobile games, or who have/want a console but they think it's not worth it financially. And secondly it's targeted also at gaming enthusiasts that can't spend too much on their hardware and games (and that covers a very large proportion of gamers sadly).

And there's also a smaller issue there but I don't think it matters too much for most people: Owning ("owning", sure) all your games in one single place. It's part (possibly the biggest part) why people are so displeased with Epic Games.
Now I know most won't go to such great lengths to keep their games centralised, and that many probably don't care at all, but there is value in offering people a game that's easily accesible and in this case one that they don't have to pay extra for - for existing customers and for potential new ones alike.

Looks like Steam is getting a 'Playtest' feature for some developers
27 July 2020 at 4:51 pm UTC

Seems like a logical step forward. Sounds like this will be much easier for all parties involved.

SuperTuxKart has a fresh Release Candidate out for testing
22 July 2020 at 12:59 pm UTC

Anyone knows what happened to SuperTuxKart's release on Steam?
I always forget about games if I don't see them in my library :P

It'd be very nice to have it there, especially if they'll also add achievements for it.

NVIDIA 450.56.02 Vulkan Beta Driver is out for Linux
21 July 2020 at 12:06 pm UTC Likes: 2

Quoting: BeamboomLooks like Nvidia is ramping up their game now that ATI is starting to close in on them.
It took a while to remember what ATI means :D
I wasn't into building computers back then (nor did I have money for it) so this name sounds strange to me, even tho I did have an ATI card when I was a kid

SpaceChem, a Zachtronics classic sees a 64bit and SDL2 upgrade
17 July 2020 at 8:47 am UTC

I remember there being massive giveaways of this game back in 2014. Everyone had a SpaceChem key back then, everyone.
I'm quite surprised to see this game updated after all this time, and after all those giveaways.

Half-Life: Alyx - Final Hours details lots of cancelled Valve projects
13 July 2020 at 8:15 pm UTC

Quoting: Beamboom
Quoting: EhvisWhile that might be true, VR is not a replacement for games. It is a separate thing with separate games. One thing is very clear to me is that there is no way to have both a normal and VR version. One will suffer because of the other.

I would say though, that Alyx is a remarkably powerful demonstration that VR games doesn't have to be that different from other games. Yes the "interface" towards the game is different but in regards to content itself, I would say it is a demonstration that VR can be a "replacement" for other games (if I understand you correctly). VR gaming is not restricted to just simple arcade action and concepts revolving around basic physics.

So yes - the games needs to be tailored for the VR experience. Absolutely. But I dare say that any genre game can work in VR. So in that respect one could replace the other.

Between being able to work in VR and being enjoyable in VR is a long way.
Don't get me wrong, I love VR, and I love the Index, but there are some games, and more importantly, some genres, that can't really work in VR. The first that comes to my mind is the RTS genre. Sure there will exist sub-genres that will work well in VR, but I am refering here to the real deal. Those games don't even work well on consoles, let alone VR.

I too believe that flatscreen games and VR games need to coexist, and I'm sure without a doubt that this will be the case.
But on the other hand, I kinda disagree with the OP and I hope that more games will feature both a traditional and a VR version. It won't always be possible, you simply can't do anything you can do in VR with a mouse and keyboard, or with a controller. But in a wide range of cases I don't see why this couldn't be done without impacting the quality too much.

Heck, I even hope that in a few years we're going to see VR remasters of old games.

Half-Life: Alyx - Final Hours details lots of cancelled Valve projects
10 July 2020 at 10:05 pm UTC Likes: 1

Quoting: Beamboom
Quoting: barottoI check regularly on their site but they won't budge an inch, it's always €1K, take it or leave it

Considering the fact that they struggle with meeting the demands, it's likely going to stay there for a while. I believe it's still several months delivery time.
Well let's look at the full half of the glass: It's a success!
Unlike the Steam Controller (RIP, sadly), and Steam Machines (RIP but meh), this one is actually a huge success.

But also... did delivery times get longer? I ordered mine on the 9th of march, soon after the pandemic got really bad here in Europe and everything was chaotic and it still took like just 2 weeks. I'd have expected it would take less now, not more.