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Latest Comments by mirv
Warhammer 40,000: Mechanicus announced with Linux support, due in 'late 2018'
21 February 2018 at 11:12 pm UTC Likes: 1

beko
Purple Library GuyA friend of mine used to be a big Warhammer player (not sure if 40K or not) and pretty much abandoned it a while ago; I seem to recall the explanation involving some sort of deliberate obsoleting of all the models he'd accumulated, and painstakingly painted, up to then. I got the impression rage was widespread among Warhammer players over this. I can imagine some financial suffering resulting.
I'm out of the loop but this is probably not the real reason. I can not imagine how GW is going to "obsolete" a space marine (or any other unit - they are all kinda generic).

It's an age old discussion when some new edition comes along. No matter what system (or company). People do not want to buy everything - including rulebooks - again, when new versions show up. And some use this as lame excuse to stop an expensive and time consuming hobby they started to dislike over time anyway.

Others just keep playing there old editions, becoming the Old Guard for the next gen players and even go on active hunts for old models.

Especially 40k has e.g. an accepted and detailed rule set to create custom rules for units. And in the end the models are just representing an idea. In other words: Nobody gives a fuck whether the model on the table is a Bike, a Trike or a Quad. The paper the player filed before the game started defines it. Only a nitpicker would complain that he is not "seeing" that plasma bolter on some unit. Nobody plays (long) with such spoilsports.

Indeed. While Warhammer has gone from "Warhammer Fantasy" to "Warhammer: Age of Sigmar", there was no army or race outright obsoleted. Rules are all in place for at least the basics until they get around to a more focused refresh. Not liking Age of Sigmar is different though, and a lot of people were disgruntled, but it did bring in newer players and gave everything a breath of fresh air.

As for Warhammer 40,000 (or just W40k), there have been some recent changes there too (basically an excuse to redesign Space Marines), but again no army has been obsoleted. The recent 8th edition has again at least basic rules for just about every single possible unit, until such time as a particular army gets a more focused refresh.

But yeah, nothing against anyone who wants to stop the hobby, or start it, or using older or newer rules, etc. But to their credit, GW don't just cut out entire model ranges overnight. Some have been phased out, or merged into other armies, or split into two armies, but you can almost always end up playing as what you want in the end. Unless it's Squats.

Warhammer 40,000: Mechanicus announced with Linux support, due in 'late 2018'
21 February 2018 at 4:26 pm UTC Likes: 1

fractal
KeyrockI'll take a wait and see approach on this one, given that Games Workshop is willing to license their IPs out to literally anyone, which has lead to a veritable deluge of Warhammer and 40K games over the last several years, 90% of which have been garbage. Hopefully this one falls into the 10%.

I'd argue that it's a sea of mediocrity rather than garbage, few games are actually bad, then again few are also actually good and yes, it's a result of GW handing their license over to anyone willing. Now this relatively recent policy (they used to sue anyone for the pettiest things) stems from GW shooting themselves in the foot with various financial decisions, namely insane pricing (55 pounds for a plastic tank c'mon GW) while shrinking their retail distribution and I'm fairly sure licensing is the only thing that kept them afloat. With the big moneymaker (and more importantly tabletop awareness raiser) Dawn of War flopping recently I imagine their licensing output only to increase and it's unsurprising that mediocre developers who often end up making licensed games (as these come with time and money saving prepackaged audiovisuals and concepts) end up making mediocre 40k games. It requires actual effort (c'mon Relic) to mess up a 40k game as everything comes pre-packaged and often already known to nerds who end up developing it (c'mon Relic), all you have to do is apply basic games design (c'mon Relic) or at least steal it from other successful games (c'mon Relic) and give fanbois what they want (c'mon Relic).

My problem with this is that mediocre developers can make a decent game, but don't end up innovating in any way that would make those games stand out above what is considered bog-standard in their respective genres, except with 40k coating. The last two really memorable (and innovative! what a coincidence!) 40k games I've played were DoW 1 and the venerable Final Liberation. Then I would consider DoW2 as it combined a decent story with a mix of CoH/Diablo gameplay and then maaaaybe Space Marine by the principle of being one of the amusingly few real-time action games in a setting that's 100% action and warfare and grim and dark. After that almost everything else I played were decent games, but in every case I have already played a better version of it when it was called for example Panzer General, Aliens vs Predator, X-Com/UFO Defense or Starcraft 2 (c'mon Relic).

I don't know why GW are quite so flexible with licensing right now, but their last financial year was looking much healthier. It's crazy, but the cost of the bulk of the plastic parts is less inflated than you might think. Special characters I'm less convinced about there.

Of course, GW might just want a bit more exposure with games in order to tempt younger generations into stores and physical model gaming, books, etc. I don't mind that honestly, but a few more...hmmm....enhanced quality video games would be nice, at least on GNU/Linux. Battlefleet Gothic, for example.

Warhammer 40,000: Mechanicus announced with Linux support, due in 'late 2018'
20 February 2018 at 11:31 pm UTC

MayeulC
mirvIt is W40k. That's basically a strategy setting overall - and most (not all, of course) of the games that GW license out are turn-based as well. I suspect it's to align with the board gaming. So it's not surprising that a GW licensed game is turn-based strategy.

It is nice to see something from a different perspective of sorts: an Admech game could be quite interesting.
I would like to see a spacemarine port as well at some point, maybe a wine port of sorts, but I'd like to be able to finish this game!

Well...I can say that I have played Space Marine (campaign only) start to finish using wine. Multiplayer I miss though - I really enjoyed the Exterminatus mode. There is some hope that might be available at some point, but I've not tried recently. But yes, of all the W40k games, that's the one I'd like to see ported to GNU/Linux the most.

As for this game, I'm hoping it'll be something similar-ish (in terms of play style) to Space Hulk. I'm normally not actually a turn-based strategy fan, but Space Hulk I enjoyed. Some gameplay footage would have been nice to know more about that, but I guess it's early days yet.

Warhammer 40,000: Mechanicus announced with Linux support, due in 'late 2018'
20 February 2018 at 9:12 pm UTC

It is W40k. That's basically a strategy setting overall - and most (not all, of course) of the games that GW license out are turn-based as well. I suspect it's to align with the board gaming. So it's not surprising that a GW licensed game is turn-based strategy.

It is nice to see something from a different perspective of sorts: an Admech game could be quite interesting.

Total War Saga: Thrones of Britannia confirmed for Linux, from Feral Interactive
19 February 2018 at 2:01 pm UTC

My system struggles with total war games, so it's unlikely I'll buy this at release. I might grab it at a later date, though chances are it'd be at sale time.

Really need a new rig if I want the latest games.

Development on the new System Shock has been paused
16 February 2018 at 11:32 pm UTC Likes: 1

While saying they're just going to take a break doesn't bode well (heard that a few times, and it's rare for the game to actually come back afterwards), it's probably best to not get too worked up yet. I'm not going to say they haven't screwed up (they have, at least a little), but it was never going to be "just" anything with a System Shock game. It is a new game, and while the core story elements are there, their own telling needs just as much effort put into the complete storyline as graphics and gameplay.
So, let's just see where they go from here.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
16 February 2018 at 9:36 pm UTC Likes: 3

Paceline
Eike
evergreenok, I don’t like games like this, but I bought it to support feral and to test vulkan. yahoooooo!!!

While this is a great idea, AFAIK you should wait until the release, or Feral will not get any money. I think you should give it back for now. (What's the word? Recash?)

Going with this theory, if I purchase F1 2017 on sale now at Steam does Feral see any of those funds??? Checked the Feral site and its full price $59 and I just can't afford that much...

It's more that Rise of the Tomb Raider isn't actually released for GNU/Linux yet. F1 is. So Feral should see something from the steam sale right now, but until Rise of the Tomb Raider is out, they won't see anything for that.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
16 February 2018 at 9:02 am UTC Likes: 1

pete910
Samsai
pete910
z1lt0id
Geppeto35Nice, let's work on Shadow of War now Feral :-P ^^

Oh yeah because all those micro transactions and loot boxes will work well for Linux gamers. Ugh this game can die in a fire.

So because you don't want it or agree with it , *** anyone else ?

Nice attitude to your fellow users ...
Well, he does have the same right to not want a certain game as another has to want it.

Not wanting the game is fine , Saying the game should "die in a fire " is interpreted by me as the game should not exist for any of us.

I never interpreted it that way, for what it's worth, but I think we can all agree by now that a) there's been a misunderstanding somewhere, and b) this has nothing to do with Tomb Raider.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 February 2018 at 9:08 pm UTC

NeptNutzVulkan should be very interesting on this one. I can't count how many times I've run the benchmark on Windows (8.1/DX11; i5/1070Ti). One thing that stands out is the low FPS speedbumps, almost regardless of settings. I don't know if this improves with DX12 but like challenging OpenGL port, there seems to be no brute force way to overcome the low-FPS hangups.

I'd also like to see how Vulkan handles that AA, AF, and AO, as it seems (even standing still at 100% settings) there is still a fair amount on stair-stepped edges in the game

PS - IIRC, the main advantage of DX12 was that it brought AMD FX CPUs from the "Meh!" range to the "Wow!" range, but had little, if any, effect on Intel.

Vulkan is a GPU control API, not magic pixie dust; the fundamentals of how anti-aliasing, ambient occlusion, and anisotropic filtering work isn't going to change just because Vulkan is telling the GPU what to do instead of DX12 or OpenGL. The developer might be able to more efficiently describe certain framebuffer transitions, which might be able to allow the GPU to more efficiently handle full-window buffer shader operations, but that's about all that will affect something like AO.

DX12 and Vulkan bring threaded support to the rendering API, and allow much, _much_, less error checking overhead in command construction. Generally translates to requiring less CPU power to feed the (GPU) beast.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 February 2018 at 8:00 pm UTC

Luke_NukemI wish using seasons to state dates wasn't a thing for international products. Winter here is the middle of the year.

I get very confused when that's done as well. Most annoying. I don't get what's wrong with using good old fashioned Q1, Q2, Q3, or Q4.

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