Latest Comments by kokoko3k
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
22 July 2016 at 4:23 pm UTC
22 July 2016 at 4:23 pm UTC
I hope they didn't use any runtime translator, since Unreal engine acutally works on linux...
Check out this AMD video talking about Vulkan (and DirectX12)
29 June 2016 at 4:18 pm UTC Likes: 2
29 June 2016 at 4:18 pm UTC Likes: 2
On the other hand, playing opengl or vulkan games via wine should give us almost native speeds.
I have finally found a way to sort out screen tearing on Nvidia with Linux
19 May 2016 at 2:19 pm UTC
19 May 2016 at 2:19 pm UTC
You did not correctly quoted the strings.
Also, nvidia driver refers to display with other names (in my case is DPY-2), that's why i suggested a general script (see my previous comment).
Anyway, you're already running a compositor; i don't think is a good idea stacking one on top of another. as you will lose twice the performance in the best case.
BTW:
The fact that the performance drop is the same as running a compositor should REALLY be written in the main article; there's no vodoo magic here.
Also, nvidia driver refers to display with other names (in my case is DPY-2), that's why i suggested a general script (see my previous comment).
Anyway, you're already running a compositor; i don't think is a good idea stacking one on top of another. as you will lose twice the performance in the best case.
BTW:
The fact that the performance drop is the same as running a compositor should REALLY be written in the main article; there's no vodoo magic here.
I have finally found a way to sort out screen tearing on Nvidia with Linux
17 May 2016 at 9:16 am UTC
17 May 2016 at 9:16 am UTC
Oneliners that works for me in all of the metamodes:
Enable:
Disable:
However, forcing ForceFullCompositionPipeline is just like running a compositor (IT IS a simple compositor) plus you lose shadows and candies, see those benchamrks running simple "teapot" mesa demo:
...that is the 7-8% performance hit i'd expect when running a compositor on my GTX470 (it is negligible when overrall fps are low, but more evident on simple demos like teapot, and in newer cards the performance hit should be even less evident).
So, if you managed to have vsync with userspace compositors like kwin,compton,mutter and so on, i think it is better to use them instead of ForceFullCompositionPipeline.
Enable:
sh -c "nvidia-settings --assign CurrentMetaMode=\"$(nvidia-settings -t -q CurrentMetaMode |tr -d "\n"|sed 's/ViewPortIn=/ForceFullCompositionPipeline=On, ViewPortIn=/g'|sed 's/.*:://'|sed 's/^ *//;s/ *$//')\""Disable:
sh -c "nvidia-settings --assign CurrentMetaMode=\"$(nvidia-settings -t -q CurrentMetaMode |tr -d "\n"|sed 's/.*:://'|sed 's/^ *//;s/ *$//')\""However, forcing ForceFullCompositionPipeline is just like running a compositor (IT IS a simple compositor) plus you lose shadows and candies, see those benchamrks running simple "teapot" mesa demo:
FPS | Window manager | compositor
-----------------------------------
978 openbox NONE
976 kwin NONE
907 openbox Compton opengl
905 kwin kwin opengl 3.1
905 kwin ForceFullCompositionPipeline=on
902 openbox ForceFullCompositionPipeline=on...that is the 7-8% performance hit i'd expect when running a compositor on my GTX470 (it is negligible when overrall fps are low, but more evident on simple demos like teapot, and in newer cards the performance hit should be even less evident).
So, if you managed to have vsync with userspace compositors like kwin,compton,mutter and so on, i think it is better to use them instead of ForceFullCompositionPipeline.
Looking for Linux Gaming communities on your favourite services? Got you covered
28 March 2016 at 9:28 am UTC
28 March 2016 at 9:28 am UTC
i'm unable to join telegram channel linux_gaming, is it locked?
- Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements
- GE-Proton 9-21 released for Linux / Steam Deck bringing more game fixes
- The Witcher IV revealed with Ciri as the protagonist
- Core Keeper developer announced KYORA that looks suspiciously like Terraria where "every pixel is yours to shape"
- KDE Plasma 6.3 will have much better fractional scaling
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