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Latest Comments by dvd
Steam Link for the Raspberry Pi is now officially available
14 December 2018 at 10:07 am UTC

Is this free or not? Will it be included in the normal debian repos or just in raspbian? It would be great for those of us using non-raspberry armhf devices.

Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
9 December 2018 at 6:03 pm UTC

Well, the fact is, CS:GO is still one of the most popular online games. Maybe it's just not your cup of tea.

Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
9 December 2018 at 3:45 pm UTC

Quoting: liamdawe
Quoting: ageresIt works if I unplug my Logitech F710 receiver (Steam Controller can still be plugged in).
Anyway, this mode sucks. Runs at 27-50 fps, 16 people only, the drone system is boring, and the outdated gameplay of Counter-Strike doesn't fit to battle royale.
Speak for youself. I find this to be the best mode available in CS:GO easily. Mine runs over over 100FPS the majority of the time :)

The drone system is boring? What makes you say that? It makes the gameplay incredibly dynamic.

I would also add that the gameplay of CS is not outdated by any means. Many people only switched to GO because Valve was clear they were trying to model 1.6 gameplay with a graphics makeover. Battle Royal is not new, not even new to CS. The new danger zone is basically a FFA FY map with dynamic weapons spawns and drones added, on a larger map.

Also, 16 people only is not bad. In my region, the longest i had to wait (in the early morning) was 1 minute to join a match. The map size and the number of players also keep a match from taking forever.

I do wish that they made more gungame maps and made that gamemode and deathmatch more similar to the classic mods in CS 1.6, which are still more fun. But it seems they abandoned the gungame mode.

Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
7 December 2018 at 1:06 pm UTC Likes: 2

I just played my first round (and won to my surprise). I didn't know what to expect of it, but after a round i think they've done a good job. They managed to make it so that the round was not too long, the map didn't feel overly big, yet i got lost at least 3 times on it. The drone system is clever too, the one guy camping the watertower with a sniper didn't get an enormous advantage.

It's a really fun mode, and thankfully not too long. However, i couldn't help feeling like this was something that could be much more awesome as the multiplayer part of HL3.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
10 November 2018 at 11:37 am UTC

Quoting: Botonoski
Quoting: dvd
Quoting: BotonoskiLinux is sort of on the bleeding edge, always changing and a bunch of experimentation going on. Perhaps when Linux has a larger market share and one particular distro rises to the occasion the platform will be more stable and easier for developers to support. Though if that were to occur I think Linux would ultimately be worse off as it probably be slower to progress in performance and design to maintain legacy support and whatnot.

I don't really agree with this sentiment, you can pretty much support 99% of bigger distro users by testing on debian and fedora/opensuse.
Of these Debian, for example, is not "bleeding edge" at all. If you target stable, you get lots of years of support, and at least 3 years between the next distro. I don't think that's more bleeding edge than windows versions. I think this view that it is "bleeding edge" - at least when it comes to gaming - is because much of the work on modern ogl drivers were done much later than on windows.

Also, indies and big studios also like the bleeding edge: i remember back when i used to play on windows, the new games would always tell you to not forget to upgrade the graphics driver.


What gives me the impression that even Debian is on the bleeding edge is, well, currently playing a decade old native linux game on my current system is rather difficult, certainly possible, but dealing with a web of older dependencies and getting those installed without breaking my system has proven before to be quite the headache, even moreso than compiling a game from source code.
Now compare that to Windows where I'm able to whip out a game from 1999 and get it running on Windows 7 with zero hassle most of the time.
From this I get the impression that Linux is a bit quicker in pruning out old code compared to Windows, this can be rather inconvenient but it's probably more secure and efficient.

That is not very true, many counterexamples have been given - i think even on GoL - where some people play games in wine because it runs better in it than on windows. Also, blobs (let it be drivers or games or whatnot) were always the blob devs chore to keep updated, even on windows. When you turn on your windows gaming pc, your first few minutes are usually spent going over anti-virus, gpu, motherboard and cpu manufacturers website downloading their latest blob. Maybe they even upload it to some central windows server, so you don't need to search for it in the browser, but that is the equivalent of providing a .deb or .rpm file instead of .zip or a .run that will most likely corrupt your installation at some point. These library problems largely go away if the developer provides some libraries that they compile for you. (Just like Feral does in their ports) That way you can play old games.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
10 November 2018 at 12:30 am UTC

Quoting: BotonoskiLinux is sort of on the bleeding edge, always changing and a bunch of experimentation going on. Perhaps when Linux has a larger market share and one particular distro rises to the occasion the platform will be more stable and easier for developers to support. Though if that were to occur I think Linux would ultimately be worse off as it probably be slower to progress in performance and design to maintain legacy support and whatnot.

I don't really agree with this sentiment, you can pretty much support 99% of bigger distro users by testing on debian and fedora/opensuse.
Of these Debian, for example, is not "bleeding edge" at all. If you target stable, you get lots of years of support, and at least 3 years between the next distro. I don't think that's more bleeding edge than windows versions. I think this view that it is "bleeding edge" - at least when it comes to gaming - is because much of the work on modern ogl drivers were done much later than on windows.

Also, indies and big studios also like the bleeding edge: i remember back when i used to play on windows, the new games would always tell you to not forget to upgrade the graphics driver.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
10 November 2018 at 12:23 am UTC

Quoting: Patola
Quoting: Guest
QuoteWith each flavor of Linux came different issues.

And WHO excatly told them to support EVERY flavor? Just support Steam OS and/or Ubuntu. And for the most part it will work on any Distro.

In theory, yes, they should only support Ubuntu and SteamOS, but in practice users of different distros complain in the forums, give negative reviews and return their games as much as they have problems. So it doesn't help giving this advice, those users feel entitled to the game as much as any user of the support distributions.

I empathize with the developers on this. With Steam Play being much more uniform across linux distros, they'll have less trouble.

I realise this is necro, but steam provides this comfort to devs on regular linux ports. One of the big downsides of cracked steam versions of games is that they don't have the compatibility, your distro probably doesn't have the deprecated, 2 year old libcryto, etc..., but steam download provides you these libraries and uses those instead of system ones so the game runs without flaws. Targeting Steamos/Ubuntu with official support is which everyone does. It means it also runs on debian by default. Users of other distros usually come up with their hacks, which usually involve symlinking an older library (or compiling it).

Steam Play thoughts: A Valve game streaming service
1 November 2018 at 3:52 pm UTC

I don't think it's the exact opposite. VR hasn't flown (not in the nintendo days and not now). Sure with the new powerful technology there are probably some niches it can fit into. I think considering how annoyed people get by buffering on youtube/twitch, just imagime that in a new shiny game. And again, the infrastucture is most widespread in the areas (EU, NA), where people are richer and can afford a personal computer. Some firms will definetly try it, i just don't see people putting up with the latency.

Steam Play thoughts: A Valve game streaming service
1 November 2018 at 3:14 pm UTC

Cloud gaming will never become a thing. It's just like VR. When people have thousands of dollars worth of computers, people won't tolerate latency, and fiber is not really a reality even in the oh-so advanced North America and Europe.

On the other hand, marketing works, so drm sells. I think that regarding games, movies etc. it is not actually for screwing crackers (because there was no kind of drm that really worked), but for screwing the customers.

An update on the status of porting Ashes of the Singularity: Escalation for Linux
27 September 2018 at 5:21 pm UTC

Quoting: MayeulC
Quoting: dvdWasn't this a Spring mod? I doubt the dev actually cares about supporting linux, if he used a base game that was cross platform and came out with a mod that is MSW only.

I am not sure what's what you call a "spring mod", but this is a full game by stardock, with their own in-house engine. They were involved early on in the Mantle Cabal as well.

If referring to the "Escalation" part, that was an extension at some point, but was merged back with AoTS at some point, to avoid splitting the small playerbase further, kind of what happened with Planetary Anihilation: Titans (or not, I'm notsure, I can't find it on the Steam store anymore :/)

For some reason I thought this game was the one based on the RTS engine Spring.