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TUXEDO announce the InfinityBook S 14 with Intel Tiger Lake and Intel Xe
21 November 2020 at 6:28 pm UTC

I'm personally really interested in this new design that has 8GB soldered directly and a single SO-DIMM slot.
Sure, you can't get it up to as high max memory as with two slots, but 40GB should still be easily done. (8GB soldered, 1x 32GB loose)

I wonder how much additional performance Intel can squeeze out with a low-latency memory chip available next to the APU.

AMD Radeon RX 6800 and the RX 6800 XT are out today
18 November 2020 at 3:36 pm UTC

People were very worried about AMD and the out-of-the-box support for the new release, nice to see that even that part is doing quite well - albeit requiring the latest releases.

OpenMW, the open source game engine for Morrowind sees great progress
18 November 2020 at 2:14 pm UTC Likes: 6

There's been a whole lot of work put into OpenMW by now, always great to see the project continue to steadily plod along.
I've been the Windows maintainer since around version 0.9 now, and the team just continue to perform wonders with features and improvements, year out and year in. It's quite honestly a great project to be part of - even if my contribution of actual code has been rather minor.

TUXEDO announce the Ryzen 7 4700U powered Aura 15
4 October 2020 at 11:02 am UTC

Well then, if I hadn't gotten one of their InfinityBook Pro's recently (almost two years ago now), I'd definitely be jumping at this. The specs - and the usual build quality I've seen from TUXEDO - are really good compared to cost after all.

My only possible complaint is the fact that there's still no AMD + TB3 systems readily available, but that's more on Intel than on manufacturers. Hopefully USB4 will fix that soon.

What have you been gaming on Linux lately? Come chat
6 September 2020 at 12:45 pm UTC

Finally got the HOTAS I ordered back in June for my birthday, so I've been trying out various games with it. Played a bit of Freespace 2 - though sadly that game only supports a single joystick at a time which means more work to get a HOTAS to be usable, Star Citizen - works quite fine, and EVERSPACE - which unfortunately needs to be run as the Windows version through Proton in order to get their HOTAS support. Sadly DCS: World crashes on loading for me, and I don't really feel like debugging it at the moment.

Maybe I should try out some Elite: Dangerous though, just to really finish off the list of games that I own.

What have you been playing recently? We've been tinkering with a Raspberry Pi 4
20 July 2020 at 9:39 am UTC Likes: 2

Been still enjoying myself in Star Citizen, the game's undoubtedly still in Alpha, but it's quite nice to play nonetheless.

Played some Stationeers too, a rather nice little game even with the clunky controls.

What have you been playing on Linux? Come and have a chat
5 July 2020 at 6:59 pm UTC Likes: 1

Been playing a bunch of Space Engineers myself, it's worked quite fine on Proton with the GE builds and a single game tweak to switch to the .Net server GC - though the game makes me rather feel the fact that my computer's just a little bit under-powered. Still great fun though, even if I can only just about hit 60FPS without pulling simulation quality down.

I've also been enjoying quite a bit of Star Citizen, which has been working relatively flawlessly on Proton (Lutris, but using a Proton Wine-version) for me, the only issues I've had so far can all be found reported by Windows users as well.
Awaiting the arrival of a new H.O.T.A.S. though, which has been delayed quite a bit because of the current situation.

Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 11:05 am UTC Likes: 6

I applaud Mint's stance on that users should get what they expect. If I were to install an APT package, then I definitely wouldn't expect that to result in a Snap being installed.

In regards to Snaps as a packaging format though, I can't really say much about it from a user point of view.
The non-Ubuntu support is still flaky enough that I can't get an up to date version, and would also need to compile my own kernel as well just to be able to use the outdated version that's available.

I've been using Flatpak and AppImage instead though, both have been quite great from a user point of view. Though Flatpak applications have integrated much better with the system as a whole than the AppImages, so it gets a gold star in that regard.
Personally, I feel that Flatpak definitely wins the developer use-case though, writing flatpak-builder manifests has been a joy compared to most other packaging I've done.

Steam Achievement Manager 'SamRewritten' has a new release
26 May 2020 at 4:19 pm UTC

This is quite nice actually, maybe I'll actually finally fix the Portal 1 achievement that's been broken for me since release.

I've unlocked the achievement for beating all the advanced maps, also the one for beating four advanced maps, but not the one for two advanced maps.
And as I've already beaten them all I have no non-cheating way of getting the achievement, the game code doesn't actually allow it.

Steampunk first-person, base building survival game 'Volcanoids' gets co-op on May 20
8 May 2020 at 9:20 am UTC

Played through a few of their earlier releases, and the game is great fun - with a spot-on artstyle too. I can't imaging that adding co-op will be detrimental in any way.

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