Latest Comments by Shmerl
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 November 2024 at 8:23 pm UTC
24 November 2024 at 8:23 pm UTC
I reported a bug to them, saying they should make this profile set up skippable in the settings / launch parameters.
Hangs in the game aren't uncommon, so I'd say it's not too stable yet and hopefully will get a lot of bug fixes soon.
Hangs in the game aren't uncommon, so I'd say it's not too stable yet and hopefully will get a lot of bug fixes soon.
Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
24 November 2024 at 7:17 pm UTC
24 November 2024 at 7:17 pm UTC
It's not there yet, but it's a step in the right direction. I also hope it will eventually help old games that use weird / small resolutions like that. But it still needs some work for that and looks like developers do plan to improve it.
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 November 2024 at 8:48 am UTC Likes: 1
24 November 2024 at 8:48 am UTC Likes: 1
My guess would be it's making some on-line profile (Steam / GOG) but since I'm not using GOG Galaxy, it fails. But it wastes 15 seconds or more on each startup because of that.
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 November 2024 at 7:59 am UTC
24 November 2024 at 7:59 am UTC
Is there some way to skip that "Setting up profile" screen in the beginning? It seems to be doing something and then failing anyway and I have to press Esc to proceed there.
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 November 2024 at 7:33 am UTC
24 November 2024 at 7:33 am UTC
I meant loading a save. I think a workaround is to first exit to the main menu and then load a save. That seems to work more reliably.
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 November 2024 at 6:29 am UTC
24 November 2024 at 6:29 am UTC
One annoying issue is that lading a game half the time hangs it and requires launching the game again.
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 November 2024 at 5:30 am UTC
24 November 2024 at 5:30 am UTC
The game looks cool, but it's crazy demanding. I get around 60-70 fps with RX 7900 XTX at 2560x1440 and max settings (upscaling off).
Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
24 November 2024 at 5:22 am UTC Likes: 1
24 November 2024 at 5:22 am UTC Likes: 1
Wayland is enabled, but not used unless you unset DISPLAY.
Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
24 November 2024 at 5:21 am UTC Likes: 2
It means if the game tries to set fullscreen resolution to something low, Wine will scale that to your display resolution. Except now it's not doing it neatly, placing the result not centered and leaving transparent band on the right if aspect ratio doesn't match. I filed a bug about it. Not sure what gamescope is doing, I'm not using it.
24 November 2024 at 5:21 am UTC Likes: 2
Quoting: WMan22What do they mean by "Support for Display Mode Virtualization", is gamescope built into wine now or something?
It means if the game tries to set fullscreen resolution to something low, Wine will scale that to your display resolution. Except now it's not doing it neatly, placing the result not centered and leaving transparent band on the right if aspect ratio doesn't match. I filed a bug about it. Not sure what gamescope is doing, I'm not using it.
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
24 November 2024 at 4:33 am UTC Likes: 1
24 November 2024 at 4:33 am UTC Likes: 1
Just got the game from GOG. Is it compiling shaders for this long on every startup?? That's just insane.
And something is seriously wrong with such design. I can understand first time compilation, but if there was no underlying hardware / graphics driver change, there is zero reason to recompile any shaders again unless the game doesn't cache stuff.
And something is seriously wrong with such design. I can understand first time compilation, but if there was no underlying hardware / graphics driver change, there is zero reason to recompile any shaders again unless the game doesn't cache stuff.
- Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements
- GE-Proton 9-21 released for Linux / Steam Deck bringing more game fixes
- The Witcher IV revealed with Ciri as the protagonist
- Core Keeper developer announced KYORA that looks suspiciously like Terraria where "every pixel is yours to shape"
- KDE Plasma 6.3 will have much better fractional scaling
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