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Latest Comments by abelthorne
Open source Morrowind game engine OpenMW has a new release up
29 March 2019 at 2:59 pm UTC

Quoting: HoriIf only they would replace all the assets and especially the godawful animations with new ones... maybe do a collaboration with the Skywind project?

EDIT: But yeah, I do realise it's besides the point of the main OpenMW project which is focused on just the engine and the development tools. I'm talking about something like a separate thing that extends upon OpenMW.
Well, yeah, it's quite out of the scope of OpenMW but there are mods to do that. AFAIK, the ones that exist like Animation Compilation (new anims for the player character), Animated Morrowind (new anims for NPCs) and such work with OpenMW. Some that require some kind of framework might not, though.

Open source Morrowind game engine OpenMW has a new release up
29 March 2019 at 9:54 am UTC

Quoting: darkbasicIf you look for mod compatibility I suggest you this website: https://modding-openmw.com/
That's cool, I didn't know of that one. Is the list done from scratch or adapted from an existing guide (like the STEP)?

Open source Morrowind game engine OpenMW has a new release up
29 March 2019 at 8:42 am UTC Likes: 2

Quoting: oliver-Does this allows regular MW mods? And btw: I need a mod that changes the progression/leveling system... because my play style would result in very less to none progression very soon because i only use 2 or 3 skills ;) Also i usually always want to level up intelligence only, which would result in a lot of potential attribute points wasted...
Mods compatibility varies with OpenMW. The ones that just replace assets (better graphics, different sounds/music, modifications of the world...) work fine. The ones that heavily use scripts can have issues. The ones that rely on "hacks" like MWSE (a complete update of the scripting system) don't. Changes to the core gameplay made through tweaks in the editor usually work.

For mods that fix issues in the original game, it depends. I'd recommend Patch for Purists, which works fine with OpenMW and is usually the best mod for this anyway. Others, like the Morrowind Code Patch, rely on the original executable, so don't work with openMW.

You can check the wiki (https://wiki.openmw.org/index.php?title=Mod_status) for a list of mods that have been tested with OpenMW and see if they work or not. It's far from being complete but that's a start.

Also, if you use the suggested way to install mods (i.e. keep them in their own dir that you add to the config file rather than overwriting the original MW files), it's easy to remove a mod, so you can check more easily if they work (of course, if you save in game and remove a mod afterwards, you'll have issue when reloading the save point).

EDIT: to download mods, I'd recommend NexusMods (https://www.nexusmods.com/morrowind). If you do a search on "openmw", you'll find some that are specifically made for OpenMW, usually to make other mods compatible.

Open source Morrowind game engine OpenMW has a new release up
29 March 2019 at 7:48 am UTC Likes: 1

Quoting: SalvatosBut can you copy the installed files and move them to other systems and across OS upgrades or would you need to use the installer every time?
I haven't tried (already have the game on GOG): if you mean moving the game's directory to another Windows PC and play it (with the original exe, not OpenMW), probably not, but that's because it likely adds stuff in the register during installation that would be missing; you'd have the same issue with 99% of games and softwares, it's not specific to the Bethesda launcher. And it's still possible that Morrowind doesn't actually need the register and it would work.

Now, if you're asking about moving the files to another computer (Linux, Windows, MacOS, whatever) to play with OpenMW or keep a backup and get rid of the Bethesda launcher, then there shouldn't be any issue, as OpenMW only needs the Data Files directory (the game's assets).

Open source Morrowind game engine OpenMW has a new release up
28 March 2019 at 10:45 pm UTC Likes: 2

Quoting: legluondunet
Quoteright now it's also free to grab from Bethesda using the code "TES25TH-MORROWIND" until March 31st.

And you have to install the "Betheeda Launcher"...no thanks, I prefer to use the Gog version, without installer.
Uplay, Origin, Epic...to much games clients that are not Linux compatible.
Sure, but if you don't have it on GOG (or Steam, or CD), it's still a free copy. You need to use the Bethesda launcher with Wine to download the game but when it's done, you can just grab the files and use them with OpenMW.

(Incroyable, un gluon !)

Valve's card game Artifact is running very well on Linux, releasing next week
20 November 2018 at 10:14 am UTC

Quoting: DamonLinuxPLAnyone one know if is possible to launch this game with OpenGL? Steam req show only Vulkan... but I still hope to see it on my old notebook. Anyone know is opengl is available?
From what I've seen elsewhere (Reddit, I think?), it's Vulkan only, no OpenGL option. EDIT: whoops, the message I had seen was based on the system requirements, not someone who actually played the game.

Quoting: 1xokCan you play it with children or is it too complicated for that? The little dragons should please children very well.
I'd suggest that you look at HearthStone instead (Windows only but works fine with Wine). From the reports I've seen from pro gamers, Artifact has a really complex gameplay and is more aimed at hardcore card gamers.

Another option would be Faeria, which has a native Linux version and isn't too complex (a bit more than HearthStone but far less than Magic and, obviously, Artifact) but the game isn't f2p anymore and I'm not fond of their new economic model which can cost a lot of money if you want to keep up with the new cards released; though it's not mandatory, there are already a lot of possibilities with the base game.

The unique multiplayer survival game One Hour One Life will only support Windows on Steam
23 October 2018 at 5:44 pm UTC Likes: 1

Quoting: Alm888
Quoting: sub
Quoting: abelthorne

Eww… What are you guys/girls talking about?

The developer said the game is and will be available for Linux. Why are you behaving like he dropped support?

The only news here is that the game will not be available on Steam. That's all.

"Steam /= Linux", for mother's sake!!!
We're talking about Return of the Obra Dinn, the new game by Lucas Pope (who made Papers Please), that sub just gave as an example of a recent game which doesn't have Linux support. It was just a small side discussion unrelated to the game in the article (One Hour One Life).

The unique multiplayer survival game One Hour One Life will only support Windows on Steam
23 October 2018 at 10:26 am UTC Likes: 7

Quoting: subWhen it comes to recent games released on Steam Windows and Mac, but lacks Linux support, I'm particularly sad about Obra Dinn by Lucas Pope.

And it's a Unity game.
He said that he has no plans for a Linux version in the near future but it's a possibility later (basically, he has to take a bit of time for himself after years developing the game, plus he's currently busy with support for Windows and Mac after the release). Also, he's already been contacted by Icculus and ValiantCheese who offered help for a Linux port.

Fight over the Iron Throne and swipe left or right in Reigns: Game of Thrones out now
19 October 2018 at 7:56 am UTC

Quoting: cRaZy-bisCuiT
Quoting: Asugame of thrones on linux... please give me moment... I wan to cry a little...
Just because it uses that name doesn't mean it's any good.
Well, as the previous Reigns games were pretty good, one that adds more storytelling elements from a context people like will probably be too.

Now, if you didn't like Reigns and Reigns: Her Majesty, it's unlikely you'll find this one better.

Fight over the Iron Throne and swipe left or right in Reigns: Game of Thrones out now
18 October 2018 at 4:57 pm UTC

Quoting: JudasIscariot
Quoting: liamdawe
Quoting: abelthorneIt still appears as a preorder on Steam and Humble, is it really out yet?
Strange. It's available on GOG right now. They might not be for another hour or two.

We were told that we could release it as soon as we were ready so that's what we did lol
Yeah, they confirmed to me on Twitter that they were in the process of switching from "preorder" on "to sale" on the various shops. It seems ok now.

I was surprised at first because I saw people on Twitter saying it was out in early afternoon, so wondered if there was an issue.