Difference between revisions of "Games broken on Mesa"
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* If you don't know the Mesa version, please do not post it as it's not helpful to anyone. | * If you don't know the Mesa version, please do not post it as it's not helpful to anyone. | ||
* If the game is broken on multiple versions of Mesa, please use a new entry for each one. Only add data to an existing one if you're using the exact same Mesa version. | * If the game is broken on multiple versions of Mesa, please use a new entry for each one. Only add data to an existing one if you're using the exact same Mesa version. | ||
− | * | + | * Use hyperlinking instead of pasting URLs, it keeps the table neat. |
* Only list actual broken games, a game that takes a while start is not broken, for example (that's needing optimization, which is a different topic). | * Only list actual broken games, a game that takes a while start is not broken, for example (that's needing optimization, which is a different topic). | ||
− | * If you can't find corresponding bug in the Mesa bug tracker, please help developers and yourself, and [https:// | + | * If you can't find corresponding bug in the Mesa bug tracker, please help developers and yourself, and [https://gitlab.freedesktop.org/mesa/mesa/issues file one]. |
* For the list of recently fixed games and issues, see [[Games with recent fixes in Mesa]]. <span style="color:#d50339">Transfer fixed games and issues to that list please.</span> | * For the list of recently fixed games and issues, see [[Games with recent fixes in Mesa]]. <span style="color:#d50339">Transfer fixed games and issues to that list please.</span> | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version | + | ! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version |
|- | |- | ||
− | | | + | | Age of Wonders 3 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1038 #1038] || Strange vertical lines can be observed on the Main Menu || all cards || all versions |
|- | |- | ||
− | | | + | | Anima Gate of Memories || [https://gitlab.freedesktop.org/mesa/mesa/issues/1026 #1026] || Graphical artifacts || RX Vega 56 || Mesa 18.1.1 |
|- | |- | ||
− | | | + | | Anomaly Warzone Earth || || Not a Mesa but a game / steam bug. Fix described [http://steamcommunity.com/app/282070/discussions/0/610573751159186268/?ctp=4#c530647080133257413 here] Might need additional Steam fix described [https://github.com/ValveSoftware/steam-for-linux/issues/1553#issuecomment-397978018 here] After those two fixes, the game is working fine.|| AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 |
|- | |- | ||
− | | | + | | Battleblock Theatre || || May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( [https://support.thebehemoth.com/hc/en-us Support page] || AMD RX 480, AMD HD 6870 || 5/01/17 / llvm 3.9 |
|- | |- | ||
− | | | + | | Bioshock: Infinite || [https://gitlab.freedesktop.org/mesa/mesa/issues/1285 #1285] || Graphical glitches. || AMD RX 460 || All |
|- | |- | ||
− | | | + | | Cossacks 3|| || Immediately crashes. Note: This game is marked as beta on Linux by the devs and while the game get a little further on Nvidia binary drivers it crashes there too. || AMD RX 460, Solus || mesa 17.2.3 / llvm 5.0.0 |
|- | |- | ||
− | | | + | | Counter strike 1.6 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1010 #1010] || Textures become corrupt after some time. || Radeon R9 380X || mesa 17.0 |
|- | |- | ||
− | | | + | | Dirt: Showdown || [https://gitlab.freedesktop.org/mesa/mesa/issues/1129 #1129] || Very slow rendering workaround: <span style="font-family: monospace;">MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader'</span> || Geforce GTX 750 || mesa 17.0 |
|- | |- | ||
− | | | + | | Dolphin (emulator) || [https://bugs.freedesktop.org/show_bug.cgi?id=107020 #107020] [https://gitlab.freedesktop.org/mesa/mesa/issues/927 #927] || Crashing while playing games || || |
|- | |- | ||
− | | | + | | Dying Light || [https://gitlab.freedesktop.org/mesa/mesa/issues/1021 #1021] || The game is crashing upon switching from fullscreen to windowed mode. || various cards || all versions |
|- | |- | ||
− | | | + | | Enter The Gungeon || [https://gitlab.freedesktop.org/mesa/mesa/issues/1386 #1386] || Rendering artifacts || various cards || all versions |
|- | |- | ||
− | | | + | | GRAVEL || [https://gitlab.freedesktop.org/mesa/mesa/issues/1405 #1405] || Graphical artifacts, screen too dark and stuttering. Workaround: Set following options in game menu: <span style="font-family: monospace;">Temporal AA, Bloom very high, FPS limit 60</span> If your system can't handle AA set following Workaround: <span style="font-family: monospace;">AMD_DEBUG=nodcc</span> || RX Vega || Mesa 19.0 LLVM 8.0.0 |
|- | |- | ||
− | | | + | | GRID Autosport || [https://gitlab.freedesktop.org/mesa/mesa/issues/601 #601] || Broken lightening and reflections. || Aruba and Pitcairn cards || all versions |
|- | |- | ||
− | | | + | | Hero Siege || [https://gitlab.freedesktop.org/mesa/mesa/issues/1269 #1269] || (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup || AMD RX 480 || Mesa 17.2-devel / LLVM 5.0-git |
|- | |- | ||
− | | | + | | Layers of Fear || || Some furniture and walls are invisible. Tessellation shader compilation failure. ''' Updated testing: ''' Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa || AMD RX 470 (any AMD/Intel?) || Mesa 17.x, LLVM 5.0 (also Mesa 13.x?) |
|- | |- | ||
− | | | + | | Mad Max || [https://gitlab.freedesktop.org/drm/amd/issues/427 #427] || Random GPU hangs. || RX Vega || all versions |
|- | |- | ||
− | | | + | | MXGP3 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1405 #1405] || Graphical artifacts, screen too dark and stuttering. Workaround: Set following options in game menu: <span style="font-family: monospace;">Temporal AA, Bloom very high, FPS limit 60</span> If your system can't handle AA set following Workaround: <span style="font-family: monospace;">AMD_DEBUG=nodcc</span> || RX Vega || Mesa 19.0 LLVM 8.0.0 |
|- | |- | ||
− | | | + | | Parkitect || [https://gitlab.freedesktop.org/mesa/mesa/issues/1345 #1345] || Graphical artifacts and black screens. || Vega & Tonga cards || all versions |
|- | |- | ||
− | | | + | | Penumbra Overture || [https://gitlab.freedesktop.org/mesa/mesa/issues/1349 #1349] || Crash when trying to detonate the TNT barrel. || RX 580 || Mesa 18.3.1-1 |
+ | |- | ||
+ | | Riptale || || Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?). Game starts up if you run the "runner" file directly with <span style="font-family: monospace;">R600_DEBUG=mono</span> flag || AMD RX580, Arch Linux || mesa 18.1.4 / LLVM 6.0.1 | ||
+ | |- | ||
+ | | Rocket League || [https://bugzilla.kernel.org/show_bug.cgi?id=201345 #201345] || Microstuttering. <span style="font-family: monospace;">Workaround: set power_dpm_force_performance_level to "high"</span> || Polaris and Vega cards || all versions | ||
+ | |- | ||
+ | | Strike Suit Zero || [https://gitlab.freedesktop.org/mesa/mesa/issues/1209 #1209] || || || | ||
+ | |- | ||
+ | | Sublevel Zero || [http://steamcommunity.com/app/327880/discussions/0/494632768635480867/ Game FAQ] || Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity.<br>See also "[http://steamcommunity.com/app/327880/discussions/0/458604254464950857/ Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI]". || || | ||
+ | |- | ||
+ | | Unreal Tournament 99 || [https://gitlab.freedesktop.org/mesa/mesa/issues/967 #967] || segfault on opengl init || all cards || all versions | ||
+ | |- | ||
+ | | Unreal Tournament 2004 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1023 #1023] || Cube map reflection bug || various Intel + AMD GPUs || | ||
+ | |- | ||
+ | | Unreal Tournament 4 0.1.6 || || changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then || Intel HD 7950, Arch || mesa 13.0.3 | ||
+ | |- | ||
+ | | Valhalla Hills || [https://gitlab.freedesktop.org/mesa/mesa/issues/1263 #1263] || Instant crash on RadeonSI, memory free of wrong size somewhere in llvm. Bug is marked as fixed in LLVM 4, but it isn't fixed as of LLVM 6. || AMD Rx 480, Gentoo Linux || mesa 18.0.0 / LLVM 6.0.0 | ||
+ | |- | ||
+ | | Various games || [https://gitlab.freedesktop.org/mesa/mesa/issues/1393 #1393] [https://gitlab.freedesktop.org/mesa/mesa/issues/1399 #1399]|| Graphical artifacts on the screen. Regression from mesa 19.0.4. workaround: run with <span style="font-family: monospace;">AMD_DEBUG=nodma</span> || various cards || Mesa git LLVM 9.0.0 devel | ||
+ | |- | ||
+ | | Various games || [https://gitlab.freedesktop.org/mesa/mesa/issues/108 #108] || Multiple Unity games die during startup due to an assertion failure in glXCreateContextAttribsARB. || various cards || all mesa versions | ||
+ | |- | ||
+ | | XCOM: Enemy Unknown || [https://gitlab.freedesktop.org/mesa/mesa/issues/1210 #1210] || After a few minutes of playing the game will lockup the display completely.|| various cards || all mesa versions | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version | + | ! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version |
|- | |- | ||
− | | Dear Esther || || native port from Humble Bundle | + | | Dear Esther || || native port from Humble Bundle || || |
|- | |- | ||
− | | Dead Island Definitive Edition || || With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 fixes it. I tried with override 3.3 and 330 but it didn't work. || HD Graphics 630 (Kaby Lake GT2) || Mesa 17.2.3 | + | | Dead Island Definitive Edition || || With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with <span style="font-family: monospace;">MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450</span> fixes it. I tried with override 3.3 and 330 but it didn't work. || HD Graphics 630 (Kaby Lake GT2) || Mesa 17.2.3 |
|- | |- | ||
− | | Full Bore | + | | Full Bore || || || || |
|- | |- | ||
− | |||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version | + | ! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version |
+ | |- | ||
+ | | Assassin's Creed: Unity || [https://gitlab.freedesktop.org/mesa/mesa/issues/2217 #2217] || shadow artifacts under DXVK || various cards || all versions | ||
+ | |- | ||
+ | | BRINK || [https://gitlab.freedesktop.org/mesa/mesa/issues/106 #106] || Crash on start. Fails to find suitable format. || all cards || all versions | ||
+ | |- | ||
+ | | CEMU || [https://gitlab.freedesktop.org/mesa/mesa/issues/1334 #1334] [https://gitlab.freedesktop.org/mesa/mesa/issues/1335 #1335] || Graphical corruptions. || Polaris cards || all versions | ||
+ | |- | ||
+ | | Fall of Light || [https://gitlab.freedesktop.org/mesa/mesa/issues/1324 #1324] || GPU crash with DXVK under RADV || Radeon RX 580 || all versions | ||
+ | |- | ||
+ | | Injustice: Gods Among Us Ultimate Edition || [https://gitlab.freedesktop.org/drm/amd/issues/544 #544] || GPU hangs. || Radeon RX Vega || all versions | ||
+ | |- | ||
+ | | Mafia II || [https://gitlab.freedesktop.org/mesa/mesa/issues/1325 #1325] || Shadows missing. || Radeon R9 285 || Mesa 18.2 | ||
+ | |- | ||
+ | | Overwatch || [https://gitlab.freedesktop.org/mesa/mesa/issues/1284 #1284] || GPU crash on various cards || various cards || all versions | ||
+ | |- | ||
+ | | Project Cars || [https://gitlab.freedesktop.org/mesa/mesa/issues/855 #855] || <s>Trees rendered incorrectly on Azure track.</s> Strange colored flickering on car reflections || various cards || all versions | ||
+ | |- | ||
+ | | The Fruit of Grisaia || [https://gitlab.freedesktop.org/mesa/mesa/issues/1347 #1347] || Flickering glitches || Radeon R9 285 || all versions | ||
+ | |- | ||
+ | | Various Games || [https://gitlab.freedesktop.org/mesa/mesa/issues/106 #106] || Games fail to start: wglChoosePixelFormatARB failed to find a suitable format Affected: Brink, DOOM3: BFG || all cards || all versions | ||
|- | |- | ||
− | | | + | | Wolfenstein II: TNO || [https://gitlab.freedesktop.org/mesa/mesa/issues/1332 #1332] || FPS noticeably gets a hit in certain areas. || Radeon RX Vega || all versions |
|- | |- | ||
− | |||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version | + | ! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | 39 Steps || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw) </b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 |
|- | |- | ||
− | | | + | | Absolute Drift || || Graphic corruption upon launching, multiple squares of horizontal lines. <b>Note: File data.unity3d is missing in the build, can't start the game</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 |
|- | |- | ||
− | | | + | | AI War: Fleet Command || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw)</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 |
|- | |- | ||
− | | | + | | Magicka 2 || || Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) <b>Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0</b> || AMD R9 270, Fedora 25 || mesa 13.0.2 / llvm 3.8.0 |
|- | |- | ||
|} | |} |
Latest revision as of 23:14, 9 May 2020
A list of games currently broken in some way on Mesa drivers.
Please read before editing!
- Please make sure you list the Mesa version used.
- Mesa git, please only put the date and in DD/MM/YY format. This will make it easier to sort the table. (if there's a better way, feel free to discuss it)
- If you don't know the Mesa version, please do not post it as it's not helpful to anyone.
- If the game is broken on multiple versions of Mesa, please use a new entry for each one. Only add data to an existing one if you're using the exact same Mesa version.
- Use hyperlinking instead of pasting URLs, it keeps the table neat.
- Only list actual broken games, a game that takes a while start is not broken, for example (that's needing optimization, which is a different topic).
- If you can't find corresponding bug in the Mesa bug tracker, please help developers and yourself, and file one.
- For the list of recently fixed games and issues, see Games with recent fixes in Mesa. Transfer fixed games and issues to that list please.
Contents
Native Games, General Bugs
Game | Bug Link | Notes and workarounds | GPU | Mesa / LLVM Version |
---|---|---|---|---|
Age of Wonders 3 | #1038 | Strange vertical lines can be observed on the Main Menu | all cards | all versions |
Anima Gate of Memories | #1026 | Graphical artifacts | RX Vega 56 | Mesa 18.1.1 |
Anomaly Warzone Earth | Not a Mesa but a game / steam bug. Fix described here Might need additional Steam fix described here After those two fixes, the game is working fine. | AMD RX 480, Arch Linux | mesa 17.1 / LLVM 4.0.0 | |
Battleblock Theatre | May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( Support page | AMD RX 480, AMD HD 6870 | 5/01/17 / llvm 3.9 | |
Bioshock: Infinite | #1285 | Graphical glitches. | AMD RX 460 | All |
Cossacks 3 | Immediately crashes. Note: This game is marked as beta on Linux by the devs and while the game get a little further on Nvidia binary drivers it crashes there too. | AMD RX 460, Solus | mesa 17.2.3 / llvm 5.0.0 | |
Counter strike 1.6 | #1010 | Textures become corrupt after some time. | Radeon R9 380X | mesa 17.0 |
Dirt: Showdown | #1129 | Very slow rendering workaround: MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader' | Geforce GTX 750 | mesa 17.0 |
Dolphin (emulator) | #107020 #927 | Crashing while playing games | ||
Dying Light | #1021 | The game is crashing upon switching from fullscreen to windowed mode. | various cards | all versions |
Enter The Gungeon | #1386 | Rendering artifacts | various cards | all versions |
GRAVEL | #1405 | Graphical artifacts, screen too dark and stuttering. Workaround: Set following options in game menu: Temporal AA, Bloom very high, FPS limit 60 If your system can't handle AA set following Workaround: AMD_DEBUG=nodcc | RX Vega | Mesa 19.0 LLVM 8.0.0 |
GRID Autosport | #601 | Broken lightening and reflections. | Aruba and Pitcairn cards | all versions |
Hero Siege | #1269 | (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup | AMD RX 480 | Mesa 17.2-devel / LLVM 5.0-git |
Layers of Fear | Some furniture and walls are invisible. Tessellation shader compilation failure. Updated testing: Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa | AMD RX 470 (any AMD/Intel?) | Mesa 17.x, LLVM 5.0 (also Mesa 13.x?) | |
Mad Max | #427 | Random GPU hangs. | RX Vega | all versions |
MXGP3 | #1405 | Graphical artifacts, screen too dark and stuttering. Workaround: Set following options in game menu: Temporal AA, Bloom very high, FPS limit 60 If your system can't handle AA set following Workaround: AMD_DEBUG=nodcc | RX Vega | Mesa 19.0 LLVM 8.0.0 |
Parkitect | #1345 | Graphical artifacts and black screens. | Vega & Tonga cards | all versions |
Penumbra Overture | #1349 | Crash when trying to detonate the TNT barrel. | RX 580 | Mesa 18.3.1-1 |
Riptale | Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?). Game starts up if you run the "runner" file directly with R600_DEBUG=mono flag | AMD RX580, Arch Linux | mesa 18.1.4 / LLVM 6.0.1 | |
Rocket League | #201345 | Microstuttering. Workaround: set power_dpm_force_performance_level to "high" | Polaris and Vega cards | all versions |
Strike Suit Zero | #1209 | |||
Sublevel Zero | Game FAQ | Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity. See also "Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI". |
||
Unreal Tournament 99 | #967 | segfault on opengl init | all cards | all versions |
Unreal Tournament 2004 | #1023 | Cube map reflection bug | various Intel + AMD GPUs | |
Unreal Tournament 4 0.1.6 | changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then | Intel HD 7950, Arch | mesa 13.0.3 | |
Valhalla Hills | #1263 | Instant crash on RadeonSI, memory free of wrong size somewhere in llvm. Bug is marked as fixed in LLVM 4, but it isn't fixed as of LLVM 6. | AMD Rx 480, Gentoo Linux | mesa 18.0.0 / LLVM 6.0.0 |
Various games | #1393 #1399 | Graphical artifacts on the screen. Regression from mesa 19.0.4. workaround: run with AMD_DEBUG=nodma | various cards | Mesa git LLVM 9.0.0 devel |
Various games | #108 | Multiple Unity games die during startup due to an assertion failure in glXCreateContextAttribsARB. | various cards | all mesa versions |
XCOM: Enemy Unknown | #1210 | After a few minutes of playing the game will lockup the display completely. | various cards | all mesa versions |
Native Games, Requires Compatibility Context
Game | Bug Link | Notes and workarounds | GPU / Mesa driver | Mesa / LLVM Version |
---|---|---|---|---|
Dear Esther | native port from Humble Bundle | |||
Dead Island Definitive Edition | With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 fixes it. I tried with override 3.3 and 330 but it didn't work. | HD Graphics 630 (Kaby Lake GT2) | Mesa 17.2.3 | |
Full Bore |
Non-native (Wine)
Game | Bug Link | Notes and workarounds | GPU / Mesa driver | Mesa / LLVM Version |
---|---|---|---|---|
Assassin's Creed: Unity | #2217 | shadow artifacts under DXVK | various cards | all versions |
BRINK | #106 | Crash on start. Fails to find suitable format. | all cards | all versions |
CEMU | #1334 #1335 | Graphical corruptions. | Polaris cards | all versions |
Fall of Light | #1324 | GPU crash with DXVK under RADV | Radeon RX 580 | all versions |
Injustice: Gods Among Us Ultimate Edition | #544 | GPU hangs. | Radeon RX Vega | all versions |
Mafia II | #1325 | Shadows missing. | Radeon R9 285 | Mesa 18.2 |
Overwatch | #1284 | GPU crash on various cards | various cards | all versions |
Project Cars | #855 | various cards | all versions | |
The Fruit of Grisaia | #1347 | Flickering glitches | Radeon R9 285 | all versions |
Various Games | #106 | Games fail to start: wglChoosePixelFormatARB failed to find a suitable format Affected: Brink, DOOM3: BFG | all cards | all versions |
Wolfenstein II: TNO | #1332 | FPS noticeably gets a hit in certain areas. | Radeon RX Vega | all versions |
Needs more info, more testing
Game | Bug Link | Notes and workarounds | GPU | Mesa / LLVM Version |
---|---|---|---|---|
39 Steps | Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. Note: Works for me (same hw, same sw) | AMD RX 480, Arch Linux | mesa 17.1 / LLVM 4.0.0 | |
Absolute Drift | Graphic corruption upon launching, multiple squares of horizontal lines. Note: File data.unity3d is missing in the build, can't start the game | AMD RX 480, Arch Linux | mesa 17.1 / LLVM 4.0.0 | |
AI War: Fleet Command | Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. Note: Works for me (same hw, same sw) | AMD RX 480, Arch Linux | mesa 17.1 / LLVM 4.0.0 | |
Magicka 2 | Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0 | AMD R9 270, Fedora 25 | mesa 13.0.2 / llvm 3.8.0 |