Difference between revisions of "Games broken on Mesa"

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* If you don't know the Mesa version, please do not post it as it's not helpful to anyone.
 
* If you don't know the Mesa version, please do not post it as it's not helpful to anyone.
 
* If the game is broken on multiple versions of Mesa, please use a new entry for each one. Only add data to an existing one if you're using the exact same Mesa version.
 
* If the game is broken on multiple versions of Mesa, please use a new entry for each one. Only add data to an existing one if you're using the exact same Mesa version.
* Try to use hyperlinking instead of pasting URLs, it keeps the table neat.
+
* Use hyperlinking instead of pasting URLs, it keeps the table neat.
 
* Only list actual broken games, a game that takes a while start is not broken, for example (that's needing optimization, which is a different topic).
 
* Only list actual broken games, a game that takes a while start is not broken, for example (that's needing optimization, which is a different topic).
* If you can't find corresponding bug in the Mesa bug tracker, please help developers and yourself, and [https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa file one].
+
* If you can't find corresponding bug in the Mesa bug tracker, please help developers and yourself, and [https://gitlab.freedesktop.org/mesa/mesa/issues file one].
 
* For the list of recently fixed games and issues, see [[Games with recent fixes in Mesa]]. <span style="color:#d50339">Transfer fixed games and issues to that list please.</span>
 
* For the list of recently fixed games and issues, see [[Games with recent fixes in Mesa]]. <span style="color:#d50339">Transfer fixed games and issues to that list please.</span>
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version !! Fixed version
+
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version
 
|-
 
|-
| Anomaly Warzone Earth || || Used to have infinite mission loading, now it doesn't start at all and GNOME freezes (but the game can be killed from a VT and desktop works again). <br> Might be a game bug according to a [http://steamcommunity.com/app/91200/discussions/0/864959088378262156 steam thread] which links to [http://steamcommunity.com/app/282070/discussions/0/610573751159186268/?ctp=4#c530647080133257413 this steam post]. || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
+
| Age of Wonders 3 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1038 #1038] || Strange vertical lines can be observed on the Main Menu || all cards || all versions
 
|-
 
|-
| Battleblock Theatre || || May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( [https://support.thebehemoth.com/hc/en-us Support page] || AMD RX 480, AMD HD 6870 || 5/01/17 / llvm 3.9 ||
+
| Anima Gate of Memories || [https://gitlab.freedesktop.org/mesa/mesa/issues/1026 #1026] || Graphical artifacts || RX Vega 56 || Mesa 18.1.1
 
|-
 
|-
| Cossacks 3|| || Immediately crashes. Note: This game is marked as beta on Linux by the dev and while it starts on Nvidia binary drivers it seems very buggy. || AMD RX 460, Solus || mesa 17.2.3 / llvm 5.0.0 ||
+
| Anomaly Warzone Earth || || Not a Mesa but a game / steam bug. Fix described [http://steamcommunity.com/app/282070/discussions/0/610573751159186268/?ctp=4#c530647080133257413 here] Might need additional Steam fix described [https://github.com/ValveSoftware/steam-for-linux/issues/1553#issuecomment-397978018 here] After those two fixes, the game is working fine.|| AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
 
|-
 
|-
| Divinity: Original Sin Enhanced Edition || [https://bugs.freedesktop.org/show_bug.cgi?id=93551 #93551] || [https://bugs.freedesktop.org/show_bug.cgi?id=93551#c32 LD_PRELOAD hook workaround]. || AMD RX 480, radeonsi || All ||
+
| Battleblock Theatre || || May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( [https://support.thebehemoth.com/hc/en-us Support page] || AMD RX 480, AMD HD 6870 || 5/01/17 / llvm 3.9
 
|-
 
|-
| Hero Siege || [https://bugs.freedesktop.org/show_bug.cgi?id=101384 #101384] || (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup || AMD RX 480 || Mesa 17.2-devel / LLVM 5.0-git ||
+
| Bioshock: Infinite || [https://gitlab.freedesktop.org/mesa/mesa/issues/1285 #1285] || Graphical glitches. || AMD RX 460 || All
 
|-
 
|-
| Layers of Fear || || Some furniture and walls are invisible. Tessellation shader compilation failure. ''' Updated testing: ''' Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa || AMD RX 470 (any AMD/Intel?) || Mesa 17.x, LLVM 5.0 (also Mesa 13.x?) ||
+
| Civilization VI || [https://gitlab.freedesktop.org/mesa/mesa/issues/1330 #1330] || Animated leader characters small black squares artifacts || Polaris based cards || mesa 18.0
 
|-
 
|-
| Planetary Annihilation || [https://bugs.freedesktop.org/show_bug.cgi?id=65968 #65968] || It still happens (on AMD hardware) in PA:Titans '''(work around: add --software-ui to steam launch options)''' || || ||
+
| Cossacks 3|| || Immediately crashes. Note: This game is marked as beta on Linux by the devs and while the game get a little further on Nvidia binary drivers it crashes there too. || AMD RX 460, Solus || mesa 17.2.3 / llvm 5.0.0
 
|-
 
|-
| Portal Stories: Mel || || character's hands and arms as full black || Intel HD 7850, Fedora 25 || 09/01/17 ||
+
| Counter strike 1.6 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1010 #1010] || Textures become corrupt after some time. || Radeon R9 380X || mesa 17.0
 
|-
 
|-
| Strike Suit Zero || [https://bugs.freedesktop.org/show_bug.cgi?id=76484 #76484] || || || ||
+
| Dirt: Showdown || [https://gitlab.freedesktop.org/mesa/mesa/issues/1258 #1258] || Using advanced lightning in the options makes the game very slow and shows graphical artifacts. || AMD Radeon HD 7970, Arch Linux || all mesa versions
 
|-
 
|-
| Sublevel Zero || [http://steamcommunity.com/app/327880/discussions/0/494632768635480867/ Game FAQ] || Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity.<br>See also "[http://steamcommunity.com/app/327880/discussions/0/458604254464950857/ Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI]". || || ||
+
| Dirt: Showdown || [https://gitlab.freedesktop.org/mesa/mesa/issues/1129 #1129] || Very slow rendering workaround: <span style="font-family: monospace;">MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader'</span> || Geforce GTX 750 || mesa 17.0
 
|-
 
|-
| Unreal Tournament 4 0.1.6 || || changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then || Intel HD 7950, Arch || mesa 13.0.3 ||
+
| Dolphin (emulator) || [https://bugs.freedesktop.org/show_bug.cgi?id=107020 #107020] [https://gitlab.freedesktop.org/mesa/mesa/issues/927 #927] || Crashing while playing games || ||
 
|-
 
|-
| X-Plane 10 || [http://steamcommunity.com/app/292180/discussions/0/45350791785361495/ Steam forum] || The game needs the following Steam launch parameters in order to run with radeonsi: %command% --force_run --no_fbos || AMD RX 480 || 5/01/17 / llvm 3.9 ||
+
| Dying Light || [https://gitlab.freedesktop.org/mesa/mesa/issues/1021 #1021] || The game is crashing upon switching from fullscreen to windowed mode. || various cards || all versions
 
|-
 
|-
| X-Plane 11 || [https://steamcommunity.com/app/269950/discussions/ Steam forum] || Game must be run with the following parameter in order to start: "--force_run". Game will crash on starting the tutorial, which cannot be skipped, making the game seem unplayable initially. To work around this, open the plane maker app first, allow it to finish loading and then exit. Then start XPlane. This will trick XPlane into not running the tutorials any more, and you will be able to set up flights manually. Ensure clouds are turned off otherwise the game will immediately crash. You will be unable to launch the tutorials as they all include clouds which cannot be disabled. || AMD RX 580 || llvm 4.0.1 ||
+
| Enter The Gungeon || [https://gitlab.freedesktop.org/mesa/mesa/issues/1386 #1386] || Rendering artifacts || various cards || all versions
 
|-
 
|-
| X3: Terran Conflict || || Runs slowly when a lot of text is rendered on screen [http://forum.egosoft.com/viewtopic.php?p=4521248#4521248 mesa bisect] [http://forum.egosoft.com/viewtopic.php?p=4642184#4642184 good description of issue] || Any AMD Mesa graphics configuration after commit 07c65b85ea || After commit 07c65b85ea ||
+
| GRID Autosport || [https://gitlab.freedesktop.org/mesa/mesa/issues/601 #601] || Broken lightening and reflections. || Aruba and Pitcairn cards || all versions
 
|-
 
|-
| Peace, Death! || [https://bugs.freedesktop.org/show_bug.cgi?id=101675 #101675] || Instant crash on RadeonSI and LLVMPIPE || AMD R7 370, Arch Linux || mesa 17.1.2 / LLVM 4.0.0 ||
+
| Hero Siege || [https://gitlab.freedesktop.org/mesa/mesa/issues/1269 #1269] || (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup || AMD RX 480 || Mesa 17.2-devel / LLVM 5.0-git
 
|-
 
|-
| Riptale || || Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?) || AMD R7 370, Arch Linux || mesa 17.1.2 / LLVM 4.0.0 ||
+
| Layers of Fear || || Some furniture and walls are invisible. Tessellation shader compilation failure. ''' Updated testing: ''' Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa || AMD RX 470 (any AMD/Intel?) || Mesa 17.x, LLVM 5.0 (also Mesa 13.x?)
 
|-
 
|-
| Northgard || [https://bugs.freedesktop.org/show_bug.cgi?id=105532 #105532] || Single Player (skirmish) map generation fails and therefore endless-loops. According to the developer they make use of OpenGL there in some way or the other. ([http://steamcommunity.com/app/466560/discussions/0/1698293255121560931/?ctp=3 Forum Support Thread]), quote: "rendering 2D vectorized shapes and then reading back the resulting graphics buffer" || AMD RX 460 (amdgpu), AMD R7 370 (ati), R9, Intel HD 520/620 || mesa 17.2.8-17.3.6 / LLVM 5.0.1 ||
+
| Mad Max || [https://gitlab.freedesktop.org/drm/amd/issues/427 #427] || Random GPU hangs. || RX Vega || all versions
 
|-
 
|-
| Undertale || [https://bugs.freedesktop.org/show_bug.cgi?id=103915 #103915] || Segfaults on startup, Crude workaround: run with LIBGL_ALWAYS_SOFTWARE=1 || AMD Vega 56 || Mesa 17.3.8 / LLVM 5.0.1 ||
+
| Metro 2033 Redux || [https://gitlab.freedesktop.org/drm/amd/issues/447 #447] || GPU hangs with Kernel 4.17 if CONFIG_TRANSPARENT_HUGEPAGE is not set to y. || Radeon R9 285 || all versions
 
|-
 
|-
| Valhalla Hills || [https://bugs.freedesktop.org/show_bug.cgi?id=100400 #100400] || Instant crash on RadeonSI, memory free of wrong size somewhere in llvm || AMD Rx 480, Gentoo Linux || mesa 18.0.0 / LLVM 6.0.0 || Bug is marked as fixed in llvm 4, but it isn't fixed as of llvm 6
+
| MXGP3 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1405 #1405] || Graphical artifacts || RX Vega || Mesa 19.0 LLVM 8.0.0
 
|-
 
|-
| Dirt: Showdown || [https://bugs.freedesktop.org/show_bug.cgi?id=100069 #100069] || Using advanced lightning in the options makes the game very slow and shows graphical artifacts || AMD Radeon HD 7970, Arch Linux || all mesa versions ||
+
| Parkitect || [https://gitlab.freedesktop.org/mesa/mesa/issues/1345 #1345] || Graphical artifacts and black screens. || Vega & Tonga cards || all versions
 
|-
 
|-
| Dirt: Showdown || [https://bugs.freedesktop.org/show_bug.cgi?id=99995 #99995] || Very slow rendering workaround: MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader' || Geforce GTX 750 || mesa 17.0 ||
+
| Pathfinder: Kingmaker || [https://gitlab.freedesktop.org/drm/amd/issues/955 #955] || GPU hang || RX 5700 XT || Mesa 20.0.0-devel (git-eb6352162d) / llvm 10
 
|-
 
|-
| Hitman (2016) || [https://bugs.freedesktop.org/show_bug.cgi?id=99923 #99923] || Lightning issues, broken rendering || various GCN 1.0 / GCN 1.1 cards || mesa 17.1 / LLVM 5.0git ||
+
| Peace, Death! || [https://gitlab.freedesktop.org/mesa/mesa/issues/1271 #1271] || Instant crash on RadeonSI and LLVMPIPE || AMD R7 370, Arch Linux || mesa 17.1.2 / LLVM 4.0.0
 
|-
 
|-
| This War of Mine || [https://bugs.freedesktop.org/show_bug.cgi?id=87059 #87059] || Graphical glitches || || ||
+
| Penumbra Overture || [https://gitlab.freedesktop.org/mesa/mesa/issues/1349 #1349] || Crash when trying to detonate the TNT barrel. || RX 580 || Mesa 18.3.1-1
 
|-
 
|-
| War Thunder || [https://bugs.freedesktop.org/show_bug.cgi?id=101978 #101978] || Slow Performance, regression || || mesa 17.3 ||
+
| Riptale || || Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?). Game starts up if you run the "runner" file directly with <span style="font-family: monospace;">R600_DEBUG=mono</span> flag || AMD RX580, Arch Linux || mesa 18.1.4 / LLVM 6.0.1
 
|-
 
|-
| ARMA: 3 || [https://bugs.freedesktop.org/show_bug.cgi?id=101739 #101739] || incorrect tree rendering workaround: glsl_correct_derivatives_after_discard=true || || ||
+
| Rocket League || [https://bugzilla.kernel.org/show_bug.cgi?id=201345 #201345] || Microstuttering. <span style="font-family: monospace;">Workaround: set power_dpm_force_performance_level to "high"</span>  || Polaris and Vega cards || all versions
 
|-
 
|-
| Civilization VI || [https://bugs.freedesktop.org/show_bug.cgi?id=104602 #104602] || Graphical artifacts: flickering triangles || RX Vega || mesa 18.0 ||
+
| Strike Suit Zero || [https://gitlab.freedesktop.org/mesa/mesa/issues/1209 #1209] || || ||
 
|-
 
|-
| Rise of the Tomb Raider || [https://bugs.freedesktop.org/show_bug.cgi?id=106151 #106151] || Random GPU hangs || RX Vega || mesa 18.0 ||
+
| Sublevel Zero || [http://steamcommunity.com/app/327880/discussions/0/494632768635480867/ Game FAQ] || Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity.<br>See also "[http://steamcommunity.com/app/327880/discussions/0/458604254464950857/ Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI]". || ||
 
|-
 
|-
| Dolphin (emulator) || [https://bugs.freedesktop.org/show_bug.cgi?id=100430 #100430] [https://bugs.freedesktop.org/show_bug.cgi?id=103852 #103852] || Broken Rendering using Vulkan backend || || ||
+
| Undertale || [https://gitlab.freedesktop.org/mesa/mesa/issues/1288 #1288] || Segfaults on startup, Crude workaround: run with <span style="font-family: monospace;">LIBGL_ALWAYS_SOFTWARE=1</span> || AMD Vega 56 || Mesa 18.1.2 / LLVM 6.0.0
 
|-
 
|-
| Dolphin (emulator) || [https://bugs.freedesktop.org/show_bug.cgi?id=105339 #105339] [https://bugs.freedesktop.org/show_bug.cgi?id=105941 #105941] || Crashing while playing games || || ||
+
| Unreal Tournament 99 || [https://gitlab.freedesktop.org/mesa/mesa/issues/967 #967] || segfault on opengl init || all cards || all versions
 
|-
 
|-
| Unreal Tournament 2004 || [https://bugs.freedesktop.org/show_bug.cgi?id=105494 #105494] || cube map reflection bug || various Intel + AMD GPUs || ||
+
| Unreal Tournament 2004 || [https://gitlab.freedesktop.org/mesa/mesa/issues/1023 #1023] || Cube map reflection bug || various Intel + AMD GPUs ||
 +
|-
 +
| Unreal Tournament 4 0.1.6 || || changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then || Intel HD 7950, Arch || mesa 13.0.3
 +
|-
 +
| Valhalla Hills || [https://gitlab.freedesktop.org/mesa/mesa/issues/1263 #1263] || Instant crash on RadeonSI, memory free of wrong size somewhere in llvm. Bug is marked as fixed in LLVM 4, but it isn't fixed as of LLVM 6. || AMD Rx 480, Gentoo Linux || mesa 18.0.0 / LLVM 6.0.0
 +
|-
 +
| Various games || [https://gitlab.freedesktop.org/mesa/mesa/issues/1393 #1393] [https://gitlab.freedesktop.org/mesa/mesa/issues/1399 #1399]|| Graphical artifacts on the screen. Regression from mesa 19.0.4. workaround: run with <span style="font-family: monospace;">AMD_DEBUG=nodma</span> || various cards || Mesa git LLVM 9.0.0 devel
 +
|-
 +
| Various games || [https://gitlab.freedesktop.org/mesa/mesa/issues/108 #108] || Multiple Unity games die during startup due to an assertion failure in glXCreateContextAttribsARB. || various cards || all mesa versions
 +
|-
 +
| XCOM: Enemy Unknown || [https://gitlab.freedesktop.org/mesa/mesa/issues/1210 #1210] || After a few minutes of playing the game will lockup the display completely.|| various cards || all mesa versions
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version !! Fixed version
+
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version
 
|-
 
|-
| Dear Esther || || native port from Humble Bundle || || ||
+
| Dear Esther || || native port from Humble Bundle || ||
 
|-
 
|-
| Dead Island Definitive Edition || || With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 fixes it. I tried with override 3.3 and 330 but it didn't work. || HD Graphics 630 (Kaby Lake GT2) || Mesa 17.2.3 ||
+
| Dead Island Definitive Edition || || With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with <span style="font-family: monospace;">MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450</span> fixes it. I tried with override 3.3 and 330 but it didn't work. || HD Graphics 630 (Kaby Lake GT2) || Mesa 17.2.3
 
|-
 
|-
| Full Bore || || || || ||
+
| Full Bore || || || ||
 
|-
 
|-
| Grand Ages: Medieval || [https://bugs.freedesktop.org/show_bug.cgi?id=100390 #100390] || Crash on startup (game bug). Request a 4.1 compat profile (unsupported by Mesa). || All || All  ||
 
 
|}
 
|}
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version !! Fixed version
+
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version
 
|-
 
|-
| id Tech 5/6 || || Works with workarounds, might be fixable with a limited CC in Mesa just to make GLEW happy? Starting Wolfenstein TNO/TOB with  MESA_GL_VERSION_OVERRIDE=3.2COMPAT MESA_GLSL_VERSION_OVERRIDE=330 allows the game to start, however the rendering is a psychedelic stripe fest  || || ||
+
| Assassin's Creed: Unity || [https://gitlab.freedesktop.org/mesa/mesa/issues/861 #861] || shadow artifacts under DXVK || various cards || all versions
 +
|-
 +
| CEMU || [https://gitlab.freedesktop.org/mesa/mesa/issues/1334 #1334] [https://gitlab.freedesktop.org/mesa/mesa/issues/1335 #1335] || Graphical corruptions. || Polaris cards || all versions
 +
|-
 +
| Fall of Light || [https://gitlab.freedesktop.org/mesa/mesa/issues/1324 #1324] || GPU crash with DXVK under RADV || Radeon RX 580 || all versions
 +
|-
 +
| Injustice: Gods Among Us Ultimate Edition || [https://gitlab.freedesktop.org/drm/amd/issues/544 #544] || GPU hangs. || Radeon RX Vega || all versions
 +
|-
 +
| Mafia II || [https://gitlab.freedesktop.org/mesa/mesa/issues/1325 #1325] || Shadows missing. || Radeon R9 285 || Mesa 18.2
 +
|-
 +
| Overwatch || [https://gitlab.freedesktop.org/mesa/mesa/issues/1284 #1284] || GPU crash on various cards || various cards || all versions
 +
|-
 +
| Project Cars || [https://gitlab.freedesktop.org/mesa/mesa/issues/855 #855] || <s>Trees rendered incorrectly on Azure track.</s> Strange colored flickering on car reflections || various cards || all versions
 +
|-
 +
| The Fruit of Grisaia || [https://gitlab.freedesktop.org/mesa/mesa/issues/1347 #1347] || Flickering glitches || Radeon R9 285 || all versions
 +
|-
 +
| Various Games || [https://gitlab.freedesktop.org/mesa/mesa/issues/106 #106] || Games fail to start: wglChoosePixelFormatARB failed to find a suitable format Affected: Brink, DOOM3: BFG || all cards || all versions
 +
|-
 +
| Wolfenstein II: TNO || [https://gitlab.freedesktop.org/mesa/mesa/issues/1332 #1332] || FPS noticeably gets a hit in certain areas. || Radeon RX Vega || all versions
 
|-
 
|-
| The Witcher 3 || [https://bugs.freedesktop.org/show_bug.cgi?id=104193 #104193] || Hard freezes the system in some places in the game. See also [https://bugs.winehq.org/show_bug.cgi?id=43872 Wine bug #43872] for details. Polaris specific (Vega isn't affected). || AMD RX 480, radeonsi || 17.4.0-devel (git-b926da241a) ||
 
 
|}
 
|}
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version !! Fixed version
+
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version
|-
 
| 39 Steps || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw) </b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
 
|-
 
| Absolute Drift || || Graphic corruption upon launching, multiple squares of horizontal lines. <b>Note: File data.unity3d is missing in the build, can't start the game</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
 
|-
 
| AI War: Fleet Command || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw)</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
 
 
|-
 
|-
| F1 2015 || [https://bugs.freedesktop.org/show_bug.cgi?id=99813 #99813] || rendering problems - '''Feral Note: No render issues seen when using Mesa 13.0.2 (official release) likely git specific issue.''' || AMD RX 480 || ?? ||
+
| 39 Steps || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw) </b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
 
|-
 
|-
| Magicka 2 || || Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) <b>Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0</b> || AMD R9 270, Fedora 25 || mesa 13.0.2 / llvm 3.8.0 ||
+
| Absolute Drift || || Graphic corruption upon launching, multiple squares of horizontal lines. <b>Note: File data.unity3d is missing in the build, can't start the game</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
 
|-
 
|-
| Euro Truck Simulator 2 || [https://bugs.freedesktop.org/show_bug.cgi?id=104285 #104285] || Displays graphical artifacts with shadows enabled (flickering blocks around shadowed objects) <b>Note: [https://bugs.freedesktop.org/show_bug.cgi?id=104285#c4 someone] mentioned that bug doesn't appear on mesa-git with llvm-git from 08.01.2018</b> || AMD R9 280X, Solus || mesa 17.3.1 / llvm 5.0.0 ||
+
| AI War: Fleet Command || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw)</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
 
|-
 
|-
| American Truck Simulator || [https://bugs.freedesktop.org/show_bug.cgi?id=104285 #104285] || Displays graphical artifacts with shadows enabled (flickering blocks around shadowed objects) <b>Note: [https://bugs.freedesktop.org/show_bug.cgi?id=104285#c4 someone] mentioned that bug doesn't appear on mesa-git with llvm-git from 08.01.2018</b> || AMD R9 280X, Solus || mesa 17.3.1 / llvm 5.0.0 ||
+
| Magicka 2 || || Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) <b>Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0</b> || AMD R9 270, Fedora 25 || mesa 13.0.2 / llvm 3.8.0
 
|-
 
|-
 
|}
 
|}

Latest revision as of 03:00, 24 November 2019

A list of games currently broken in some way on Mesa drivers.

Please read before editing!

  • Please make sure you list the Mesa version used.
  • Mesa git, please only put the date and in DD/MM/YY format. This will make it easier to sort the table. (if there's a better way, feel free to discuss it)
  • If you don't know the Mesa version, please do not post it as it's not helpful to anyone.
  • If the game is broken on multiple versions of Mesa, please use a new entry for each one. Only add data to an existing one if you're using the exact same Mesa version.
  • Use hyperlinking instead of pasting URLs, it keeps the table neat.
  • Only list actual broken games, a game that takes a while start is not broken, for example (that's needing optimization, which is a different topic).
  • If you can't find corresponding bug in the Mesa bug tracker, please help developers and yourself, and file one.
  • For the list of recently fixed games and issues, see Games with recent fixes in Mesa. Transfer fixed games and issues to that list please.

Native Games, General Bugs

Game Bug Link Notes and workarounds GPU Mesa / LLVM Version
Age of Wonders 3 #1038 Strange vertical lines can be observed on the Main Menu all cards all versions
Anima Gate of Memories #1026 Graphical artifacts RX Vega 56 Mesa 18.1.1
Anomaly Warzone Earth Not a Mesa but a game / steam bug. Fix described here Might need additional Steam fix described here After those two fixes, the game is working fine. AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
Battleblock Theatre May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( Support page AMD RX 480, AMD HD 6870 5/01/17 / llvm 3.9
Bioshock: Infinite #1285 Graphical glitches. AMD RX 460 All
Civilization VI #1330 Animated leader characters small black squares artifacts Polaris based cards mesa 18.0
Cossacks 3 Immediately crashes. Note: This game is marked as beta on Linux by the devs and while the game get a little further on Nvidia binary drivers it crashes there too. AMD RX 460, Solus mesa 17.2.3 / llvm 5.0.0
Counter strike 1.6 #1010 Textures become corrupt after some time. Radeon R9 380X mesa 17.0
Dirt: Showdown #1258 Using advanced lightning in the options makes the game very slow and shows graphical artifacts. AMD Radeon HD 7970, Arch Linux all mesa versions
Dirt: Showdown #1129 Very slow rendering workaround: MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader' Geforce GTX 750 mesa 17.0
Dolphin (emulator) #107020 #927 Crashing while playing games
Dying Light #1021 The game is crashing upon switching from fullscreen to windowed mode. various cards all versions
Enter The Gungeon #1386 Rendering artifacts various cards all versions
GRID Autosport #601 Broken lightening and reflections. Aruba and Pitcairn cards all versions
Hero Siege #1269 (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup AMD RX 480 Mesa 17.2-devel / LLVM 5.0-git
Layers of Fear Some furniture and walls are invisible. Tessellation shader compilation failure. Updated testing: Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa AMD RX 470 (any AMD/Intel?) Mesa 17.x, LLVM 5.0 (also Mesa 13.x?)
Mad Max #427 Random GPU hangs. RX Vega all versions
Metro 2033 Redux #447 GPU hangs with Kernel 4.17 if CONFIG_TRANSPARENT_HUGEPAGE is not set to y. Radeon R9 285 all versions
MXGP3 #1405 Graphical artifacts RX Vega Mesa 19.0 LLVM 8.0.0
Parkitect #1345 Graphical artifacts and black screens. Vega & Tonga cards all versions
Pathfinder: Kingmaker #955 GPU hang RX 5700 XT Mesa 20.0.0-devel (git-eb6352162d) / llvm 10
Peace, Death! #1271 Instant crash on RadeonSI and LLVMPIPE AMD R7 370, Arch Linux mesa 17.1.2 / LLVM 4.0.0
Penumbra Overture #1349 Crash when trying to detonate the TNT barrel. RX 580 Mesa 18.3.1-1
Riptale Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?). Game starts up if you run the "runner" file directly with R600_DEBUG=mono flag AMD RX580, Arch Linux mesa 18.1.4 / LLVM 6.0.1
Rocket League #201345 Microstuttering. Workaround: set power_dpm_force_performance_level to "high" Polaris and Vega cards all versions
Strike Suit Zero #1209
Sublevel Zero Game FAQ Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity.
See also "Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI".
Undertale #1288 Segfaults on startup, Crude workaround: run with LIBGL_ALWAYS_SOFTWARE=1 AMD Vega 56 Mesa 18.1.2 / LLVM 6.0.0
Unreal Tournament 99 #967 segfault on opengl init all cards all versions
Unreal Tournament 2004 #1023 Cube map reflection bug various Intel + AMD GPUs
Unreal Tournament 4 0.1.6 changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then Intel HD 7950, Arch mesa 13.0.3
Valhalla Hills #1263 Instant crash on RadeonSI, memory free of wrong size somewhere in llvm. Bug is marked as fixed in LLVM 4, but it isn't fixed as of LLVM 6. AMD Rx 480, Gentoo Linux mesa 18.0.0 / LLVM 6.0.0
Various games #1393 #1399 Graphical artifacts on the screen. Regression from mesa 19.0.4. workaround: run with AMD_DEBUG=nodma various cards Mesa git LLVM 9.0.0 devel
Various games #108 Multiple Unity games die during startup due to an assertion failure in glXCreateContextAttribsARB. various cards all mesa versions
XCOM: Enemy Unknown #1210 After a few minutes of playing the game will lockup the display completely. various cards all mesa versions

Native Games, Requires Compatibility Context

Game Bug Link Notes and workarounds GPU / Mesa driver Mesa / LLVM Version
Dear Esther native port from Humble Bundle
Dead Island Definitive Edition With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 fixes it. I tried with override 3.3 and 330 but it didn't work. HD Graphics 630 (Kaby Lake GT2) Mesa 17.2.3
Full Bore

Non-native (Wine)

Game Bug Link Notes and workarounds GPU / Mesa driver Mesa / LLVM Version
Assassin's Creed: Unity #861 shadow artifacts under DXVK various cards all versions
CEMU #1334 #1335 Graphical corruptions. Polaris cards all versions
Fall of Light #1324 GPU crash with DXVK under RADV Radeon RX 580 all versions
Injustice: Gods Among Us Ultimate Edition #544 GPU hangs. Radeon RX Vega all versions
Mafia II #1325 Shadows missing. Radeon R9 285 Mesa 18.2
Overwatch #1284 GPU crash on various cards various cards all versions
Project Cars #855 Trees rendered incorrectly on Azure track. Strange colored flickering on car reflections various cards all versions
The Fruit of Grisaia #1347 Flickering glitches Radeon R9 285 all versions
Various Games #106 Games fail to start: wglChoosePixelFormatARB failed to find a suitable format Affected: Brink, DOOM3: BFG all cards all versions
Wolfenstein II: TNO #1332 FPS noticeably gets a hit in certain areas. Radeon RX Vega all versions

Needs more info, more testing

Game Bug Link Notes and workarounds GPU Mesa / LLVM Version
39 Steps Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. Note: Works for me (same hw, same sw) AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
Absolute Drift Graphic corruption upon launching, multiple squares of horizontal lines. Note: File data.unity3d is missing in the build, can't start the game AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
AI War: Fleet Command Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. Note: Works for me (same hw, same sw) AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
Magicka 2 Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0 AMD R9 270, Fedora 25 mesa 13.0.2 / llvm 3.8.0

Articles, forum post etc