Games broken on Mesa

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Revision as of 04:43, 9 May 2018 by Tarceri (talk | contribs)

A list of games currently broken in some way on Mesa drivers.

Please read before editing!

  • Please make sure you list the Mesa version used.
  • Mesa git, please only put the date and in DD/MM/YY format. This will make it easier to sort the table. (if there's a better way, feel free to discuss it)
  • If you don't know the Mesa version, please do not post it as it's not helpful to anyone.
  • If the game is broken on multiple versions of Mesa, please use a new entry for each one. Only add data to an existing one if you're using the exact same Mesa version.
  • Try to use hyperlinking instead of pasting URLs, it keeps the table neat.
  • Only list actual broken games, a game that takes a while start is not broken, for example (that's needing optimization, which is a different topic).
  • If you can't find corresponding bug in the Mesa bug tracker, please help developers and yourself, and file one.
  • For the list of recently fixed games and issues, see Games with recent fixes in Mesa. Transfer fixed games and issues to that list please.

Native Games, General Bugs

Game Bug Link Notes and workarounds GPU Mesa / LLVM Version Fixed version
Anomaly Warzone Earth Used to have infinite mission loading, now it doesn't start at all and GNOME freezes (but the game can be killed from a VT and desktop works again).
Might be a game bug according to a steam thread which links to this steam post.
AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
Battleblock Theatre May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( Support page AMD RX 480, AMD HD 6870 5/01/17 / llvm 3.9
Cossacks 3 Immediately crashes. Note: This game is marked as beta on Linux by the dev and while it starts on Nvidia binary drivers it seems very buggy. AMD RX 460, Solus mesa 17.2.3 / llvm 5.0.0
Divinity: Original Sin Enhanced Edition #93551 LD_PRELOAD hook workaround. AMD RX 480, radeonsi All
Hero Siege #101384 (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup AMD RX 480 Mesa 17.2-devel / LLVM 5.0-git
Layers of Fear Some furniture and walls are invisible. Tessellation shader compilation failure. Updated testing: Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa AMD RX 470 (any AMD/Intel?) Mesa 17.x, LLVM 5.0 (also Mesa 13.x?)
Planetary Annihilation #65968 It still happens (on AMD hardware) in PA:Titans (work around: add --software-ui to steam launch options)
Portal Stories: Mel character's hands and arms as full black Intel HD 7850, Fedora 25 09/01/17
Strike Suit Zero #76484
Sublevel Zero Game FAQ Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity.
See also "Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI".
Unreal Tournament 4 0.1.6 changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then Intel HD 7950, Arch mesa 13.0.3
X-Plane 10 Steam forum The game needs the following Steam launch parameters in order to run with radeonsi: %command% --force_run --no_fbos AMD RX 480 5/01/17 / llvm 3.9
X-Plane 11 Steam forum Game must be run with the following parameter in order to start: "--force_run". Game will crash on starting the tutorial, which cannot be skipped, making the game seem unplayable initially. To work around this, open the plane maker app first, allow it to finish loading and then exit. Then start XPlane. This will trick XPlane into not running the tutorials any more, and you will be able to set up flights manually. Ensure clouds are turned off otherwise the game will immediately crash. You will be unable to launch the tutorials as they all include clouds which cannot be disabled. AMD RX 580 llvm 4.0.1
X3: Terran Conflict Runs slowly when a lot of text is rendered on screen mesa bisect good description of issue Any AMD Mesa graphics configuration after commit 07c65b85ea After commit 07c65b85ea
Peace, Death! #101675 Instant crash on RadeonSI and LLVMPIPE AMD R7 370, Arch Linux mesa 17.1.2 / LLVM 4.0.0
Riptale Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?) AMD R7 370, Arch Linux mesa 17.1.2 / LLVM 4.0.0
Northgard #105532 Single Player (skirmish) map generation fails and therefore endless-loops. According to the developer they make use of OpenGL there in some way or the other. (Forum Support Thread), quote: "rendering 2D vectorized shapes and then reading back the resulting graphics buffer" AMD RX 460 (amdgpu), AMD R7 370 (ati), R9, Intel HD 520/620 mesa 17.2.8-17.3.6 / LLVM 5.0.1
Undertale #103915 Segfaults on startup, Crude workaround: run with LIBGL_ALWAYS_SOFTWARE=1 AMD Vega 56 Mesa 17.3.8 / LLVM 5.0.1
Valhalla Hills #100400 Instant crash on RadeonSI, memory free of wrong size somewhere in llvm AMD Rx 480, Gentoo Linux mesa 18.0.0 / LLVM 6.0.0 Bug is marked as fixed in llvm 4, but it isn't fixed as of llvm 6
Dirt: Showdown #100069 Using advanced lightning in the options makes the game very slow and shows graphical artifacts AMD Radeon HD 7970, Arch Linux all mesa versions
Dirt: Showdown #99995 Very slow rendering workaround: MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader' Geforce GTX 750 mesa 17.0
Hitman (2016) #99923 Lightning issues, broken rendering various GCN 1.0 / GCN 1.1 cards mesa 17.1 / LLVM 5.0git
This War of Mine #87059 Graphical glitches
War Thunder #101978 Slow Performance, regression mesa 17.3
ARMA: 3 #101739 incorrect tree rendering workaround: glsl_correct_derivatives_after_discard=true
Civilization VI #104602 Graphical artifacts: flickering triangles RX Vega mesa 18.0
Rise of the Tomb Raider #106151 Random GPU hangs RX Vega mesa 18.0
Dolphin (emulator) #100430 #103852 Broken Rendering using Vulkan backend
Dolphin (emulator) #105339 #105941 Crashing while playing games
Unreal Tournament 2004 #105494 cube map reflection bug various Intel + AMD GPUs

Native Games, Requires Compatibility Context

Game Bug Link Notes and workarounds GPU / Mesa driver Mesa / LLVM Version Fixed version
Dear Esther native port from Humble Bundle
Dead Island Definitive Edition With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 fixes it. I tried with override 3.3 and 330 but it didn't work. HD Graphics 630 (Kaby Lake GT2) Mesa 17.2.3
Full Bore
Grand Ages: Medieval #100390 As of Mesa git e7a7b712fe81aac this game should now be playable using MESA_GL_VERSION_OVERRIDE=4.1COMPAT MESA_GLSL_VERSION_OVERRIDE=410 All All

Non-native (Wine)

Game Bug Link Notes and workarounds GPU / Mesa driver Mesa / LLVM Version Fixed version
id Tech 5/6 Works with workarounds, might be fixable with a limited CC in Mesa just to make GLEW happy? Starting Wolfenstein TNO/TOB with MESA_GL_VERSION_OVERRIDE=3.2COMPAT MESA_GLSL_VERSION_OVERRIDE=330 allows the game to start, however the rendering is a psychedelic stripe fest
The Witcher 3 #104193 Hard freezes the system when fighting rotfiends. See also Wine bug #43872 for details. Polaris specific (Vega isn't affected). AMD RX 480, radeonsi 17.4.0-devel (git-b926da241a)

Needs more info, more testing

Game Bug Link Notes and workarounds GPU Mesa / LLVM Version Fixed version
39 Steps Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. Note: Works for me (same hw, same sw) AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
Absolute Drift Graphic corruption upon launching, multiple squares of horizontal lines. Note: File data.unity3d is missing in the build, can't start the game AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
AI War: Fleet Command Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. Note: Works for me (same hw, same sw) AMD RX 480, Arch Linux mesa 17.1 / LLVM 4.0.0
F1 2015 #99813 rendering problems - Feral Note: No render issues seen when using Mesa 13.0.2 (official release) likely git specific issue. AMD RX 480 ??
Magicka 2 Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0 AMD R9 270, Fedora 25 mesa 13.0.2 / llvm 3.8.0

Articles, forum post etc