Games with recent fixes in Mesa
Native Games, General Bugs
Game | Bug Link | Notes and workarounds | GPU | Mesa / LLVM Version | Fixed version |
---|---|---|---|---|---|
Crashes to desktop, if run via terminal gives following, error: cannot initialize uniform typeColor in GLSL 1.10 (GLSL 1.20 required), error: array constructors forbidden in GLSL 1.10 (GLSL 1.20 or GLSL ES 3.00 required), error: initializer of uniform variable `typeColor' must be a constant expression |
AMD RX 480, Arch Linux | mesa 17.1 / LLVM 4.0.0 | Game fixed. | ||
Reflections on the chrome parts of the trucks have strange colored noise. | all cards | all versions | Fixed with Mesa git / next stable release | ||
Displays graphical artifacts with shadows enabled (flickering blocks around shadowed objects) Note: someone mentioned that bug doesn't appear on mesa-git with llvm-git from 08.01.2018 | AMD R9 280X, Solus | mesa 17.3.1 / llvm 5.0.0 | Fixed in LLVM 6. | ||
The game renders many flickering red, black and cyan squares all over the world. A temporary fix is to start the game without HyperZ. Note: Expect more render issues, even with fixed drivers. It is somewhat playable though. | AMD RX 480, Ubuntu 17.10 | Likely all previous versions | Fixed in git (c4d1a199f8) | ||
Incorrect rendering of trees. This workaround gets now applied by default in mesa: glsl_correct_derivatives_after_discard=true | all versions | all AMD cards | commit | ||
#108111 | Loading screens have graphical corruption. | Polaris based cards | Regression in LLVM 7 | Mesa 18.2.2 commit | |
Graphical artifacts: flickering triangles | RX Vega | mesa 18.0 | fixed in new Mesa 18 / Mesa 19 stable release | ||
Freezes on the main screen, almost immediately After the new Steam update that prefers host libraries, the problem is gone (game runs). Note: Confirmed. Works fine with Mesa 17.0 (LLVM 3.9.1) on RX480 |
AMD R9 270, Fedora 25 | mesa 13.0.2 / llvm 3.8.0 | Mesa 17.0.0 / LLVM 3.9.1 | ||
Graphical glitches | Polaris based AMD GPUs | Mesa 18.1.3 | Fixed by #commit | ||
Loading bars, siege bars, morale bars, etc. do not render correctly | AMD RX 480 | mesa 17.1.0-devel / llvm 5.0-git | mesa-git (7751ed39e4) | ||
The game has a problem with opening too many files for normal campaign. Workaround is to add to file "/etc/security/limits.conf" two lines: your_username soft nofile 32767 your_username hard nofile 65535 Replace your_username with Linux username that You use. |
AMD RX470 4GB | Mesa 17.3.0-devel - padoka PPA, 4.11.0-13-lowlatency, LLVM 6.0.0 | commit | ||
When Mesa is compiled with GLVND support, the game needs a workaround to run. See bug report. Mesa is missing EXT_direct_state_access extension. | Broken after Mesa ~18 | All | Mesa 19.2 | ||
Broken Rendering using Vulkan backend | |||||
Displays graphical artifacts with shadows enabled (flickering blocks around shadowed objects) Note: someone mentioned that bug doesn't appear on mesa-git with llvm-git from 08.01.2018 | AMD R9 280X, Solus | mesa 17.3.1 / llvm 5.0.0 | Fixed in LLVM 6. | ||
rendering problems The problems with Intel GPUs have been solved. Tested with a Radeon HD 7970 on RadeonSI and also saw no problems. Assuming fixed. | AMD RX 480 | ?? | |||
menu has a Red and Blue solid color with radeonsi and nvidia propr. on X. On Wayland flickering fixed by disabling AA in the configuration file. It was probably a game bug, fixed now | all git | 10/01/17 | |||
Depending on configuration, game crash on startup or in menu while idle | AMD R9 270 | ||||
#100960 | A Minecraft block isn't rendered at the correct position. The mod received a fix which solved the problem. | all cards | all versions | fixed by game update | |
AMD RX460 | mesa 17.1.1 / lvvm 4.0.0 | mesa 17.1.8 / llvm 4.0.1 | |||
Single Player (skirmish) map generation fails and therefore endless-loops. According to the developer they make use of OpenGL there in some way or the other. (Forum Support Thread), quote: "rendering 2D vectorized shapes and then reading back the resulting graphics buffer" fixed by game update | AMD RX 460 (amdgpu), AMD R7 370 (ati), R9, Intel HD 520/620 | mesa 17.2.8-17.3.6 / LLVM 5.0.1 | |||
17.3.x | |||||
Some textures are glowing in some maps (e.g. Cash registers in Mallcrash) | AMD RX 480, Mint 18.1 (4.8.0-34) | mesa 13.0.3 / LLVM 3.9.1 | mesa 17 | ||
crash Note: Works well on Mesa 17.0 with llvm 3.9.1 => fix confirmed. | mesa 13.1 | mesa 17.0.0 | |||
Random GPU hangs | RX Vega | mesa 18.0 | mesa 19.0 / LLVM 8.0 | ||
Note: Fixed. Long hangs are gone | mesa 17.0.0 (and game fix) | ||||
All issues fixed on recent versions of mesa | All | ||||
RX 480 & R7 360 | mesa 17.0.0-dev / llvm 5.0-git | ||||
Freezes often in the main menu (not always). The sound continues to run. (might be this bug). Note: Works fine with Mesa 17.0 (LLVM 3.9.1) on RX480 | AMD R9 270, Fedora 25 | mesa 13.0.2 / llvm 3.8.0 | |||
does not start Note: Works fine with Mesa 17.0 (LLVM 3.9.1) on RX480 | HD 7950 | after mesa reached GL 4.5 | |||
Bug report | Shadows not rendered correctly | regressed since Mesa 18.0 | Fixed fe8be81b4a525 | ||
Seems to only affect the r600 Gallium driver, works fine with RX480 using mesa 17.1.5 and LLVM 4.0.1 | Stellaris v2.0.1 - mesa 17.3.6 | ||||
The Bard's Tale IV causes a GPU hang | RX 5700 XT | Mesa git-87fa8d9ebc / llvm 10 | |||
Fixed by Marek Olšák. Until /etc/drirc will catch up, set glsl_correct_derivatives_after_discard=true |
AMD RX 480, radeonsi | 17.2.0-devel (2ea16f08f3f) | |||
Graphical glitches | Mesa 18.2 probably earlier | ||||
crash Note: Fixed with Mesa 17.0 | mesa 13.1.0 | mesa 17.0 | |||
various cards | Mesa 17.2 | Mesa 19.0 | |||
various cards | all versions | fixed with xorg-server 1.20.4 | |||
Vega8 | mesa 18.2.3 | went away with bios update | |||
#101978 | Slow Performance, regression. The OpenGL4 backend got removed by a game update, thus cant be reproduced anymore. | mesa 17.3 | fixed by game update | ||
X3: Terran Conflict | Runs slowly when a lot of text is rendered on screen mesa bisect good description of issue | Any AMD Mesa graphics configuration after commit 07c65b85ea | After commit 07c65b85ea | Works in Mesa 19.0 but unsure when it was fixed exactly | |
various cards | all mesa versions | probably fixed by Game update | |||
various cards | all mesa versions | probably fixed by Game update |
Native Games, Requires Compatibility Context
Game | Bug Link | Notes and workarounds | GPU / Mesa driver | Mesa / LLVM Version | Fixed version |
---|---|---|---|---|---|
Requests a 3.2 COMPAT profile See Steam forum | All | All | mesa-git (76c6d85cbd) | ||
Mesa gained compatibility profile support, reported fixed | ALL | ALL | Mesa 18.2 | ||
Requests a 1.0 COMPAT profile and uses GLSL 150 | All | All | mesa-git (124d9dd57f) | ||
Requires MESA_GL_VERSION_OVERRIDE=4.2 MESA_GLSL_VERSION_OVERRIDE=420 | All | All | Game was fixed on official release. The issue was present only in public beta. | ||
Requests a 2.0 COMPAT profile and uses GLSL 330 | All | All | mesa-git (34d587abc2) |
Non-native (Wine)
Game | Bug Link | Notes and workarounds | GPU / Mesa driver | Mesa / LLVM Version | Fixed version |
---|---|---|---|---|---|
Segfault when compiling compute shaders under DXVK | all cards | Mesa 19.0 | commit | ||
GPU crash with DXVK under RADV. | Radeon R9 380X | all versions | commit Mesa 18.3 | ||
RX Vega cards | all versions | fixed by program update | |||
all cards | broken with Mesa 18.3.2 | fixed with Mesa 18.3.3 | |||
Objects are rendered a lot darker because of broken MSAA under DXVK. | all cards affected | all versions | commit Mesa 18.3 devel | ||
Wine AppDB post | Green screen. See Mesa branch by David Airlie. Now has workaround in mainline, until iD issues fix | AMD RX 480, amdgpu+radv | Yes Mesa-Git 0eef03a (17.2) | ||
all cards | broken with LLVM 8.0.0. | fixed in LLVM 9.0.0 devel | |||
all cards | Mesa 19.0.5 / 19.1 | ||||
Game freezes. | Polaris | 18.2.0 | commit MESA 18.2.2 | ||
Needed Compatibility profile workarounds. | Mesa git 2018/09/12 | ||||
Incorrect rendering using DXVK. | RX Vega cards | all versions | fixed in LLVM 8.0 devel | ||
The menu displays, but world graphics are either missing or solid white. This is due to GL 4.5COMPAT features not being available. | RX580, radeonsi | 18.3.0-devel (git-70bf639328) | commit | ||
#108259 | Shader issues after game update (2018-10-05) | all cards | all versions | commit | |
#110476 | Some objects are rendered incorrectly | all cards | regression in LLVM 8.0.0 | LLVM 9.0.0 devel | |
RX Vega cards | mesa-git + llvm-svn | commit | |||
various cards | mesa-git + llvm-svn | fixed in LLVM 9.0 devel | |||
Radeon HD R9 290X | 18.2 | fixed with LLVM 8.0 | |||
all cards | LLVM 8.0.0 devel regression | fixed with LLVM 8.0 | |||
all cards | Mesa 18.3.1 | commit | |||
Broken melting facial animations | various cards | all versions | fixed in LLVM 8.0 devel | ||
Corrupted graphics when MSAA is enabled under DXVK. | GCN Generation 1 cards | all versions | should be fixed with Mesa 19.1 |