Difference between revisions of "Performance impact of Mesa glthread"
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| Oil Rush || OilRush_x86 || yes || 140 -> 160 (14% up) FPS in main menu, 92 -> 102 FPS (11% up) in game || ripper || 2017-07-16 || Radeon R9 270, Core i5-4570 || mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | | Oil Rush || OilRush_x86 || yes || 140 -> 160 (14% up) FPS in main menu, 92 -> 102 FPS (11% up) in game || ripper || 2017-07-16 || Radeon R9 270, Core i5-4570 || mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | ||
|- | |- | ||
− | | War Thunder || aces || yes || 105 -> 112 (6% up) https://forum.warthunder.com/index.php?/topic/363552-mesa-increase-performance-howto/ || higuita || 2017-07-17 || unknown || mesa- | + | | War Thunder || aces || yes || 105 -> 112 (6% up) https://forum.warthunder.com/index.php?/topic/363552-mesa-increase-performance-howto/ || higuita || 2017-07-17 || unknown || mesa-9ee67467c9e (below this the game crashes) |
|- | |- | ||
| Oddworld: New ’n’ Tasty || NNT.x86 || force-disabled || glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) || ripper || 2017-07-17 || Radeon R9 270, Core i5-4570 || mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | | Oddworld: New ’n’ Tasty || NNT.x86 || force-disabled || glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) || ripper || 2017-07-17 || Radeon R9 270, Core i5-4570 || mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Revision as of 10:51, 6 February 2018
Contents
Mesa glthread
Mesa developers are looking for feedback about which games benefit from Mesa's glthread implementation (OpenGL multithreading), also known as threaded dispatch. The functionality is disabled by default, but games known to benefit from this feature are then whitelisted in global mesa configuration file. This functionality is available for all Mesa drivers (RadeonSI, R600, Nouveau, Intel). Help them figure out the impact on your favorite games.
Read more at OpenGL multithreading in Mesa is ready for wider testing and Call for community testing: OpenGL multithreading is ready. Some developer comments can be found at Phoronix forum.
For testing, you need at least Mesa 17.2.0 git master as of 2017-07-09 or later (check your version). Bleeding edge builds for popular distributions:
- Ubuntu: Oibaf graphics-drivers PPA
- Fedora: che/mesa COPR
You can also build Mesa yourself. See the example guide.
Before testing, review the list of games that are already whitelisted and don't need further testing:
- drirc in Mesa git (below The GL thread whitelist is below comment)
How to test
Enabling glthread
By default, it's off. To enable it, you can run the game from terminal with an environmental variable set:
$ mesa_glthread=true /path/to/your/game/executable
In steam, you can go into Properties -> Set Launch Options and use
mesa_glthread=true %command%
You can also modify a .desktop launcher for a game:
Exec=env mesa_glthread=true /path/to/your/game/executable
Alternatively, you can modify /etc/drirc
accordingly.
Measuring FPS
If your game doesn't have a benchmark mode, go to an (ideally static) game location and observe the FPS on the screen.
Please note that the first execution of a game with updated drivers shows more stuttering (and therefore has lower average FPS in benchmarks) due to recompilation of shaders. Perform the test at least twice to verify results.
How to show a FPS counter:
- Steam: If you run a game through Steam, simply enable FPS counter in Settings -> In-Game -> In-game FPS counter.
- GALLIUM_HUD: Use
GALLIUM_HUD=fps
environment variable to show a FPS overlay. The basic command is:$ GALLIUM_HUD=fps /path/to/your/game/executable
(as usual, replace game executable with
%command%
if you're setting this in Steam).If you want to combine that with enabling glthread on a command line, it would look like:
$ mesa_glthread=true GALLIUM_HUD=fps /path/to/your/game/executable
Even more advanced usage is with:
$ mesa_glthread=true GALLIUM_HUD=fps,API-thread-offloaded-slots+API-thread-direct-slots+API-thread-num-syncs /path/to/your/game/executable
which adds 3 more HUD charts. The API charts on the HUD show glthread counters. If they are 0 while playing (not in menu or during loading), glthread is force-disabled. Even if you enable glthread, Mesa can still decide to disable it for compatibility. In order to have a good chance of having higher performance, API-thread-offloaded-slots must be 2x or higher than API-thread-direct-slots. It's recommended to have a slower CPU compared to the GPU.
Disabling vsync
Don't forget to disable vsync (vertical synchronization), either in game options or via vblank_mode=0
environment variable. If your maximum FPS stay on your monitor refresh rate (usually 60 Hz/FPS), it's quite likely the vsync is enabled. An example command line then looks like:
$ vblank_mode=0 mesa_glthread=true GALLIUM_HUD=fps /path/to/your/game/executable
Finding the executable name
It's important to find the correct executable name so that Mesa can detect when this particular game is running. The easiest way is probably to run htop
, the process is likely to consume lots of CPU and it will be somewhere on top (or you can use F5 Sorted view to see which child processed are spawned by steam, or GOG's start.sh script). Another option is to look at ps aux
output.
Configuring game graphics settings
Mesa glthread can only help you when the CPU is the bottleneck of rendering, not when you're GPU-limited. So don't run in 4K on Ultra settings, if you get 30 FPS, because you'll be likely GPU-limited and you'll see no difference. Use graphics settings which yield reasonably high FPS (as you'd really like to play, e.g. 60-100 FPS), because then there's better chance you get CPU-limited and glthread can make some difference.
Results template
Use the following structure to document results. Several results for the same game (from different people) are useful - glthread might behave differently on different hardware.
Game name | Executable name | Improves performance | Performance description | Tester name | Date tested | Hardware used | Mesa version |
---|---|---|---|---|---|---|---|
Bioshock Infinite (EXAMPLE!) | bioshock.i386 | yes/no/force-disabled | 50% average FPS increase on max details in benchmark (70 -> 105 FPS) | YOUR_NICK | YYYY-MM-DD | Radeon R9 270X, Core i5-4570 | 17.2.0-0.67.git7896dee.fc26 |
Improves performance = force-disabled
means glthread can't be enabled even if you specify mesa_glthread=true
. That can be discovered by using GALLIUM_HUD. See Measuring FPS.
Results
Game name | Executable name | Improves performance | Performance description | Tester name | Date tested | Hardware used | Mesa version |
---|---|---|---|---|---|---|---|
Amnesia: The Dark Descent | Amnesia.bin.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-02 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Armikrog | Armikrog.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-02 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Baldur's Gate: Enhanced Edition | BaldursGate | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-02 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Baldur's Gate II: Enhanced Edition | BaldursGateII | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-02 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Bastion | Bastion.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-02 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
CaesarIA | caesaria.linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-02 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Crusader Kings II | ck2 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
DiRT Showdown | dirt.i386 | yes | average fps is absolutely equal but when benchmarking there are no more framedrops = no more microstuttering | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Europa Universalis IV | eu4 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
GZDoom | gzdoom | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | The King of Toasters | 2017-08-10 | Radeon HD 7950, Intel Core i5-3570k | Mesa 17.3.0-devel (git-82ba384c10) Arch Rolling |
GZDoom | gzdoom-alpha | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | The King of Toasters | 2017-08-10 | Radeon HD 7950, Intel Core i5-3570k | Mesa 17.3.0-devel (git-82ba384c10) Arch Rolling |
Hitman | HitmanPro | yes | avg framerate gain of ~18% with glthread activated, less microstuttering | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Knights and Merchants: Remake | KaM_Remake.exe | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Knights and Merchants: Classic Version | KM_TPR.exe | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Shadow Tactics: Blades of the Shogun | Shadow Tactics | no | no effects on fps for me | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Stellaris | stellaris | yes | avg fps improved by ~5% | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Tomb Raider | TombRaider | yes | avg fps improved by ~10%, much less frame drops | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Transport Fever | TransportFever | yes | avg fps improved by ~29% | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Villagers (32 bit) | Villagers.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
Villagers (64 bit) | Villagers.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
FORCED | FORCED.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-18 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
FORCED | FORCED.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero), modify run_steam.sh to FORCED.x86_64 to run 64bit version | Styx85 | 2017-07-18 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Valhalla Hills | ValhallaHills-Linux-Shipping | no | avg framerates drop ~10% with glthread activated. | Styx85 | 2017-08-01 | Radeon RX 480, AMD Athlon II X4 640 | esa 17.3.0-devel (git-d0540d5b85) Arch Rolling |
0 A.D. | pyrogenesis | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-10 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
OpenRA | openra | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-10 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Hard West | HardWest.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-18 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Massive Chalice | MC | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-17 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Knights of the Old Republic II | KOTOR2 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-18 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Metro 2033 Redux | metro | no | Runned several test runs with the PTS, there is a minimal framerate drop, ingame though much less microstuttering | Styx85 | 2017-07-19 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Metro: Last Light Redux | metro | no | Runned several test runs with the PTS, there is again a minimal framerate drop like in Metro 2033 Redux | Styx85 | 2017-07-19 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Master of Orion | MasterOfOrion.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-19 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Oddworld: New 'n' Tasty | NNT.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-19 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Dreamfall Chapters | Dreamfall Chapters | yes | Gallium_HUD fps counter goes up from ~60fps to ~82fps in fullHD, maxed out settings | Styx85 | 2017-07-18 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Saints Row 2 | saintsrow2.i386 | yes | Steam Overlay FPS counter: activated 10-75 fps // deactivated 5-78 fps, much smoother gameplay while driving, less stuttering but still laggy as hell | Styx85 | 2017-07-10 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-6c7b7aa3d8) Arch Rolling |
Saints Row 2 | saintsrow2.i386 | yes | increases FPS in selected static scenes, most I saw was 28 -> 38 FPS (35% up), usually less (10-15%) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Saints Row: The Third | SaintsRow3.i386 | yes | Steam Overlay FPS counter: activated 14-82 fps // deactivated 11-75 fps, much smoother gameplay and much less micro-stuttering | Styx85 | 2017-07-10 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-6c7b7aa3d8) Arch Rolling |
Sid Meier's: Civilization Beyond Earth | CivBE | yes | Steam Overlay FPS counter: activated 11-18 fps ingame // 45-55 fps in the diplomacy window // deactivated 7-18 fps ingame, 35-55 fps in the diplomacy window, a little bit higher minimum framerates without much impact on the game for me. At least no regression. Still crashing randomly without correlation the Gl threading. | Styx85 | 2017-07-10 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-6c7b7aa3d8) Arch Rolling |
Renowned Explorers: International Society | abbeycore_steam | yes | Average ingame FPS goes up by ~11% (Measurement compared by GALLIUM_HUD_PERIOD=0.07 GALLIUM_HUD_DUMP_DIR=/home/%USER%/test/ with and without glthread, graphs and mean calculated with libreoffice calc) | Styx85 | 2017-07-26 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-dacb319777) Arch Rolling |
Trine | trine1_linux_32bit | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-26 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-dacb319777) Arch Rolling |
War for the Overworld | WFTOGame.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-26 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.3.0-devel (git-dacb319777) Arch Rolling |
Black Mesa | bms_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-10 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Mad Max | MadMax | no | Steam Overlay FPS counter: activated 25-51 fps // deactivated 25-51 fps, no impact on gameplay, but otherwise no regression. Video settings profile very high. | Styx85 | 2017-07-10 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-6c7b7aa3d8) Arch Rolling |
Age of Wonders III | AoW3 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-16 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Battle Worlds: Kronos | BattleWorldsKronos.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Styx85 | 2017-07-16 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Half Life 2: Lost Coast | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero), but on the other hand when running the integrated video stresss test framerates are reproducible improving from ~138 fps to ~142 fps. Did another test with the PTS test profile at 2560*1440, settings maxed out. Framerate stays const. at 103 fps. | Styx85 | 2017-07-17 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Big Pharma | Big Pharma.x86 | no | with and without glthread const. ~70fps | Styx85 | 2017-07-16 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Bioshock Infinite | bioshock.i386 | yes | framerate goes up from ~30fps to ~90 fps, +200% | Styx85 | 2017-07-16 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Jotun | Jotun.x86 | no | settings maxed out at 2560*1440@144Hz , ingame option to turn of vsync has to be set to activated to turn it off + vblank_mode=0. Framerates go down from 250-520fps to 200-470fps | Styx85 | 2017-07-17 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Jotun | Jotun.x86_64 | no | settings maxed out at 2560*1440@144Hz , ingame option to turn of vsync has to be set to activated to turn it off + vblank_mode=0 +%command%_64 for 64bit bin. Framerates go down from 280-520fps to 250-470fps | Styx85 | 2017-07-17 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-f25c7f9f3e) Arch Rolling |
Grim Fandango Remastered | GrimFandango | no | framerate goes down from ~130fps to ~110 fps, no other impact | Styx85 | 2017-07-16 | Radeon RX 480, AMD Athlon II X4 640 | Mesa 17.2.0-devel (git-373f707fbb) Arch Rolling |
Borderlands: The Pre-Sequel | BorderlandsPreSequel | yes | Steam Overlay FPS counter: activated 90-150 fps // deactivated 70-120 fps. | Smutnysmok | 2017-07-10 | Radeon RX 580, Ryzen R1700 | Mesa 17.2.0-devel (git-6c7b7aa3d8)) Archlinux |
Life is Strange | LifeIsStrange.sh | no | No change, max settings | Smutnysmok | 2017-07-10 | Radeon RX 580, Ryzen R1700 | Mesa 17.2.0-devel (git-6c7b7aa3d8)) Archlinux |
Bioshock Infinite | bioshock.i386 | yes | Steam Overlay FPS counter: activated 70-150 fps // deactivated 37-70 fps. Max settings | Smutnysmok | 2017-07-10 | Radeon RX 580, Ryzen R1700 | Mesa 17.2.0-devel (git-6c7b7aa3d8)) Archlinux |
Total War: SHOGUN 2 | Shogun2 | no | No change, no regression | Smutnysmok | 2017-07-10 | Radeon RX 580, Ryzen R1700 | Mesa 17.2.0-devel (git-6c7b7aa3d8)) Archlinux |
The Witcher 2 | witcher2 | yes | Improves framerate, when vertical sync is off (+around 10-15fps). With vsync on, keeps it more stably at 60fps (my monitor refresh rate). | Shmerl | 2017-07-10 | AMD RX 480, Intel i7-4770 | Mesa 17.2.0-devel (git-277621bbb7) Debian/testing |
12 Labours of Hercules | Hercules | no | No change. Gameplay FPS around 900. | moilami | 2017-07-11 | ASUS HD 7970, Intel i5-3570K | Mesa 17.2.0-devel (git-1707110730.7250cb~gd~z), Ubuntu 17.04 |
Bioshock Infinite | bioshock.i386 | yes | 51 -> 62 avg FPS (21% up) in benchmark with High preset | ripper | 2017-07-11 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Total War: SHOGUN 2 | Shogun2 | no | No change. 48 FPS with ultra settings on the world map. | moilami | 2017-07-11 | ASUS HD 7970, Intel i5-3570K | Mesa 17.2.0-devel (git-1707110730.7250cb~gd~z), Ubuntu 17.04 |
Natural Selection 2 | ns2_linux2 | no | no change in FPS on max settings in selected static scenes | ripper | 2017-07-11 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Metro: Last Light Redux | metro | no | 7% decrease in avg FPS (57 -> 53 FPS) in benchmark mode on medium settings | ripper | 2017-07-12 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Total War: ATTILA | Attila | no | No change. 32 FPS with maxed settings on battle map. | moilami | 2017-07-12 | ASUS HD 7970, Intel i5-3570K | Mesa 17.2.0-devel (git-1707111930.9d681a~gd~z), Ubuntu 17.04 |
Counter Strike: Global Offensive | csgo_linux64 | no | using http://steamcommunity.com/sharedfiles/filedetails/?id=500334237&searchtext=benchmark, i got 91.23 fps without glthread on and 92.25 with it on, ingame playing dust 2 deathmatch i noticed no difference all settings maxed, no anti aliasing, multi threaded rendering enabled texture filtering 8x. | carrionbear | 2017-07-12 | MSI RX470 4GB, AMD FX-6300 | Mesa 17.2.0-devel(oibaf ppa), Ubuntu 17.10 Artful Aardvark daily |
Rocket League | RocketLeague | yes | using gallium hud, each half second recording the framerate to a file, and then putting that file into libreoffice calc and averaging all of the output i got 61.2 without glthread enabled and 68.4 with glthread enabled. the game also seemed much smoother with glthread enabled, in critical places the framerate didnt drop so badly and it overal seemed to stay in the 100+ range but there were probably outliers bringing the average down. i played a single player exhibition match on the snowy stadium with no bots for five minutes each time, basically just driving in circles and scoring and trying to fly. all settings maxed, no antiliasing, no vsync, no changes to camera settings (so the fov was 90). | carrionbear | 2017-07-12 | MSI RX470 4GB, AMD FX-6300 | Mesa 17.2.0-devel(oibaf ppa), Ubuntu 17.10 Artful Aardvark daily |
This War of Mine | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | |
FORCED | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | |
Hand of Fate | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | |
Little Inferno | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | |
Magicka 2 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 | |
Mount & Blade: Warband | mb_warband_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Serious Sam 3: BFE | Sam3 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Stacking | Stack.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
The Stanley Parable | stanley_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
The Swapper | TheSwapper.bin.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Trine | trine1_linux_32bit | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
XCOM: Enemy Unknown | game.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
XCOM: Enemy Within | game.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Worms Clan Wars | WormsClanWars.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Octodad: Dadliest Catch | OctodadDadliestCatch | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Super Splatters | Splatters.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-13 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Valhalla Hills | ValhallaHills-Linux-Shipping | no | no change in FPS on both lowest and max settings | ripper | 2017-07-11 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Dungeon Defenders | DungeonDefenders-x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Killing Floor | killingfloor-bin | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Left 4 Dead 2 | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
PAYDAY 2 | payday2_release | no | 76 -> 66 (-13%) FPS when standing before the safe house. API-thread-offloaded-slots always zero, API-thread-direct-slots high numbers. | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Dungeons 2 | Dungeons2.x86_64 | no | no noticeable difference in FPS when starting skirmish mode | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Else Heart.Break() | ElseHeartbreak | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Half-Life 2 | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Half-Life: Source | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Serious Sam Fusion 2017 (beta) | Sam2017 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
A Story About My Uncle | ASAMU | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Syder Arcade | SyderArcade.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Windward | Windward.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Ziggurat | Ziggurat.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Amnesia: The Dark Descent | Amnesia.bin.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Antichamber | UDKGame-Linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Door Kickers | DoorKickers | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Overlord | overlord.i386 | yes | 95 -> 115 (21% up) FPS when looking at rotating stones at the start of the game, 80 -> 100 FPS (25% up) in Mellow Hills | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Overlord 2 | overlord2.i386 | yes | 80 -> 100 (25% up) FPS when looking at the village in tutorial, 85 -> 100 FPS (18% up) when chasing children away | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Penumbra: Overture | penumbra.bin | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Puddle | Puddle | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Rochard | Rochard | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Solar Flux | solarflux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Splice | Splice.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Waking Mars | wakingmars | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Zen Bound 2 | ZenBound2.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Beat Hazard | BeatHazard_Linux2 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Capsized | NePlusUltra.bin.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Costume Quest | Cq.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
GALAK-Z | Galak-Z.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Gratuitous Space Battles | GSB.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Psychonauts | Psychonauts | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Ravensword: Shadowlands | rs2.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Soul Axiom | SoulAxiom.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Steel Storm: Burning Retribution | steelstorm64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Tiny and Big: Grandpa's Leftovers | tinyandbig | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Two Worlds: Epic Edition | TwoWorlds.exe | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Dota 2 | dota2 | no | no difference in FPS in two timedemo demos, including different graphics settings | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Oil Rush | OilRush_x86 | yes | 140 -> 160 (14% up) FPS in main menu, 92 -> 102 FPS (11% up) in game | ripper | 2017-07-16 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
War Thunder | aces | yes | 105 -> 112 (6% up) https://forum.warthunder.com/index.php?/topic/363552-mesa-increase-performance-howto/ | higuita | 2017-07-17 | unknown | mesa-9ee67467c9e (below this the game crashes) |
Oddworld: New ’n’ Tasty | NNT.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Trine 3: The Artifacts of Power | trine3_linux_64bit | no | no difference spotted in tutorial on both max and lowest details | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Bastion | Bastion.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Cogs | Cogs-x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Legend of Grimrock | Grimrock.bin.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
LIMBO | limbo | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Vessel | vessel.x86 | no | no difference in FPS (game is hard-capped to 60 FPS) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Goat Simulator | GoatGame | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
Team Fortress 2 | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.69.git7250cba.fc26, Fedora 26 |
War Thunder | aces | yes | integrated benchmark: Battle of Berlin (medium) 76.2 -> 83 FPS (9% up); Battle of Berlin (high) 43.4 -> 46.1 FPS (6% up); Tank Battle (medium) 34.3 -> 36.7 FPS (7% up); Pacific War (evening, medium) 71.4 -> 74.4 FPS (4% up); Seashore (medium) 67.9 -> 70.6 FPS (4% up) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Dragons and Titans | dnt.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Star Conflict | StarConflict | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Life is Strange | LifeIsStrange | no | FPS around lighthouse seem to be a bit lower with glthread | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Fistful of Frags | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
No More Room in Hell | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Codename CURE | cure_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Pirates, Vikings, and Knights II | hl2_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Faeria | Faeria.x86_64 | no | no change in FPS during a match, API-thread-direct-slots are much higher than API-thread-offloaded-slots | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Jotun | Jotun.x86_64 | no | game is hard-capped to 60 FPS (even with disabled vsync in-game and using vblank_mode=0). No difference in smoothness. API-thread-offloaded-slots numbers are about the same as API-thread-direct-slots numbers. (I believe Styx85's opposite result is the outcome of a few dropped frames with vsync, thus going to 30 FPS momentarily. The intro is animated, not 3D, and the API-thread* numbers don't suggest there should be an improvement there). | ripper | 2017-07-18 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
0 A.D. | pyrogenesis | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-07-17 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Shadow Warrior | ShadowWarrior.bin.x86 | no | FPS seems to go down 5-10% with glthread in intro areas | ripper | 2017-07-21 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.0-0.70.git5ffe0c9.fc26, Fedora 26 |
Insurgency | insurgency_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Janitor | 2017-08-11 | Radeon R7 370, Core i5-4670k | Mesa 17.3.0-devel - padoka PPA, Ubuntu 17.04 |
Day of Infamy | dayofinfamy_linux | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | Janitor | 2017-08-11 | Radeon R7 370, Core i5-4670k | Mesa 17.3.0-devel - padoka PPA, Ubuntu 17.04 |
ARMA 3 | arma3.i386 | no | no difference, at times slight performance penalty. API-thread-offloaded slots is much higher than API-thread-direct slots, so there might be potential here. | Enrico Chivaldori | 2017-08-19 | R9 Fury, Ryzen R5 1600X | Mesa 17.2.0_rc4, Gentoo |
X3 Albion prelude | X3AP_main | yes | 10-20% (80 -> 100fps) on a fresh game (CPU load tends to grow the longer you play) | Enrico Chivaldori | 2017-08-19 | R9 Fury, Ryzen R5 1600X | Mesa 17.2.0_rc4, Gentoo |
Cities Skylines | Cities.x64 | no | No difference | Enrico Chivaldori | 2017-08-19 | R9 Fury, Ryzen R5 1600X | Mesa 17.2.0_rc4, Gentoo |
The Elder Scrolls 4 Oblivion | Oblivion.exe | yes | (wine.staging CSMT) FPS do not increase but the game has more FPS stability. To be retested with OblivionReloaded | llde | 2017-08-27 | AMD Radeon HD 8600M | Mesa 17.3.0-git, ArchLinux (lib32-mesa-git) |
The Fall | TheFall.x86 | no | no difference, offloaded slots lower than direct slots | ripper | 2017-09-12 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.3.0-0.78.gitb0333e5.fc26, Fedora 26 |
Never Alone | Never_Alone.x64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-09-12 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.3.0-0.78.gitb0333e5.fc26, Fedora 26 |
Sir, You Are Being Hunted | sir | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-09-12 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.3.0-0.78.gitb0333e5.fc26, Fedora 26 |
Expeditions: Conquistador | ExpeditionsConquistador.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Divinity Original Sin: Enhanced Edition | EoCApp | no | no effects on fps for me | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
AI War: Fleet Command | AIWarLinux.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Farabel | Farabel.x86_64 | no | no effects on fps for me | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Freedom Planet | Chowdren | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Grave Danger | GraveDanger.x86_64 | no | no effect on fps for me | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
klocki | klocki.x86_64 | no | no effects on fps for me | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Lethal League | LethalLeague | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Monaco | Monaco.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
One Small Fire At A Time | One Small Fire at a Time | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Skullgirls | SkullGirls.x86_64-pc-linux-gnu | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Specops: The Line | specops.i386 | yes | Gain of about 10% FPS, from 158-162 to 172-180 | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Transistor | Transistor.bin.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Wasteland 2 | WL2 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Wonderboy The Dragon's Trap Danger | WonderBoy | no | no effect on fps for me | breell | 2017-09-14 | Radeon R9 280X, Core i7-4790K | Mesa 17.3.0-git, ArchLinux |
Back to Bed | BackToBed.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-09-21 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.3.0-0.78.gitb0333e5.fc26, Fedora 26 |
Outlast | OLGame.x86_64 | yes | 10-20% FPS increase (72->80 FPS, 85->100 FPS) in starting location when staring at the mansion with Medium detail | ripper | 2017-09-22 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.3.0-0.78.gitb0333e5.fc26, Fedora 26 |
Brutal Legend | Buddha.bin.x86 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-11-21 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.4-2.fc26, Fedora 26 |
Sanctum 2 | SanctumGame | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-11-25 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.4-2.fc27, Fedora 27 |
Company of Heroes 2 | CompanyOfHeroes2 | no | slight decrease in average FPS in integrated benchmark when running on medium or low details | ripper | 2017-12-15 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.4-2.fc27, Fedora 27 |
Blaze Rush | blazerush | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2017-12-23 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.4-2.fc27, Fedora 27 |
Tomb Raider (2013) | TombRaider | no | 112 -> 102 FPS (-9%) in integrated benchmark in 1920x1200 Low, 99 -> 93 FPS (-6%) on Medium | ripper | 2017-12-23 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.4-2.fc27, Fedora 27 |
Amnesia: A Machine for Pigs | AmnesiaAMFP.bin.x86_64 | force-disabled | glthread can't be enabled (GALLIUM_HUD=API-thread* counters show zero) | ripper | 2018-02-06 | Radeon R9 270, Core i5-4570 | mesa-dri-drivers-17.2.4-3.fc27, Fedora 27 |