Unity Games Working On Linux (User Ported)
The aim for this page is to be a community driven project that is work in progress and hopefully should show a list of games that will and will not work on Linux from porting it manually.
Warning: Some games may end up not working in future, so buy with care!
Since Unity 4, Linux is supported target platform for Unity games. Since Unity is based on Mono, only appropriate Linux executables are needed, so it is possible to manually "port" a Unity game made for another platform, that does not ship with Linux executables by locating and placing appropriate executable, as long as the game have OpenGL, OpenGLES or Vulkan renderer enabled, uses GLSL or SPIR-V shaders, and doesn't use plugins that are impossible to obtain for Linux.
For Unity 5+ games, porting from Mac version can alleviate the problems with pink shaders, since instead of DirectX/Direct3D HLSL shaders common OpenGL GLSL shaders are used.
- 1 Porting a Windows or Mac game
- 2 Porting from other platforms
- 3 Testing
- 4 Cosmetics
- 5 Games tested
- 6 External links
Porting a Windows or Mac game
Obtaining game files
First, you have to obtain files of the game you are trying to port. Unless you are trying to fix a broken Linux game or add support for 32-bit or 64-bit for games shipping with only 32-bit or 64-bit executable in Linux (which should be possible by adding the respective files), you have to obtain files for the Windows or Mac version of the game. If you have the game installed on Windows, Mac or Wine, you can use files from there. If not, it is usually possible to download (and extract if they are archived) the files under Linux natively:
- For Steam, you can download files through SteamCMD or use the Steam console to download a Windows or Mac depot (search SteamDB for the actual depot numbers for your game). It is also possible to download an old version of the game that way.
- For GOG.com, you can download a Windows installer and extract its files using
innoextract --gog setup_whatever_game.exe. For Mac, most (if not all) installers come as .pkg files, which are in fact xar archives. After extracting its contents, the next step is to find a file called 'Scripts' in a subdirectory (cannot remember its exact name right now), which is actually a gzipped cpio archive. After renaming it to Scripts.gz, gunzipping it, and extracting the resulting cpio archive, you can finally get to the game content .
- For itch.io, you can download and extract a Windows version with
7z x Game.exe. For Mac, simply extract the .zip file, ex.
- For other sources, you can try extract the Windows installers with innoextract, 7za or similar tools. For Mac's .dmg files, you can use dmg2img to convert the file to img with
dmg2img image.dmg image.imgand then mount it as a HFS file system with
sudo mount -o loop -t hfsplus image.img game.
For Windows games, you should simply get the folder containing
GameName_Data, which is of the same structure as Linux.
For Mac games, the file structure is different and you need to move and rename some files around :
mv GameName.app/Contents/Resources/Data GameName_Data mv GameName.app/Contents/Resources/unity\ default\ resources GameName_Data/Resources/unity\ default\ resources mv GameName.app/Contents/Resources/UnityPlayerIcon.png GameName_Data/Resources/UnityPlayer.png
The executable is stored in
GameName.app/Contents/MacOS/GameName, but it will not be used. The rest of the files are not needed, as we will be replacing them with contents from the Linux Unity player later on.
GameName is the Unity project game name. You will need to rename Linux executables to it later on.
Checking Unity version of the game
Secondly, you have to check the version of the Unity the game it using. This can be done at least two ways:
- Navigate to the
GameName_Datafolder of the game you want to check the version. Inside this folder there should be multiple of files, most of which contain the string for the Unity version. Executing
stringscommand on one of them can help getting the exact version. Majority of games include level0 file in them, so navigating to the folder and executing this command should print the actual Unity version on your terminal:
strings level0 | head -1If nothing is returned, it's a very old Unity engine version, which has the version information towards the end of the file, but for which no Linux support exists anyway.
- If you have any Linux Unity Player executable, you can try putting this executable in the same level as
GameName_Dataand launch the game from terminal or with
-logfile /location/to/file.txtcommand line parameter to force the game write a log to
/location/to/file.txtand inspect the output. You should look for a line similar to this in log:
Expected version: 5.6.3p3. Actual version: 5.6.4p1.Expected version is the version of your executable, in that case Unity Patch Release 5.6.3p3.
Actual version is the version of the executable needed, in that case Unity Patch Release 5.6.4p1.
- Also, PCGamingWiki keeps track of Unity games engine build versions via Property:Unity engine build – you can look at which games have the specific version there. To see the list of games along their Unity engine version, you can use this query. Keep in mind that the data there is contributed by users, so it can be out of date and not all the games may have it filled properly! The date of last version check can often be found noted as a reference on actual pages.
Obtaining Unity files
Knowing the exact game version, you have to obtain Unity Linux Playback Engine files. These can either be taken from another Linux Unity game of the same version, or can be extracted from official Unity Linux Build Support ~100 MB exectuable (Unity 5+) or ~1.5 GB Unity Editor (Unity 4).
The files that are essential to work are:
For 32-bit version:
.x86part is sometimes omitted in newer Unity versions, leaving only
GameNamein some games)
GameName_Data/Mono/x86/libMonoPosixHelper.so(since Unity 5.5)
GameName_Data/Plugins/x86/ScreenSelector.so(since Unity 4.3)
For 64-bit version:
.x86_64part is sometimes omitted in newer Unity versions, leaving only
GameNamein some games)
GameName_Data/Mono/x86_64/libMonoPosixHelper.so(since Unity 5.5)
GameName_Data/Plugins/x86_64/ScreenSelector.so(since Unity 4.3)
Sometimes you need to put additional .so plugin files in either the
GameName_Data/Plugins/x86 directory for 32-bit version or
GameName_Data/Plugins/x86_64 for 64-versions. It's not needed in most cases, but if the game needs them, the names can be deducted from .dll files stored in
GameName_Data/Plugins directory for Windows, or from .bundle directories in
GameName.app/Contents/Plugins for Mac.
Some common plugins include :
???.so. There's a lot of versions of precompiled plugins available, but it's difficult to find out which one you might need. Part of Audiokinetic.
libCSteamworks.so. Available from GitHub - rlabrecque/Steamworks.NET: Steamworks wrapper for Unity / C#.
???.so. There's no source, only precompiled plugins for 32 and 64-bit. Difficult to find the one you need. Available from FMOD Download - FMOD for registered users.
???.so. Source is available from FMODUnity .NET Plugin at SquareTangle.
libsteam_api.so. Access to the Steam API by itself. You only need to find this precompiled file.
???.so(32-bit only). Available from GitHub - reallyjoel/Ludosity-s-Steamworks-Wrapper: Fully managed .NET wrapper for Steamworks API.
???.so(32-bit only). Available from GitHub - reallyjoel/Ludosity-s-Steamworks-Wrapper: Fully managed .NET wrapper for Steamworks API.
???.so. Source is available, but no precompiled Linux plugins. Used to be available from uWebKit/uWebKit · GitHub (archived by Wayback Machine).
???.so. Apparently comes from speps/XInputDotNet: C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D).
Some players already extracted the appropriate files. You can either look for the pre-made versions posted on the game forums if someone already did the job (see the table below), but there are also some mirrors of the extracted Unity files, which saves you trouble downloading and extracting the Linux Playback Engine or Unity Editor files or rummaging through your collection of Linux Unity games:
- Builds / Облако Mail.Ru – original file repository, includes some precompiled plugins.
- ! Builds / Облако Mail.Ru – another file repository.
- Unity Linux - Google Drive – Faalagorn's Google Drive folder (mainly for Escape from Tarkov).
Manually extracting files
You can also manually extract the files needed. For that, you need to download the appropriate version of
UnitySetup-Linux-Support-for-Editor-X.Y.Z.ab.exe (for Unity 5+) or either
UnitySetup-4.Y.Z.exe for full releases or
UnitySetup_update-4.Y.Zab.exe for patch/beta releases, where
X.Y.Zab and similar is the Unity version you detected.
First, you need to find the appropriate version of Unity from one of those locations:
- Full Releases (X.Y.Zf1*—∞)
- Patch Releases (X.Y.Zp1—∞)
- Beta Releases** (X.Y.Zb1—∞ for Beta versions and X.Y.Zf1—∞ for Release Candidate versions)
- Linux Releases (X.Y.Zx***f/p/b1—∞)
*Some full releases start with with number higher than 1, that means that the previous versions were release candidates, obtainable from beta archive.
**Only the current beta releases are available for download, so if you need an old beta executables, unless it is 5.4.0b10, 5.4.0b13, 5.4.0b15, 5.4.0b16, 5.4.0b18, 5.4.0b21, 5.4.0b23, 5.5.0b1, 5.5.0b2, 5.5.0b5, 2017.2.0b11 or 2017.3.0b1 available from Linux Releases, you may need to find archived release somewhere else or find another game using it (see Finding files in your own game library section).
***the xb/xf/xp notation was only used for the Linux Editor builds of Unity 5.5.0p1—2017.1.1f1 (inclusive) and 2017.2.0b6 – i.e. the builds published between 2016-12-13 and 2017-09-05.
- For Unity 5 and above, you only need to download Unity Setup for Linux weighting around 100 MB. To do so, first locate the version you want on the links above, then copy any component download link (except the Unity Installer for full releases, as it uses a different download scheme link) to clipboard and copy the 12-character hexadecimal build ID, for example d597d0924185 for Unity 2017.1.2p4 – that is the ID of the build. Knowing the build ID, you can download
UnitySetup-Linux-Support-for-Editor-X.Y.Zab.exefrom the following link:
xxxxxxxxxxxxis the build ID and
X.Y.Zabis your detected Unity version. Generally, regular link works for full releases while beta and patches releases use the latter link, but sometimes the files are even available in both locations.
Relative location of files Unity downloader downloads is also stored in
unity-win.inifile which can be acccssed in
Alternatively, you can also access the links in a more human-readable format (only in beta.unity3d.com) in
https://beta.unity3d.com/download/xxxxxxxxxxxx/download.htmlHere are examples for Unity 2017.1.2p4:
- For Unity 4, you need to download the full executable, weighting around 1.5 GB.
After obtaining the installers, you need to extract the files from them. The archives are an NSIS installers and can be extracted with p7zip.
cd to the location of your downloaded file and extract the files with
7z x UnitySetup-version.exe, where
version is either the respective version of Linux Support for Editor for Unity 5+ or the full installer for Unity 4 you downloaded. For Unity 5+, the files needed will be located in
$INSTDIR$_XX_/Variations/ folder, where
XX is a random number, and for Unity 4 in
Data/PlaybackEngines/linuxstandalonesupport/Variations/ folder. The variations you are interested in are most likely the
linux32_withgfx_nondevelopment_mono, but feel free to experiment.
There is a bash script to automatically handle downloading and extracting the required files by passing only the Unity version. It repeats the procedures explained above and was posted on the original Russian forums, but it is largely untested:  (click "скрытый текст" to show it). Dependencies include:
p7zip in Arch),
You only need the files mentioned in Obtaining Unity files section, so feel free to remove the rest – replacing the files that ship with Windows game may result in game not starting otherwise!
You also need to rename
Data directory to
GameName is your game name (see Obtaining game files section.)
Finding files in your own game library
An alternative route is to search through your own installed game library, looking for the executables you need. When looking for a specific executable you can type this command in terminal, where
. indicates the current directory and can be changed to a different one and
X.Y.Zab is the executable you are looking for:
find . -name level0 -print0 | xargs --null grep --with-filename "X.Y.Zab"
This command will only scan the directory in which you invoke it (or pass instead of
.) and all its sub-directories, so it's a good idea to run it where you've got all your games installed (e.g.
Porting from other platforms
It could also be possible to port games from other platforms, including Android, iOS, tvOS, Samsung Smart TV, Tizen, WebGL, Facebook Gameroom and historically Unity Web Player – possibly even consoles if one could get hands on the files. It may also be possible to port to non-Linux platforms that way, however it all mostly remains to be tested.
The Russian Mac porting guide did not succeed porting an Android game to a x86 system due to a different CPU architecture, so an ARM Linux distro (for example on Raspberry Pi) may be needed .
Here are all the games tested for working on Linux. For now, the table only includes one entry per game, sorted alphabetically by game name – in case of new tests, update the existing entry with up to date info. Link the game name to the source you obtained the game from. Alternatively, if you feel the results are vastly different, feel free to add a new entry below the old test and discuss it in the talk page!
Feel free to add pre-Unity 4 games to the list as well and mark them appropriately – it will let other tester know why this Unity game does not work and in case of engine upgrade, could be easily retested.
For Platform column, state the platform you used the files from, most commonly Windows or Mac but other options are possible as well – see Porting from other platforms section.
Only use Yes in the Works column if the game is actually playable as if it were native. If you encounter any game-breaking issues such as game not starting or pink shader textures, mark it as a firm "No" and state the reason in Description column – try to be as descriptive as possible, in case that will help someone else to get the game working by finding the issue.
For tester name, type the last tester name. If you are the one doing tests, you can use your wiki name, e.g. User:Faalagorn.
For the last tested date use YYYY-MM-DD format.
Games with the shader problems would basically require to decompile
Managed/Assembly-CSharp.dll and replace the shaders to use there, or to extract the
.asset files and create them anew. Some of these games are playable as they are, but certain things will show up pink. 
|Game||Unity version||Platform||Works||Description||Tester name||Last tested||Guide/files used|
|1954 Alcatraz||4.0.1f2||Windows||Yes||Seegras||2016-01-13||Blog post|
|Air Buccaneer||4.2.0f4||Windows||No||Can't connect to network?||Seegras||2016-01-13||Blog post|
|Albedo: Eyes from Outer Space||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes).||muntdefems||2017-11-28||GOG.com forums, GOGmix|
|Astral Terra||5.1.2f1||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Avenging Angel||5.1.0f3||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Blackguards||3.5.6f4||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Blackguards 2||?||Windows||No||Refuses to start a new game (probably a video plugin it uses; it was not looked for).||darktjm||2017-09-17||GOG.com forums|
|Block Story™||4.6.8f1||Windows||No||"Not available on your current platform" Steam error.||Seegras||2016-01-13||Blog post|
|Bob Came in Pieces||2.6.1f3||Windows||No||Unsupported (pre-Unity 4).||User:Faalagorn||2017-12-21|
|Bridge Project||4.5.3f3||Windows||No||x86 crashes, x86_64 does not accept input||Seegras||2016-01-13||Blog post|
|Clone Drone in the Danger Zone||5.4.1f1||Windows||No||Pink shaders||User:Interknet||2018-07-20|
|Cognition: An Erica Reed Thriller||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Coldfire Keep||4.3.4f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Commando Jack||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Contract Wars Client||4.1.5f1||Windows||No||Game launches fine, but after logging in, the game fails to load with the "PROFILE LOAD FAILED Check your Internet connection (proxy, ports, antivirus/firewall) or reload page with the game" error. Could be due anticheat.||User:Faalagorn||2017-11-25||Облако Mail.Ru|
|CreaVures||3.4.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Dead Bits||4.1.3f3||Windows||Yes||Seegras||2016-01-13||Blog post|
|Dead Effect||4.6.0f3||Windows||Yes||Seegras||2016-01-13||Blog post|
|Dead Frontier||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||User:Faalagorn||2018-01-02|
|Dead Island Epidemic (delisted)||4.6.1f1||Windows||No||Libs missing, among them FMODUnity .NET Plugin.||Seegras||2016-01-13||Blog post|
|Dementium II HD||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Depths of Fear :: Knossos||4.6.1f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Deus Ex: The Fall||4.3.4f1||Windows||No||Needs
|Dungeonland||3.5.6f4||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Dysan the Shapeshifter||3.4.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Empress Of The Deep 2: Song Of The Blue Whale||3.3.0f1||Windows||No||Unsupported (pre-Unity 4).||User:Faalagorn||2017-12-21|
|Empyrion – Galactic Survival||5.2.3f1||Windows||No||Hanging?||Seegras||2016-01-13||Blog post|
|Escape from Tarkov||5.6.5p3||Windows||No||Version 0.2.45.214 worked, later versions removed Vulkan renderer, leaving only D3D11, making the game not launching.||User:Faalagorn||2018-07-02||Official forums|
|Expeditions: Conquistador||4.?||Windows||Yes||Seems to work fine.||darktjm||2017-09-17||GOG.com forums|
|Fallout Shelter||5.4.4f1||Windows||No||Purple screen, closes after awhile.||User:Interknet||2018-08-21|
|Final Dusk||4.6.1f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|First Person Lover||4.6.1f1||Windows||Yes||Completable – for some reasons I couldn't see names on credits and had performance/minor flickering issues, but that may be my side. Leaderboards and some links do not work, as the main site do not work anymore.||User:Faalagorn||2017-12-20||Google Drive|
|Gabriel Knight: Sins of the Fathers – 20th Anniversary Edition||5.3.4f1||Windows||No||Shader problems, shows unusable menu.||darktjm||2017-09-17||GOG.com forums|
|Godus Wars||5.2.2f1||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Guns n Zombies||5.2.2f1||Windows||No||Shader problems, crashes.||Seegras||2016-01-13||Blog post|
|Her Story||5.0.1f1||Windows||No||Uses AVPro Windows Media Plugin for videos.||User:Yepoleb||2017-09-17||GOG.com forums|
|Huntsman: The Orphanage (Halloween Edition)||4.2.2f1||Windows||Yes||Needs
|Jalopy||4.5.3f3||Windows||Yes||User:Interknet||2017-05-31||Steam forums, GitHub Gist|
|Joe Dever's Lone Wolf HD Remastered||4.5.4f1||Windows||No||Self-written plugins.||Seegras||2016-01-13||Blog post|
|Kyn||4.6.6f2||Windows||Yes||Apparently perfect (only played for 10 minutes). May have to be restarted a couple of times for it to work in fullscreen.||muntdefems||2017-09-12||GOG.com forums, GOGmix|
|Last Inua||4.2.2f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Last Tinker™: City of Colors, The||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes). Linux version is available on Steam.||muntdefems||2017-09-12||GOG.com forums, GOGmix|
|Magnetic: Cage Closed||4.3.4f1||Windows||No||"Not available on your current platform" Steam error.||Seegras||2016-01-13||Blog post|
|Melissa K. and the Heart of Gold Collector's Edition||4.5.3f3||Windows||No||Hanging?||Seegras||2016-01-13||Blog post|
|Might & Magic X - Legacy||4.2.2f1||Windows||No||Hanging?||Seegras||2016-01-13||Blog post|
|My Summer Car||5.0.0f4||Windows||Yes||User:Interknet||2017-05-31||Steam forums|
|My Time at Portia||2017.4.1f1||Windows||No||Lack of OpenGL support.||User:Interknet||2018-07-20|
|Once Bitten, Twice Dead!||4.6.1f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Overcast - Walden and the Werewolf||4.1.3f3||Windows||Yes||Seegras||2016-01-13||Blog post|
|Paper Sorcerer||4.1.5f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Pid||3.5.3f3||Windows||No||Unsupported (pre-Unity 4).||muntdefems||2017-09-14||GOG.com forums|
|Randal's Monday||4.1.5f1||Windows||Yes||Perfect. I've completed it without a crash or glitch.||muntdefems||2017-09-12||GOG.com forums, GOGmix|
|realMyst: Masterpiece Edition||4.5.5p4||Windows||No||Broken menu, needs uWebKit.||Seegras||2016-01-13||Blog post|
|Red Lake||4.3.4f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Reign Of Kings||5.1.1p2||Windows||No||Shader problems, needs
|Republique||5.2.2p4?||Windows||No||Pink shaders.||muntdefems||2017-09-14||GOG.com forums|
|Republique||5.2.2p4||Windows||No||"Not available on your current platform" Steam error.||Seegras||2016-01-13||Blog post|
|Reservoir Dogs - Bloody Days (delisted)||5.6.1p1||Windows||No||Crashes at startup.||Huinehtar||2017-12-20||GOG.com forums|
|Seamulator 2009||2.1.0f5||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Shad'O||3.5.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Shelter||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Slender: The Arrival||4.5.1p3||Windows||No||Texture problems, playable.||Seegras||2016-01-13||Blog post|
|SMILE GUIDE: the apple escape||5.3.2f1||Windows||No||Flickering – shaders problems?||User:Faalagorn||2017-12-20|
|StarForge (delisted)||4.5.5f1||Windows||No||Shader problems, needs
|Stick it to The Man!||4.3.2f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Stranded Deep||5.2.2f1||Windows||No||"Not available on your current platform" Steam error.||Seegras||2016-01-13||Blog post|
|Subject 13||4.6.4f1||Windows||Yes||Nearly perfect. I've completed it without a crash, but I did encounter a couple of minor texture glitches.||muntdefems||2017-09-12||GOG.com forums, GOGMix|
|Subnautica||5.2.3f1||Windows||No||"Not available on your current platform" Steam error.||Seegras||2016-01-13||Blog post|
|Tappy Plane||5.3.4f1||Mac||Yes||MyKubik||2016-04-11||Blog post|
|Tharsis||?||Windows||No||Pink shaders.||muntdefems||2017-09-14||GOG.com forums|
|The Dead Linger (delisted)||4.6.0b20||Windows||Yes||Old version – game switched to Unreal Engine later. Some black textures.||Seegras||2016-01-13||Blog post|
|The Forest||5.1.5f1||Windows||No||Doesn't let you launch into a new game.||User:Interknet||2017-05-31|
|The Hat Man: Shadow Ward||4.3.4f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|The Sexy Brutale||5.3.6p5||Windows||No||User:Hummer010||2017-10-01||GOG.com forums, Google Sheets|
|The Swindle||4.6.3f1||Windows||Yes||Needs Steamworks libraries in the runtime for it to work. Apparently perfect (only played for 10 minutes).||muntdefems||2017-12-15||GOG.com forums, GOGMix|
|The Tower||5.1.2f1||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Theatre Of The Absurd||3.5.0f5||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Them - The Summoning||3.4.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Train Town||4.5.0f6||Windows||Yes||Seegras||2016-01-13||Blog post|
|Toren||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes).||muntdefems||2017-12-15||GOG.com forums, GOGmix|
|Toren Deluxe Edition||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes).||muntdefems||2017-12-15||GOG.com forums, GOGmix|
|Treeker: The Lost Glasses||5.1.2f1||Windows||No||Shader problems, playable.||Seegras||2016-01-13||Blog post|
|Truffle Saga||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Unearthed: Trail of Ibn Battuta - Episode 1 - Gold Edition||3.5.7b1||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Year Walk||4.5.5f1||Windows||Yes||Seegras||2016-01-13||Blog post|
- Инструкция по "портированию" игр на движке Unity3D :: RuTracker.org – the original guide, explaining how to port Linux games (in Russian).
- Windows Unity-Games on Linux – the original English guide, based on the above.
- MyKubik: Портируем игры Unity 3D для Linux – guide explaining how to port macOS/OS X games under Arch (in Russian).
- Running non-Linux Unity3D games on Linux (and natively) – GOG.com forums write-up.
- GOGmix - Unity3D games that can be run natively on Linux - GOG.com.
- Engine:Unity – engine overview and a dynamic list of games using Unity based on PCGamingWiki pages.
- Category:Unity (game engine) games - Wikipedia