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Difference between revisions of "Games broken on Mesa"

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→‎Native Games, General Bugs: - The Bard's Tale IV causes a GPU hang
(added another Medieval II bug report)
(→‎Native Games, General Bugs: - The Bard's Tale IV causes a GPU hang)
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version !! Fixed version
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version
|-
|-
| Battleblock Theatre || || May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( [https://support.thebehemoth.com/hc/en-us Support page] || AMD RX 480, AMD HD 6870 || 5/01/17 / llvm 3.9 ||  
| Age of Wonders 3 || [https://bugs.freedesktop.org/show_bug.cgi?id=109925 #109925] || Strange vertical lines can be observed on the Main Menu || all cards || all versions
|-
|-
| Divinity: Original Sin Enhanced Edition || [https://bugs.freedesktop.org/show_bug.cgi?id=93551 #93551] || [https://bugs.freedesktop.org/show_bug.cgi?id=93551#c32 LD_PRELOAD hook workaround]. || AMD RX 480, radeonsi || All ||
| Anima Gate of Memories || [https://bugs.freedesktop.org/show_bug.cgi?id=106875 #106875] || Graphical artifacts || RX Vega 56 || Mesa 18.1.1
|-
|-
| Hero Siege || [https://bugs.freedesktop.org/show_bug.cgi?id=101384 #101384] || (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup || AMD RX 480 || Mesa 17.2-devel / LLVM 5.0-git ||
| Battleblock Theatre || || May be a game bug. Does not start on official released version. On Steam there is a beta branch that fixes it. You have to contact support to get a code for this, as it is not allowed to be shared :( [https://support.thebehemoth.com/hc/en-us Support page] || AMD RX 480, AMD HD 6870 || 5/01/17 / llvm 3.9
|-
|-
| Layers of Fear || || Some furniture and walls are invisible. Tessellation shader compilation failure. ''' Updated testing: ''' Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa || AMD RX 470 (any AMD/Intel?) || Mesa 17.x, LLVM 5.0 (also Mesa 13.x?) ||
| Bioshock: Infinite || [https://bugs.freedesktop.org/show_bug.cgi?id=103300 #103300] || Graphical glitches. || AMD RX 460 || All
|-
|-
| Planetary Annihilation || [https://bugs.freedesktop.org/show_bug.cgi?id=65968 #65968] || It still happens (on AMD hardware) in PA:Titans '''(work around: add --software-ui to steam launch options)''' || || ||
| Civilization VI || [https://bugs.freedesktop.org/show_bug.cgi?id=108194 #108194] || Animated leader characters small black squares artifacts || Polaris based cards || mesa 18.0
|-
|-
| Strike Suit Zero || [https://bugs.freedesktop.org/show_bug.cgi?id=76484 #76484] || || || ||
| Counter strike 1.6 || [https://bugs.freedesktop.org/show_bug.cgi?id=100789 #100789] || Textures become corrupt after some time. || Radeon R9 380X || mesa 17.0
|-
|-
| Sublevel Zero || [http://steamcommunity.com/app/327880/discussions/0/494632768635480867/ Game FAQ] || Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity.<br>See also "[http://steamcommunity.com/app/327880/discussions/0/458604254464950857/ Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI]". || || ||
| Dirt: Showdown || [https://bugs.freedesktop.org/show_bug.cgi?id=100069 #100069] || Using advanced lightning in the options makes the game very slow and shows graphical artifacts. || AMD Radeon HD 7970, Arch Linux || all mesa versions
|-
|-
| Unreal Tournament 4 0.1.6 || || changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then || Intel HD 7950, Arch || mesa 13.0.3 ||
| Dirt: Showdown || [https://bugs.freedesktop.org/show_bug.cgi?id=99995 #99995] || Very slow rendering workaround: <span style="font-family: monospace;">MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader'</span> || Geforce GTX 750 || mesa 17.0
|-
|-
| X3: Terran Conflict || || Runs slowly when a lot of text is rendered on screen [http://forum.egosoft.com/viewtopic.php?p=4521248#4521248 mesa bisect] [http://forum.egosoft.com/viewtopic.php?p=4642184#4642184 good description of issue] || Any AMD Mesa graphics configuration after commit 07c65b85ea || After commit 07c65b85ea ||
| Dolphin (emulator) || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=105339 #105339]</s> <s>[https://bugs.freedesktop.org/show_bug.cgi?id=105941 #105941]</s> [https://bugs.freedesktop.org/show_bug.cgi?id=107020 #107020] [https://bugs.freedesktop.org/show_bug.cgi?id=107991 #107991] || Crashing while playing games || ||
|-
|-
| Peace, Death! || [https://bugs.freedesktop.org/show_bug.cgi?id=101675 #101675] || Instant crash on RadeonSI and LLVMPIPE || AMD R7 370, Arch Linux || mesa 17.1.2 / LLVM 4.0.0 ||
| Dying Light || [https://bugs.freedesktop.org/show_bug.cgi?id=105139 #105139] || The game is crashing upon switching from fullscreen to windowed mode. || various cards || all versions
|-
|-
| Riptale || || Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?). Game starts up if you run the "runner" file directly with <span style="font-family: monospace;">R600_DEBUG=mono</span> flag || AMD RX580, Arch Linux || mesa 18.1.4 / LLVM 6.0.1 ||
| Enter The Gungeon || [https://bugs.freedesktop.org/show_bug.cgi?id=110370 #110370] || Rendering artifacts || various cards || all versions
|-
|-
| Undertale || [https://bugs.freedesktop.org/show_bug.cgi?id=103915 #103915] || Segfaults on startup, Crude workaround: run with <span style="font-family: monospace;">LIBGL_ALWAYS_SOFTWARE=1</span> || AMD Vega 56 || Mesa 18.1.2 / LLVM 6.0.0 ||
| GRID Autosport || [https://bugs.freedesktop.org/show_bug.cgi?id=100953 #100953] || Broken lightening and reflections. || Aruba and Pitcairn cards || all versions
|-
|-
| Valhalla Hills || [https://bugs.freedesktop.org/show_bug.cgi?id=100400 #100400] || Instant crash on RadeonSI, memory free of wrong size somewhere in llvm || AMD Rx 480, Gentoo Linux || mesa 18.0.0 / LLVM 6.0.0 || Bug is marked as fixed in llvm 4, but it isn't fixed as of llvm 6
| Hero Siege || [https://bugs.freedesktop.org/show_bug.cgi?id=101384 #101384] || (Probably) missing dependencies: libopenal-dev:i386, libxrandr_dev:i386, libglu-dev:i386 - segfault on startup || AMD RX 480 || Mesa 17.2-devel / LLVM 5.0-git
|-
|-
| Dirt: Showdown || [https://bugs.freedesktop.org/show_bug.cgi?id=100069 #100069] || Using advanced lightning in the options makes the game very slow and shows graphical artifacts || AMD Radeon HD 7970, Arch Linux || all mesa versions ||
| Layers of Fear || || Some furniture and walls are invisible. Tessellation shader compilation failure. ''' Updated testing: ''' Crashed on start-up seems to globally overload new/delete in a way incompatible with Mesa || AMD RX 470 (any AMD/Intel?) || Mesa 17.x, LLVM 5.0 (also Mesa 13.x?)
|-
|-
| Dirt: Showdown || [https://bugs.freedesktop.org/show_bug.cgi?id=99995 #99995] || Very slow rendering workaround: <span style="font-family: monospace;">MESA_EXTENSION_OVERRIDE='-GL_ARB_shader_image_load_store -GL_ARB_compute_shader'</span> || Geforce GTX 750 || mesa 17.0 ||
| Mad Max || [https://bugs.freedesktop.org/show_bug.cgi?id=107015 #107015] || Random GPU hangs. || RX Vega || all versions
|-
|-
| Hitman (2016) || [https://bugs.freedesktop.org/show_bug.cgi?id=99923 #99923] || Lightning issues, broken rendering || various GCN 1.0 / GCN 1.1 cards || mesa 17.1 / LLVM 5.0git ||
| Medieval II: Total War || [https://bugs.freedesktop.org/show_bug.cgi?id=106224 #106224] [https://bugs.freedesktop.org/show_bug.cgi?id=107907 #107907]|| Depending on configuration, game crash on startup or in menu while idle || AMD R9 270 ||
|-
|-
| War Thunder || [https://bugs.freedesktop.org/show_bug.cgi?id=101978 #101978] || Slow Performance, regression || || mesa 17.3 ||
| Metro 2033 Redux || [https://bugs.freedesktop.org/show_bug.cgi?id=107229 #107229] || GPU hangs with Kernel 4.17 if CONFIG_TRANSPARENT_HUGEPAGE is not set to y. || Radeon R9 285 || all versions
|-
|-
| ARMA: 3 || [https://bugs.freedesktop.org/show_bug.cgi?id=101739 #101739] || Incorrect tree rendering workaround: <span style="font-family: monospace;">glsl_correct_derivatives_after_discard=true</span> || || ||
| MXGP3 || [https://bugs.freedesktop.org/show_bug.cgi?id=110658 #110658] || Graphical artifacts || RX Vega || Mesa 19.0 LLVM 8.0.0
|-
|-
| Civilization VI || [https://bugs.freedesktop.org/show_bug.cgi?id=104602 #104602] || Graphical artifacts: flickering triangles || RX Vega || mesa 18.0 ||
| Parkitect || [https://bugs.freedesktop.org/show_bug.cgi?id=108919 #108919] || Graphical artifacts and black screens. || Vega & Tonga cards || all versions
|-
|-
| Rise of the Tomb Raider || [https://bugs.freedesktop.org/show_bug.cgi?id=106151 #106151] [https://bugs.freedesktop.org/show_bug.cgi?id=106877 #106877] || Random GPU hangs || RX Vega || mesa 18.0 ||
| Peace, Death! || [https://bugs.freedesktop.org/show_bug.cgi?id=101675 #101675] || Instant crash on RadeonSI and LLVMPIPE || AMD R7 370, Arch Linux || mesa 17.1.2 / LLVM 4.0.0
|-
|-
| Dolphin (emulator) || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=105339 #105339]</s> [https://bugs.freedesktop.org/show_bug.cgi?id=105941 #105941] [https://bugs.freedesktop.org/show_bug.cgi?id=107991 #107991] || Crashing while playing games || || ||
| Penumbra Overture || [https://bugs.freedesktop.org/show_bug.cgi?id=109048 #109048] || Crash when trying to detonate the TNT barrel. || RX 580 || Mesa 18.3.1-1
|-
|-
| Unreal Tournament 2004 || [https://bugs.freedesktop.org/show_bug.cgi?id=105494 #105494] || Cube map reflection bug || various Intel + AMD GPUs || ||
| Riptale || || Instant crash on RadeonSI, works with LLVMPIPE (Game Maker bug?). Game starts up if you run the "runner" file directly with <span style="font-family: monospace;">R600_DEBUG=mono</span> flag || AMD RX580, Arch Linux || mesa 18.1.4 / LLVM 6.0.1
|-
|-
| Dying Light || [https://bugs.freedesktop.org/show_bug.cgi?id=106287 #106287] || Graphical glitches, regression since Mesa 18.0.1 || various AMD GPUs || Mesa 18.0.1 ||
| Rocket League || [https://bugzilla.kernel.org/show_bug.cgi?id=201345 #201345] || Microstuttering. <span style="font-family: monospace;">Workaround: set power_dpm_force_performance_level to "high"</span>  || Polaris and Vega cards || all versions
|-
|-
| Counter Strike: GO || [https://bugs.freedesktop.org/show_bug.cgi?id=100239 #100239] || Graphical glitches || Polaris based AMD GPUs || Mesa 18.1.3 ||
| Strike Suit Zero || [https://bugs.freedesktop.org/show_bug.cgi?id=76484 #76484] || || ||
|-
|-
| Anima Gate of Memories || [https://bugs.freedesktop.org/show_bug.cgi?id=106875 #106875] || Graphical artifacts || RX Vega 56 || Mesa 18.1.1 ||
| Sublevel Zero || [http://steamcommunity.com/app/327880/discussions/0/494632768635480867/ Game FAQ] || Developers don't really support Linux and specially not Mesa, probably application side. Uses Unity.<br>See also "[http://steamcommunity.com/app/327880/discussions/0/458604254464950857/ Graphics glitches with volumetric lighting on Linux+Mesa+RadeonSI]". || ||
|-
|-
| Medieval II: Total War || [https://bugs.freedesktop.org/show_bug.cgi?id=106224 #106224] [https://bugs.freedesktop.org/show_bug.cgi?id=107907 #107907]|| Depending on configuration, game crash on startup or in menu while idle || AMD R9 270 || ||
| The Bard's Tale IV || [https://bugs.freedesktop.org/show_bug.cgi?id=111591 #111591] || The Bard's Tale IV causes a GPU hang || RX 5700 XT || Mesa git-87fa8d9ebc / llvm 10
|-
| Undertale || [https://bugs.freedesktop.org/show_bug.cgi?id=103915 #103915] || Segfaults on startup, Crude workaround: run with <span style="font-family: monospace;">LIBGL_ALWAYS_SOFTWARE=1</span> || AMD Vega 56 || Mesa 18.1.2 / LLVM 6.0.0
|-
| Unreal Tournament 99 || [https://bugs.freedesktop.org/show_bug.cgi?id=37637 #37637] || segfault on opengl init || all cards || all versions
|-
| Unreal Tournament 2004 || [https://bugs.freedesktop.org/show_bug.cgi?id=105494 #105494] || Cube map reflection bug || various Intel + AMD GPUs ||
|-
| Unreal Tournament 4 0.1.6 || || changing character models in player options, graphics freezes completely for a while, then displays static with a flickering box on it and either the kernel panics (from radeonsi) or X restarts after a while. Also some textures are completely black every now and then || Intel HD 7950, Arch || mesa 13.0.3
|-
| Valhalla Hills || [https://bugs.freedesktop.org/show_bug.cgi?id=100400 #100400] || Instant crash on RadeonSI, memory free of wrong size somewhere in llvm. Bug is marked as fixed in LLVM 4, but it isn't fixed as of LLVM 6. || AMD Rx 480, Gentoo Linux || mesa 18.0.0 / LLVM 6.0.0
|-
| Various games || [https://bugs.freedesktop.org/show_bug.cgi?id=110575 #110575] [https://bugs.freedesktop.org/show_bug.cgi?id=110635 #110635]|| Graphical artifacts on the screen. Regression from mesa 19.0.4. workaround: run with <span style="font-family: monospace;">AMD_DEBUG=nodma</span> || various cards || Mesa git LLVM 9.0.0 devel
|-
| Various games || [https://bugs.freedesktop.org/show_bug.cgi?id=99781 #99781] || Multiple Unity games die during startup due to an assertion failure in glXCreateContextAttribsARB. || various cards || all mesa versions
|-
| XCOM: Enemy Unknown || [https://bugs.freedesktop.org/show_bug.cgi?id=80419 #80419] || After a few minutes of playing the game will lockup the display completely.|| various cards || all mesa versions
|-
|-
|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
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! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version !! Fixed version
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version
|-
|-
| Dear Esther || || native port from Humble Bundle || || ||
| Dear Esther || || native port from Humble Bundle || ||
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| Dead Island Definitive Edition || || With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with <span style="font-family: monospace;">MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450</span> fixes it. I tried with override 3.3 and 330 but it didn't work. || HD Graphics 630 (Kaby Lake GT2) || Mesa 17.2.3 ||
| Dead Island Definitive Edition || || With OpenGL core profile 4.5 and OpenGL version string 3.0, game opens a pop up saying OpenGL has to be 3.3 at least and it detects 3.0. Launching with <span style="font-family: monospace;">MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450</span> fixes it. I tried with override 3.3 and 330 but it didn't work. || HD Graphics 630 (Kaby Lake GT2) || Mesa 17.2.3
|-
|-
| Dying Light || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=96449 #96449]</s> [https://bugs.freedesktop.org/show_bug.cgi?id=107990 #107990]|| As of Mesa 18.2, compatibility overrides should not be longer needed. However it appears that the game is still broken. || Broken after Mesa ~18 || All || Mesa 17.1
| Full Bore || || || ||
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| Full Bore || || || || ||
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|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version !! Fixed version
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version
|-
| Assassin's Creed: Unity || [https://bugs.freedesktop.org/show_bug.cgi?id=110662 #110662] || shadow artifacts under DXVK || various cards || all versions
|-
| CEMU || [https://bugs.freedesktop.org/show_bug.cgi?id=108317 #108317] [https://bugs.freedesktop.org/show_bug.cgi?id=108318 #108318] || Graphical corruptions. || Polaris cards || all versions
|-
|-
| DIRT 3 & GTA V || [https://bugs.freedesktop.org/show_bug.cgi?id=107786 #107786] || Objects are rendered a lot darker because of broken MSAA under DXVK. <span style="font-family: monospace;"> Workaround: Set MSAA to OFF </span>  || all cards affected || ||
| Evil Twin || [https://bugs.freedesktop.org/show_bug.cgi?id=108973 #108973] || Segfaults when loading saved state || Radeon RX 560 || all versions
|-
|-
| The Witcher 3 || [https://bugs.freedesktop.org/show_bug.cgi?id=104193 #104193] || Hard freezes the system when fighting rotfiends. See also [https://bugs.winehq.org/show_bug.cgi?id=43872 Wine bug #43872] for details. Polaris specific (Vega isn't affected). || AMD RX 480, radeonsi || 17.4.0-devel (git-b926da241a) ||
| Fall of Light || [https://bugs.freedesktop.org/show_bug.cgi?id=107684 #107684] || GPU crash with DXVK under RADV || Radeon RX 580 || all versions
|-
|-
| Various Games || [https://bugs.freedesktop.org/show_bug.cgi?id=102885 #102885] || Sparkle grid in shadows || AMD Radeon R7 Graphics (Carrizo) || 17.2 ||
| Injustice: Gods Among Us Ultimate Edition || [https://bugs.freedesktop.org/show_bug.cgi?id=108107 #108107] || GPU hangs. || Radeon RX Vega || all versions
|-
|-
| Various Games || [https://bugs.freedesktop.org/show_bug.cgi?id=97516 #97516] || Games fail to start: wglChoosePixelFormatARB failed to find a suitable format Affected: Brink, DOOM3: BFG || all cards || all versions ||
| Mafia II || [https://bugs.freedesktop.org/show_bug.cgi?id=107692 #107692] || Shadows missing. || Radeon R9 285 || Mesa 18.2
|-
|-
| Wolfenstein II: TNO || [https://bugs.freedesktop.org/show_bug.cgi?id=104302 #104302] || Broken melting facial animations || various cards || all versions ||
| MotoGP 2 || [https://bugs.freedesktop.org/show_bug.cgi?id=93829 #93829] || GPU crash. || Radeon HD 7950 || Mesa 11.1.1
|-
| No Mans Sky || [https://bugs.freedesktop.org/show_bug.cgi?id=110471 #110471] || GPU hang. Regression. Okay with Mesa 19.0  || all cards || Mesa git / 19.1
|-
| Overwatch || [https://bugs.freedesktop.org/show_bug.cgi?id=102962 #102962] || GPU crash on various cards || various cards || all versions
|-
| Project Cars || [https://bugs.freedesktop.org/show_bug.cgi?id=109401 #109401] || <s>Trees rendered incorrectly on Azure track.</s> Strange colored flickering on car reflections || various cards || all versions
|-
| The Fruit of Grisaia || [https://bugs.freedesktop.org/show_bug.cgi?id=108985 #108985] || Flickering glitches || Radeon R9 285 || all versions
|-
| The Witcher 3 || [https://bugs.freedesktop.org/show_bug.cgi?id=104193 #104193] || Hard freezes the system when fighting rotfiends. See also [https://bugs.winehq.org/show_bug.cgi?id=43872 Wine bug #43872] for details. Polaris specific (Vega isn't affected). || AMD RX 480, radeonsi || 17.4.0-devel (git-b926da241a)
|-
| Various Games || [https://bugs.freedesktop.org/show_bug.cgi?id=97516 #97516] || Games fail to start: wglChoosePixelFormatARB failed to find a suitable format Affected: Brink, DOOM3: BFG || all cards || all versions
|-
| Wolfenstein II: TNO || [https://bugs.freedesktop.org/show_bug.cgi?id=108270 #108270] || FPS noticeably gets a hit in certain areas. || Radeon RX Vega || all versions
|-
|-
|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version !! Fixed version
! Game !! Bug Link !! Notes and workarounds !! GPU !! Mesa / LLVM Version
|-
| 39 Steps || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw) </b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
|-
|-
| Absolute Drift || || Graphic corruption upon launching, multiple squares of horizontal lines. <b>Note: File data.unity3d is missing in the build, can't start the game</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
| 39 Steps || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw) </b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
|-
|-
| AI War: Fleet Command || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw)</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
| Absolute Drift || || Graphic corruption upon launching, multiple squares of horizontal lines. <b>Note: File data.unity3d is missing in the build, can't start the game</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
|-
|-
| F1 2015 || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=99813 #99813]</s> || rendering problems - '''Feral Note: No render issues seen when using Mesa 13.0.2 (official release) likely git specific issue.''' || AMD RX 480 || ?? ||
| AI War: Fleet Command || || Black screen, never goes beyond that. Has to be kill -9 to get it to close. No error in terminal. <b>Note: Works for me (same hw, same sw)</b> || AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
|-
|-
| Magicka 2 || || Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) <b>Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0</b> || AMD R9 270, Fedora 25 || mesa 13.0.2 / llvm 3.8.0 ||
| Magicka 2 || || Displays graphical artifacts when doing/taking damage (triangles flashing over the characters, definitely when using fire cone) <b>Note: Works with RX480 using mesa 17.1.5 and LLVM 4.0.1 and rx460 mesa 17.1.6 and llvm 4.0.0</b> || AMD R9 270, Fedora 25 || mesa 13.0.2 / llvm 3.8.0
|-
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|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"


! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version !! Fixed version
! Game !! Bug Link !! Notes and workarounds !! GPU / Mesa driver !! Mesa / LLVM Version
|-
| Anomaly Warzone Earth || || Not a Mesa but a game / steam bug. Fix described [http://steamcommunity.com/app/282070/discussions/0/610573751159186268/?ctp=4#c530647080133257413 here] Might need additional Steam fix described [https://github.com/ValveSoftware/steam-for-linux/issues/1553#issuecomment-397978018 here] After those two fixes, the game is working fine.|| AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0
|-
| Black Mesa || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=106394 #106394]</s> || Lately a game update fixed the requirement of GL_EXT_gpu_shader4. Sadly the game still crashes with "Out of Memory" errors. It is unknown if this is a game or a mesa bug. Workaround: <span style="font-family: monospace;"> set %command% -dev to the start options and set graphic options to lowest </span> || various cards, all versions are affected ||
|-
| Cossacks 3|| || Immediately crashes. Note: This game is marked as beta on Linux by the devs and while the game get a little further on Nvidia binary drivers it crashes there too. || AMD RX 460, Solus || mesa 17.2.3 / llvm 5.0.0
|-
| Dirt Rally || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=105179 #105179]</s> || During benchmark run, suddently the frame showing the start point of the track appears for a very short time during camera transition. Feral already confirmed the bug, yet they haven't fixed it. || various cards || all versions
|-
| Divinity: Original Sin Enhanced Edition || [https://bugs.freedesktop.org/show_bug.cgi?id=93551 #93551] || The game is utterly broken and needs to fake GL_Vendor among other things. Workaround: <span style="font-family: monospace;"> [https://bugs.freedesktop.org/show_bug.cgi?id=93551#c32 LD_PRELOAD hook]</span> || AMD RX 480, radeonsi || All
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| OpenRA || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=107428 #107428]</s> || The flickering artifacts which appeared all over the screen are a game bug. || RX Vega || all versions
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| Anomaly Warzone Earth || || Not a Mesa but a game / steam bug. Fix described [http://steamcommunity.com/app/282070/discussions/0/610573751159186268/?ctp=4#c530647080133257413 here] Might need additional Steam fix described [https://github.com/ValveSoftware/steam-for-linux/issues/1553#issuecomment-397978018 here] After those two fixes, the game is working fine.|| AMD RX 480, Arch Linux || mesa 17.1 / LLVM 4.0.0 ||
| Planetary Annihilation || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=65968 #65968]</s> || Turned out as game bug. Workaround: <span style="font-family: monospace;"> add %command% --software-ui  to steam launch options </span> || ||
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| Black Mesa || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=106394 #106394]</s> || Lately a game update fixed the requirement of GL_EXT_gpu_shader4. Sadly the game still crashes with "Out of Memory" errors. It is unknown if this is a game or a mesa bug. Workaround: <span style="font-family: monospace;"> set %command% -dev to the start options and set graphic options to lowest </span> || various cards, all versions are affected || ||  
| Portal Stories: Mel || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=96512 #96512]</s> || character's hands and arms as full black || Intel HD 7850, Fedora 25 || 09/01/17
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| Cossacks 3|| || Immediately crashes. Note: This game is marked as beta on Linux by the devs and while the game get a little further on Nvidia binary drivers it crashes there too. || AMD RX 460, Solus || mesa 17.2.3 / llvm 5.0.0 ||
| The Binding of Isaac: Antibirth || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=107942 #107942]</s> || Game has a shader related bug. (running with wine) || various cards || all versions
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| Portal Stories: Mel || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=96512 #96512]</s> || character's hands and arms as full black || Intel HD 7850, Fedora 25 || 09/01/17 ||  
| Trine 2 || <s>[https://bugs.freedesktop.org/show_bug.cgi?id=100708 #100708]</s> || SDL related game bug. <span style="font-family: monospace;"> [https://bugs.freedesktop.org/show_bug.cgi?id=100708#c13 Workaround] </span> || various cards || all versions
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