by muntdefems February 3 at 4:49 pm Game Sale (Article originally submitted February 3 at 4:04 pm)
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A Linux user for more than 10 years, I've just recently rediscovered the passion for gaming. Couldn't have chosen a better time than now: the second Golden Age of Linux gaming.
| Comment by Chuck Lanman on February 4 at 1:42 am Link To Me | |
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Deep Black, creators of Depth Hunter say the port is on hold because they want to finish their mobile version. We have been waiting a very long time, and i dont think we will ever see it. Quote me |
| Comment by muntdefems on February 4 at 10:23 pm Link To Me | |
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Minor update Both Dwarf Quest and Paranormal creators have spoken on their respective Greenlight pages about a possible Linux port of their games. Wild Card Games, authors of Dwarf Quest, commented that they would look into Linux support if there's enough interest (as vague as that may sound). On the other hand MattDementous, developer of Paranormal, said that he'll be porting his game to Linux as soon as the Unreal Development Kit supports our favourite OS. PS: I thought that Dungeon Defenders uses the Unreal engine, and it was released on Linux as part of the HIB7. Was that a custom port of the engine specifically for this game in particular? Quote me |
| Comment by Hamish on February 5 at 2:40 am Link To Me | |
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Quote from muntdefems PS: I thought that Dungeon Defenders uses the Unreal engine, and it was released on Linux as part of the HIB7. Was that a custom port of the engine specifically for this game in particular? http://www.gamingonlinux.com/articles/icculuss-thoughts-on-unreal-engine-3-games-on-linux.1593 Quote me |
| Comment by muntdefems on February 5 at 8:27 am Link To Me | |
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Quote from Hamish http://www.gamingonlinux.com/articles/icculuss-thoughts-on-unreal-engine-3-games-on-linux.1593 Thanks, Hamish. Now I realize that I did actually read this article when it was published, but had forgotten completely about it. According to this, then, a native port of Paranormal is not to be expected on the near future. Quote me |